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Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
Week02 ux design_sd_user analysis
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Week02 ux design_sd_user analysis

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  • 1. UX, SD, and UA
    IA4340-1[Tue 1,2,3]D406
    IA4340-2[Tue 5,6,7]D325
    Visual Design/2011 Fall Semester
    UI Design/ Week 02
  • 2. 진행
    자기소개서 발표
    Blog에 2 page로 만들기 (자기 소개서/대표작품)
    Vimeo Profile [Blog, A/B 반, 학번, 이름, 소속 Vimeo그룹]
    팀 프로젝트 진행 방식
    Team-up First
    나머지는 Non-Place AR Team으로 통합
    HCI 학회 논문제출을 원하는 팀은 사전에 면담신청 (Due : 9월 25일)
    팀별Vimeo Group 형성
    팀대표가Group을 형성하고 팀원이 Moderating Role을 한다.
    Group Profile에 기재사항 : A/B 반 구분, 프로젝트 제목
    Week 02 수업
    http://www.jjg.net/elements/
    http://www.jjg.net/elements/resources/
    http://www.servicedesigntools.org/
    2
  • 3. Class Blog/Vimeo/Twitter
    http://dsdlab.wordpress.com
    http://www.vimeo.com/dsdlab
    http://twitter.com/dsdlab
    3
  • 4. User Experience
    The Surface Plane
    Visual Design
    The Skeleton Plane
    Information design
    Interface design
    Navigation design
    The Structure Plane
    Interaction Design
    Information Architecture
    The Scope Plane
    Functional specification
    Content requirement
    The Strategy Plane
    User Needs
    Site Objectives
    4
    Concrete
    Surface
    Skeleton
    Structure
    Scope
    Strategy
    Abstract
    http://www.jjg.net/elements/pdf/elements.pdf
  • 5. The Strategy Plane
    Defining the Strategy
    What do we want to get out of this site?
    What do our users want to get out of it?
    Site Objectives
    Business Goals
    Brand Identity
    Success Metrics
    User Needs
    User Segmentation (demographic/Psychographic)
    Usability and User Research (Market Research/contextual Inquiry/task analysis/user testing/card sorting/Persona)
    5
  • 6. The Scope Plane
    Defining the Scope
    Reason #1 : So You Know What You’re Building
    Reason #2 : So You Know What You’re Not Building
    Functionality and Content
    Gather Requirements
    Functional Specifications
    Be Positive
    Be Specific
    Avoid subjective language
    Content Requirements
    Prioritizing Requirements
    6
  • 7. The Structure Plane
    Defining the Structure
    Interaction Design
    Conceptual Models
    Error Handling
    Information Architecture
    Not just help people find things
    Educate, inform, persuade users
    7
  • 8. The Skeleton Plane
    Defining the Skeleton
    Convention and Metaphor
    Interface Design
    Checkboxes/Radio Buttons/Dropdown lists/List boxes/Action Buttons
    Navigation Design
    Global Navigation/Local Navigation/Supplementary Navigation/Contextual Navigation/Courtesy Navigation
    Information Design
    Grouping/ Wayfinding
    Wireframes
    8
  • 9. The Surface Plane
    Defining the Surface
    Follow the eye
    Contrast and Uniformity
    Grid-based layout
    Internal and External Consistency
    Color Palettes and Typography
    Design Composite(Design Comps) and Style Guides
    9
  • 10. Future Display & Interaction Scenario
    10
  • 11. Augmented City 3D
    11

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