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Video Games in Teaching and Learning - Lesson 8 -  Gamification
 

Video Games in Teaching and Learning - Lesson 8 - Gamification

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    Video Games in Teaching and Learning - Lesson 8 -  Gamification Video Games in Teaching and Learning - Lesson 8 - Gamification Presentation Transcript

    • (Johan Huizinga magic circle)
    • Gamification The concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered fun
    • Change No 2
    • –Gamification
    • FLOW
    • Why do people enjoy games ? Achiever Explorer Socializer Killer Bartle’s Test Dudi: EAKS: E 73%, A 60%, K 40%, S 27%
    • Social Engagement Verbs http://amyjokim.com/2012/09/19/social-engagement-whos-playing-how-do-they-like-to-engage/
    • Gamification
    • Gamification
    • Class badges
    • Habit RPG
    • Gamification
    • –AAA
    • • • 60 70 80 85 90
    • Punished by Rewards: The Trouble with Gold Stars (Alfie Kohn 1999)
    • --
    • “If we teach today as taught yesterday we rob our children of tomorrow” John Dewey www.dudipeles.com dudipeles@gmail.com