Week 05 Design Probes

683 views
590 views

Published on

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
683
On SlideShare
0
From Embeds
0
Number of Embeds
335
Actions
Shares
0
Downloads
4
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Week 05 Design Probes

  1. 1. Lecture 5 Design Probes UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 4th April
  2. 2. The Last Week’s Homework Lecture #5 IID_UX Prototyping 2 Complete Studio Assignments #1 Complete Studio Assignments #2 Readings And Critiques (Assign Presenters for Each Paper) 1 2 3 Your Blog Post #6 - The System Concept Statement Your Blog Post #7 - Persona Design - Finding the users of your system Your Blog Post #8 - Summarize the papers - Add your critiques for each papers
  3. 3. Reading List • Download From YSCEC > User Experience Prototyping > Books & Papers > Week 05 Readings – Bardzell, J. (2011) Interaction criticism: An introduction to the practice, Interacting with Computers, pp.604-621 – Bardzell, S. ,Crafting Quality in Design: Integrity, Creativity, and Public Sensibility, Proceedings of DIS 2012, June 11-15, 2012, Newcastle, UK. – Bardzell, S., Critical Design and Critical Theory : The Challenge of Designing for Provocation, Proceedings of DIS 2012, June 11-15, 2012, Newcastle, UK. Lecture #5 IID_UX Prototyping 3
  4. 4. To Do List for Today • Seminar – Core Research Ideas : Bring out some keywords or related technological trends, backgrounds, and concerns – Research Questions : What they investigated – Key theories : Some they referred and some they developed by their own – Method : How they proved – Results & Findings : What they learned from the study Lecture #5 IID_UX Prototyping 4
  5. 5. CONTEXTMAPPING : EXPERIENCE FROM PRACTICE Lecture 5. Lecture #5 IID_UX Prototyping 5 Visser, F. S., et al. (2006) CoDesign Vol. 1, No. 2, pp. 119-149.
  6. 6. Basic Principles Lecture #5 IID_UX Prototyping 6 Figure 2. The experience domain (adapted from Sanders, 2001).
  7. 7. Basic Principles Lecture #5 IID_UX Prototyping 7 Figure 3. Different levels of knowledge about experience are accessed by different techniques.
  8. 8. The contextmapping process Lecture #5 IID_UX Prototyping 8 Figure 4. Procedure of a contextmapping study.
  9. 9. The contextmapping process • Preparation – The formulation of goals, planning, selecting participants, choosing techniques • Sensitization – Sensitizing is a process where participants are triggered, encouraged and motivated to think, reflect, wonder and explore aspects of their personal context in their own time and environment. • Sessions – a meeting in which participants do generative exercises. – Participants receive instructions and sets of expressive components, and create artefacts that express their thoughts, feelings, and ideas. Lecture #5 IID_UX Prototyping 9
  10. 10. The contextmapping process • Analysis – The artefacts created by the participants contain many stories and anecdotes related to the topic. – The stories and anecdotes are usually recorded on video and audio. – Transcriptions of the verbal protocol are also made. – The study is not meant to support or reject existing hypotheses, but to explore the context, uncover unexpected directions, and widen the view of the design team. • Communication – The final step is bringing the results to the design process. – Techniques that are more interactive, such as workshops, cardsets, and persona displays can be used to enhance the design team’s understanding for and empathy with users. Lecture #5 IID_UX Prototyping 10
  11. 11. Preparing the study • Goal statements – how to set-up exercises for the sensitizing package and for the sessions, and how to analyse and communicate the findings. • Preliminary mapping • Participant selection • Sensitization – Disposable camera – Workbook – Diary – Postcards Lecture #5 IID_UX Prototyping 11
  12. 12. Preparing the study • Creation of sensitizing packages – The design of the sensitizing package is playful and professional at the same time. – The subject of the sensitizing package is usually broader than the subject covered in the sessions. – The sensitizing package stimulates participants to reflect on a daily pattern over a few days, and in this way they will slowly become more aware about their experiences. The diary exercise is one way of doing this. Taking photos over a number of days is another way. – The design of the sensitizing materials invites participants to write their ideas or impromptu comments. – Working on the sensitizing packages should require people no more than five to ten minutes per day (often they will do a lot more, though). Lecture #5 IID_UX Prototyping 12
  13. 13. Sessions with Users Lecture #5 IID_UX Prototyping 13 time action checklist 5 min Introduction Explaining set up session, goal and that they are experts on their own experiences 5 min Warm-up Introduction of participants by explaining their bunches of keys Exercise 1: collage of being admitted Use these pictures and words to express how you feel about being admitted in the broadest sense 20 min ‘‘Make’’ part 20 min ‘‘Say’’ part Present collage 10 min Discussion Reaction on each other’ stories 5 min break Exercise 2: draw ideal ritual Make a drawing (or collage) to express your ideal ritual of being admitted in a building in the future (2050). Express how it feels 20 min ‘‘Make’’ part 20 min ‘‘Say’’ part Present drawing 20 min Discussion Reaction on each other’ stories 20 min Remain talking Table 2. Timetable used for group sessions in the high security admittance project
  14. 14. Sessions with Users Lecture #5 IID_UX Prototyping 14 Figure 7. Mapping exercise of a routine in your kitchen.
  15. 15. Communicating the knowledge Lecture #5 IID_UX Prototyping 15 Figure 8. A raw data compilation: Part of a collage representing the kitchen experience of one of the participants (from van Beusekom, 2005). Parts of the actual data, photos of the sensitizing package and anecdotes of the transcript are combined to present the context of the kitchen for each participant.
  16. 16. A Smartphone Record Lecture #5 IID_UX Prototyping 16 Z-Depth Journey, Val https://vimeo.com/90479247
  17. 17. Next Week Reading List • Download From YSCEC > User Experience Prototyping > Books & Papers > Week 06 Readings – Blythe, M., & Wright, P., (2006) Pastiche scenarios: Fiction as a resource for user centred design, Interacting with computers, Volume 18 Issue 5, pp. 1139-1164. – Briggs, P., et al. (2012) Invisible Design: Exploring Insights and Ideas through Ambiguous Film Scenarios, Proceedings of DIS 2012, June 11-15, 2012, Newcastle, UK. Lecture #5 IID_UX Prototyping 17
  18. 18. Homework Lecture #5 IID_UX Prototyping 18 Complete Studio Assignments #1 Making First Person Film(or Documentary) Readings And Critiques (Assign Presenters for Each Paper) 1 2 3 Your Blog Post #9 - Cultural Probe Ideas - The Cultural Probe Page Design Your Blog Post #10 - Use Smartphones & Smartphone Apps - No Narration - No Letters - Only BGM - Write a History of Records Your Blog Post #11 - Summarize the papers - Add your critiques for each papers Submission Due : 11: 59 pm Thur. 10th April

×