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Video Games as Learning Enginges
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Video Games as Learning Enginges

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A presentation designed to acquaint educators with the nature and culture of the video game experience -- especially in the context of the learning opportunities that come from understanding this ...

A presentation designed to acquaint educators with the nature and culture of the video game experience -- especially in the context of the learning opportunities that come from understanding this experience.

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Video Games as Learning Enginges Video Games as Learning Enginges Presentation Transcript

  • Video Games as Learning Men do not quit playing because they grow old; they grow old because Engines they quit playing. -- Oliver Wendell Holmes David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • http://landmark-project.com/ Session Tags: redefine literacy warlick David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ You can also get to the online handouts by visiting my office in SecondLife -- http:// landmark-project.com/sl/
  • David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ This is my avatar in SecondLife, Suriwang Dapto.
  • New Networked Information Students Landscape Three Disruptive & Unpredictable Converging Future Conditions David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Each of these disruptive conditions has profound implications on what and how we teach our students. It’s all new to us.
  • What is a Video Game? “..exceptionally tasty patterns of reality” Glenn Wiebe Social Studies Consultant ESSDACK Hutchinson, KS David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • Games consist David Williamson Shaffer of Epistemic Games Building the Future of Education ➡ Roles University of Wisconsin, Madison ➡Rules David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ After factoring all of the characters of video games down to the essentials, researcher, David Shaffer, says that you are left with Roles and Rules. This is what video games are about: roles and rules.
  • It Ain’t Your Daddy’s Video Game! David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Then > Pong
  • It Ain’t Your Daddy’s Video Game! David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Now > Not just game, but culture.
  • As a Technology, Video Games are Unique? “They’ve not gotten simpler – They have Glenn Wiebe become more Social Studies Consultant ESSDACK complex” Hutchinson, KS Because the brain demands it! David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • Workforce Readiness Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/ FINAL_REPORT_PDF09-29-06.pdf>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ This is what business and industry looks for in employees, the skills that lead to success. Notice that professionalism, teamwork, oral communications, and ethics are listed more often than reading and English usage for workers just out of high school.
  • Workforce Readiness Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/ FINAL_REPORT_PDF09-29-06.pdf>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Similar findings for graduates of two-year institutions.
  • Workforce Readiness Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/ FINAL_REPORT_PDF09-29-06.pdf>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Similar again for four-year colleges.
  • Workforce Readiness McLester, Susan & Todd McIntire. quot;The Workforce Readiness Crisis.quot; Technology & Learning Magazine 15 Nov 2006 19 May 2008 <http://www.techlearning.com/showArticle.php?articleID=193700630>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Notice that of the listed skills, none are found to be exceptional in high school graduates. For two-year and four-year education institutions, it is better.
  • David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Roller Coaster Tycoon is an example of a work-style video game. You’re building and running an amusement part. You’re running a business.
  • • Got Game by John Beck & Mitchell Wade • The Kids are Alright: How the Gamer Generation is Changing the Workplace by John Beck & Mitchell Wade • What Video Games Have to Teach Us about Learning and Literacy by James Paul Gee • Don’t Bother Me Mom--I’m Learning! by Marc Prensky • How Computer Games Help Children Learn by David Williamson Shaffer David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Just a few of the recent writings on video games and learning.
  • • Competitive • Risk Taking • Sociable • Believe in the role of luck • Self-confident Beck, John. quot;Tech Nation.quot; [Podcast Entry] ITConversations. 15 Mar 2005. ITConversations. 25 Nov 2006 <http://www.itconversations.com/shows/detail436.html>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ What about the skills and habits of the video game generation. “Got Game” conducted an extensive survey of the video game generation.
  • Teacher as Strategy Guide David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ The boss (level boss) in video games is the monster at the end of the level that you have to get through to reach the next level. So what does a teacher, who acts like a boss look like to students -- a barrier. What if we acted more like strategy guides?
  • David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • Serious Games http://www.food-force.com/ David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Some Serious Games: Food-Force (food-force.com) and Peacemaker (peacemaker.com).
  • What does this mean? • I have to power down when I go to school -- A High School Student • Why do I have to learn about Caesar? Hell, I’m building Rome every afternoon! -- Another High School Student Prensky, Marc. “Engage Me or Enrage Me.” New Directions Technology Conference. Blue Ridge Community College, Flat Rock, NC. 18 Aug 2005. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ It means that we should invite into our classrooms conversations about our students’ video game and other interactive outside-the-classroom information experiences.
  • Video Game Culture: Urban Games David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Think about expanding the video game experience, using your community as the platform.
  • Video Game Culture: Urban Games David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • Video Game Culture: Playing the Information Elonka Dunin David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ She compares here duties as a volunteer Wikipedia Editor to playing a video game.
  • Video Game Culture: Playing the Information Playing the Internet -- Research as video game http://passivelymultiplayer.com/ David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ He turns web research into an exciting game of cat and mouse.
  • Video Game Culture: Cheating Deborah Fields David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ She has researched the nature of video game cheating, and concluded that we may need more than one word for cheating.
  • David Warlick The Landmark Project David Warlick http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Machinima is the remixing of video game performance, audio, and any other digital content you can put together with iMovie or MovieMaker.
  • Machinima: a collection of associated production techniques whereby computer-generated imagery (CGI) is rendered using real-time, interactive 3-D engines, such as those of games, instead of professional 3D animation software. [Wikipedia] We see information as a product They see information as a raw material David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • Making Games Lucas Gillispie, Educator in Pender County, NC, developed this game using Active Worlds David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ More schools are now starting to teach video game development for a number of reasons, including history, science, and health.
  • Games consist David Williamson Shaffer of Epistemic Games Building the Future of Education ➡ Roles University of Wisconsin, Madison ➡Rules David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ It’s about identifying the fundamental qualities of the video game experience and integrating those into the classroom, not necessarily the games.
  • An Intrinsic Need to... • Work in responsive • As questions information environments • Illustrate accomplishment • Communicate • Invest themselves • Share personal experience & identity • Safely make mistakes • Form & participate in • Earn audience & communities attention David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ This is important. This is where energy comes from when we can no longer depend on gravity to drive learning.
  • Places to Watch • Education Arcade @ MIT http://educationarcade.org/ • Serious Games http://seriousgames.org/ • Games + Learning + Society http://website.education.wisc.edu/gls/ David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • Getting Started • Start a gaming club in your school. • Your students are a huge enthusiastic resource...allow them to talk about it and to teach you. • Connect with the serious game effort http://seriousgames.org/ • Recruit the Digital Natives in your faculty • Pay attention to the Key Players Pay attention to your players.. Sams, Bill. “Games, Multi-Player Environments, Immersive Reality: virtual Worlds & Avatars: What does it mean for learning?” TeachU. Jan 2006. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • Media thatʼs targeted at you, but doesnʼt include you, may not be worth sitting still for. -- Clay Shirky, Web 2.0 Expo 2008 Shirky, Clay. quot;Gin, Television, and Social Surplus.quot; Here Comes Everybody. 26 Apr 2008. 20 May 2008 <http://www.herecomeseverybody.org/2008/04/looking-for-the-mouse.html>. David Warlick The Landmark Project David Warlick http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Rooting around in the wires behind the family TV, the four-year-old finally says, I’m looking for the mouse. Not interested in who’s behind the curtain. She wants to take over.