Beyond Digital Content Reinventing the Textbook

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Beyond Digital Content Reinventing the Textbook

  1. 1. The Future of Textbooks Presented by David Warlick http://davidwarlick.com/
  2. 2. Online Handouts http://davidwarlick.com/handouts/
  3. 3. What is the purpose of education? Top 35 words “Race to the Top” press release June 14, 2009
  4. 4. What is the purpose of education? Top 25 words in a listing of education’ese phrases
  5. 5. What is the purpose of education? • New Conditions – New Generation of Learners – New Information Landscape – A Future we can No Longer Describe
  6. 6. New Purpose • Prepare our children for their future • ..by facilitating learning experiences that: – Employ learner-relevant pedagogies, – Harness the qualities of a new information environment, and – Instill in all children a learning lifestyle.
  7. 7. What's a textbook for? • Content delivery • Curriculum consistency • Curriculum control • Curriculum/Content confidence
  8. 8. What's a textbook for? Control Learning? Well, “Yes” But, “Who?”
  9. 9. What's a textbook for? Control Learning? • Society • Government • Institutional (school) • Teacher • Learner
  10. 10. Qualities of the ’Native' Information Experience
  11. 11. Qualities of the ’Native' Information Experience • Responsive • Provokes conversation • Fueled by questions • Built on & through identity • Rewarded with currency • Demands personal investment • Guided by safely made mistakes
  12. 12. Textbook continuum Gutenburg Cyberspace Or Cyborg
  13. 13. Published print Enabled • Classify • Catalog • Standardize
  14. 14. Print/digital Hybrid • Textbooks • Supplemental Print • Supplemental Digital Opportunities for more interactive learning experiences
  15. 15. PDF Advantages • Light weight • Less impact on environment • More easily updated • Potentially cheaper TB Industry shifts workforce from production to content creation & maintenance
  16. 16. Social Tools & Interactive Applications • Web 2.0 • Multimedia • Games Less about teaching & assessment and more about learning experience
  17. 17. Platforms
  18. 18. Platforms
  19. 19. Platform 1.0 • Learning management system (LMS)
  20. 20. Platform 1.0 • Learning management system (LMS)
  21. 21. Platform 1.0 • Learning management system (LMS) • Apps – Wired Magazine wired
  22. 22. Platform 1.0 • Learning management system (LMS) • Apps – Wired Magazine – Cool Hunting
  23. 23. Platform 1.0 • Learning management system (LMS) • Apps – Wired Magazine – Cool Hunting – Dynamic Content • Flipboard
  24. 24. Platform 2.0 • Hybrid – LMS – Social Network – ePortfolio
  25. 25. Content Source • Teacher • Local Teacher community • Open source community • Captured on-going conversations • Publishing industry
  26. 26. Content Format • Text • Multimedia • Data • Interactive tutorials • Games
  27. 27. Group collaboratives • Flexbooks Flexbooks
  28. 28. Platform Extreme • Learner writes his own textbook – Finds content, – Related to goals, – Corresponding to learning styles, and – To learner’s power interests
  29. 29. Learner as Author • Connects content to other learners • Connects to the content of other learners Connections • Can be learner directed connections • Can be agent suggested connections
  30. 30. Textbook goes with the learner • Continues to add new content • Delete obsolete content • Edits content, re-coloring it based on new learning & new power interests
  31. 31. No predicting • Form? – We don’t know what the next Facebook or Twitter will be • Function? – We do not know whether education will continue down the narrowing path of the past decade, or become more “open” • Source – Textbook Industry? – Open Source Industry?
  32. 32. Think about Online Video Games
  33. 33. The Future of Textbooks Presented by David Warlick http://davidwarlick.com/

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