Selling UX

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    Selling UX - Presentation Transcript

    1. Selling UX
    2. Stretchhhhhhhhhhh
    3.  
    4. Quick show of hands …
    5. Who here is human?
    6. Thank Use
    7. Steve, Donna, Andrew & Danielle
    8.  
    9. Its good to be back …
    10. Nice memories …
    11.  
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    17.  
    18. Hi Dan !
    19. Who uses?
    20.  
    21.  
    22.  
    23.  
    24. Why?
    25. UX culture http://www.google.com/corporate/tenthings.html
    26. What just happened?
    27. Persuasion “ These aren’t the UX specialists you’re looking for…”
      • Entertaining
      • Connecting
      • Familiar examples
      • … and then UX
    28. Good News
    29. http://www.usnews.com/features/business/best-careers/best-careers-2008.html Usability/User experience specialist
    30. http://news.bbc.co.uk/2/hi/technology/8017178.stm
    31. Business of design
    32. Lifestyle integration
    33. Still not convinced?
    34. I just want to have a shower
    35.  
    36.  
    37. Part of something bigger right?
    38.  
    39.  
    40.  
    41.  
    42. mobile madness
    43. http://www.cw.com.hk/content/hong-kong-mobile-data-usage-hits-147-terabytes “ The total number of mobile phone users is 11.43 million and this represents a penetration rate of more than 163 percent”
    44. Frustrations
    45. Frustrations
      • “ They don’t listen to me”
      • “ We are not taking seriously”
      • “ I don’t have a seat at the strategy table”
      • “ They think usability is usability testing”
      • “ My team is not big enough”
    46. Barriers
    47. Yikes!
    48. UX Language is Ugly Thank you John Rhodes
    49. UX Speed Bumps
      • Our definitions of UX force us to justify UX
        • We talk ourselves into a defensive position
        • Does it matter what you call it
        • Don’t let your ego get in the way
        • Let them choose the language to use
      Thank you John Rhodes
    50. Barriers
      • No Executive Champion
      • Culture
      • Lack of effective communications
        • Results
        • Deliverables
        • Pitching
        • Not listening
    51. Know your culture
    52. Culture Thank you Paul Sherman
      • Engineer-centric
      • Might never have had a UX team.
      • Products created from interesting technology.
      • Territorial about UI.
      • Design-centric
      • View building applications and websites as a creative endeavor.
      • Primary focus may be creating designs that other designers will like and respect.
      • Sales & marketing centric
      • Represented by powerful people who “know” their customers...but don’t know “all” the customers.
      • Challenges
      • Tendency to deem a product usable if it is possible to do the task.
      • They rely heavily on their own experience in UI design.
      • They feel they are doing the right thing for the customer, even if they don’t have evidence.
      • Challenges
      • Define the user experience in terms of aesthetics rather than ease of use.
      • Focus on visuals rather than workflows.
      • Rely heavily on their own instincts about users.
      • Focus only on data that confirms their viewpoints.
      • Challenges
      • Rely heavily on customers' self-report and customer suggestions to assess usability.
      • Disproportionately weight their “biggest” or “loudest” customers .
      • Often overconfident in their ability to “know” what the customer needs.
    53. Know your target
      • Who is buying & budget allocation (money)
      • Product vision (plan)
      • Invest in R & D (money & strategy)
      • Customer care or just “lip service” (empathy)
    54. Ripe Organizations
    55. Ripe Organizations
      • “ Culture Patterns” that indicate UX growth
        • Management is using the lingo
        • Hired a Director or VP of UX
        • Usability testing of products is a given
        • Usability Lab in place or being discussed
        • Product managers claim that UX is strategic advantage
      Know people have “bought” UX
    56. Maturity
    57. http://www.businessweek.com/innovate/content/apr2009/id20090429_083139.htm?campaign_id=rss_innovate
    58. http://www.businessweek.com/innovate/content/apr2009/id20090429_083139.htm?campaign_id=rss_innovate Design Maturity
    59. What Sells?
    60. What Sells
      • Passion
      • Choosing the right project
      • Meeting like minded people
      • Choosing the right tools
      • Stories (Case Studies)
      • Business & Domain knowledge
    61. UX Sales Kit
      • "Minimum standards" that all UX'ers should meet:
        • What is UX
        • A story
        • Share a delightful product experience
        • Sell team services
    62. Technology Marketing Business UX Change Agent
    63. How people are rewarded?
      • Doing what the boss says
      • Launching on time
      • Playing politics
      • Coding to specification
    64. Sales Goal?
    65. Product Success
    66. Common language?
    67. Vision
    68. http://www.uie.com/events/uiconf/2007/articles/experience_vision/
    69. http://www.google.com/intl/en/corporate/ux.html
    70. Google UX
      • Every millisecond counts
      • Simplicity is powerful
      • Be worthy of people's trust
      • Add a human touch
    71. Where or what do you want to be in 2,5,10 years time?
    72. Be valuable!
    73. Constant State of Self Improvement http://www.apogeehk.com/articles/constant_cycle_of_self_improvement.html
      • Read
      • Share your knowledge
      • Contribute to your community
      • Lead
    74. ?
      • User Tester v Designer
      • Closer (issues) v Opener (innovations)
      • Loner v Collaborator
      • Critic v Creator
      • Silo v holistic
      • “ Be more open, more creative, take risks, challenge our assumptions, listen to each other”
    75. Thank You @dszuc
    SlideShare Zeitgeist 2009

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