Software products that serve the users’ needs and goals: CS820
Usability and Interaction
Investigates what qualities of a software product make it usable
How does one include usability concerns throughout the software lifecycle
How does one design for usability
Determine experimentally the usability of a product, and the importance of early usability testing on a simple prototype
Qualify and quantify what is commonly meant by “usable”
Identify a means to inject usability attributes into each phase of the software development lifecycle in a way that is appropriate for that phase
Develop usability criteria for a product
Discuss and develop ethical guidelines for products and user testing
Design a usability experiment for a product.
Analyze data collected from a usability experiment.
Interpret usability data that indicates a potential problem with a product.
List and discuss the fundamentals of Human-Computer Interaction and the application of those fundamentals to the design of a product.
Apply learning about usability to work products (security, plant operations, government contract, etc.)
Weigh usability vs. investment and assess
Be involved with “Next, Next” products and think out of the box
Find proper place for usability in sw development cycle
Discover difference between functionality, acceptability and usability
Reduce complexity; find more pleasant user experiences
Jakob Nielsen Technology needs to be tied to how users work (play, communicate) not just to what the work (game, message) is. (anonymous student, 2011)
Norman, Donald, The Design of Future Things, (download from Amazon for Kindle, Kindle for PC or Kindle for Mac) Basic Books, New York
Heim, S. (2007). The Resonant Interface: HCI Foundations for Interaction Design. Addison Wesley. ISBN: 978-032137596
Rubin, J., Chisnell, D., and Spool, J. (2008). Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. John Wiley & Sons. ISBN: 978-0-470-18548-3
Lidwell, W., Holden, K., Butler, J. (2003). Universal Principles of Design: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design. Rockport Publishers, Beverly MA, ISBN 1-59253-007-9
Nosowitz, D., (2010) , Google TV Preview: The Mom Test and the Nerd Test, http://www.fastcompany.com/1650486/google-tv-preview-the-mom-test-and-thenerd-test May 21, 2010
Mayer, Richard E, Moreno, Roxana (2003, Nine ways to reduce cognitive load in multimedia learning, EDUCATIONAL PSYCHOLOGIST, 38 (1), 43–52
Text Books and Resources http://www.section508.gov/ http://web4.w3.org/WAI/ http://www.usabilityworks.net/ Dana Chisnell, h ttp://www.wiley.com/go /usabili tytesting Slide share http://www.slideshare.n et/danachisnell/quick-cheap-insightful-usa bility-testing- in-the-wild-presentation
Next 5000 days of internet. http://www.youtube.com/watch?v=yDYCf4ONh5M&feature=player_embedded# ! http://www.ted.com/talks/lang/eng/kevin_kelly_on_the_next_5_000_days_of_the_web.html
New interfaces, Minority Report science adviser and inventor John Underkoffler demos http://www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture.html?utm_source=newsletter_weekly_2010-06-02
Jeremy Lyons on Usability Testing at Stanford, http://www.youtube.com/watch?v=SEwCRpTEgA0
Holographic Interface – round interface – Ringo http://vimeo.com/1416530 Augmented City 3D http://vimeo.com/14294054
Paper Prototyping http://www.youtube.com/watch?v=ppnRQD06ggY
Wired Conference on disruption Disruptive by Design http://fora.tv/live/wired/wired_business_conference_2011#
What Technology Wants , Kevin Kelly (2010) Viking, New York ISBN-10: 0670022152 ISBN-13: 978-0670022151
http://bit.ly/aU9t8y link to article on importance of mobile interfaces in daily life.
https://uscannenberg.qualtrics.com/SE/?SID=SV_cwLRMymkLMboa3O Survey on media literacy, check out the consent form
In this conceptual work, I tried to use augmented reality as a tool for an easy way to locate a 3D-Model in a book. The user can easily thumb through the book and the specific 3D-Model appears directly, when the webcam recognizes the pattern on the page. http://vimeo.com/10956863