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Week 02 Designing for the future
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Week 02 Designing for the future

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  • 1. Lecture 2 Designing for the Future UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 14th March
  • 2. To Do List for Today • Present your personal statements and portfolio • Workshop First – Studio Setting – Check up the IxD component sites – Make each service account – Warm up with Pinterest workshop • Lecture – Introduction to Critical Design and Cultural Probes Lecture #1 IID_UX Prototyping 2
  • 3. The Last Week’s Homework Lecture #1 IID_UX Prototyping 3 Make Blog Upload Personal Statement Upload Portfolio 1 2 3 Make a personal blog - Blogger - Wordpress - Tumblr Your Blog Post #1 - Length : 1,000 words or less - Who I am, and What I have been through - Things that I like - What I like to Learn from the course - My dreams Your Blog Post #2 - Upload images of your works - Pick your Favorite - Tell us why the work is your favorite
  • 4. Individual Presentation • Personal Statement Presentation Bullet Points – Who I am, and What I have been through – Things that I like – What I like to Learn from the course – My dreams • Portfolio Presentation Bullet Points – Title – Ideas – How it reflected the original idea, and how it evolved – Tools(or Techniques) that I used Lecture #1 IID_UX Prototyping 4
  • 5. CULTURAL PROBES Critical Design Readings Lecture #1 IID_UX Prototyping 5
  • 6. Design Theories this Course Will Cover Lecture #1 IID_UX Prototyping 6 Critical Design Cultural Probes Design Fiction Dunne & Raby William Gaver Auger & Loizeau diegetic prototypes to suspend disbelief about change
  • 7. Design Fiction Lecture #1 IID_UX Prototyping 7 Figure 1. Alternative presents and speculative futures. At the origin is here and now—everyday life and real products available on the high street. The lineage of these products can be traced back to when the technology became available to iterate them beyond their existing states. In Figure 1, the technology element on the left hand side represents research and development work, the higher the line the more emergent the technology and the longer and less predictable its route to everyday life. As we move to the right of the diagram and into the future we see that speculative designs exist as projections of the lineage, developed using techniques that focus on contemporary public understanding and desires, extrapolated through imagined developments of an emerging technology. Alternative presents step out of the lineage at some poignant time in the past to re-imagine our technological present. These designs can challenge and question existing cultural, political and manufacturing systems. (Auger, 2013)
  • 8. The Text For Today – Gaver, W., Dunne, A., & Pacenti, E., (1999) "Cultural Probes," Interactions 6(1), pp21-29. Lecture #1 IID_UX Prototyping 8
  • 9. “When reason is away, smiles will play.” - Paul Eluard and Benjamin Péret Launching the Imagination to Design 9
  • 10. Definition • Probes – Collections of evocative tasks meant to elicit inspirational responses from people – not comprehensive information about them, but fragmentary clues about their lives and thoughts. – It’s an approach that values uncertainty, play, exploration, and subjective interpretation as ways of dealing with those limits. – Provides an example of how we use this purposely uncontrolled and uncontrollable approach to help us understand design domain in new ways Launching the Imagination to Design 10
  • 11. Project Brief • European Union–funded research project looking at novel interaction techniques to increase the presence of the elderly in their local communities. Launching the Imagination to Design 11
  • 12. Project Outline • The probes were part of a strategy of pursuing experimental design in a responsive way. • They address a common dilemma in developing projects for unfamiliar groups. • Understanding the local cultures was necessary so that our designs wouldn’t seem irrelevant or arrogant, but we didn’t want the groups to constrain our designs unduly by focusing on needs or desires they already understood. • We wanted to lead a discussion with the groups toward unexpected ideas, but we didn’t want to dominate it. Launching the Imagination to Design 12
  • 13. Package Launching the Imagination to Design 13 • The cultural probes—these packages of maps, postcards, and other materials—were designed to provoke inspirational responses from elderly people in diverse communities. • Like astronomic or surgical probes, we left them behind when we had gone and waited for them to return fragmentary data over time.
  • 14. Postcard Launching the Imagination to Design 14 • Postcards are an attractive medium for asking these sorts of questions because of their connotations as an informal, friendly mode of communication. • Unlike formal questionnaires, the postcards encouraged questions to be approached casually, which was underlined by pre-addressing and stamping them for separate return. • Postcard Questions – Please tell us a piece of advice or insight that has been important to you. – What do you dislike about Peccioli? – What place does art have in your life? – Tell us about your favorite device.
  • 15. Map • Participants were also asked to mark zones on local maps, showing us where, for instance, – They would go to meet people – They would go to be alone – They liked to daydream – They would like to go but can’t Launching the Imagination to Design 15
  • 16. Camera • Picture Assignments – Your home – What you will wear today – The first person you see today – Something desirable – Something boring • About half the pictures were unassigned, and the elders were asked to photograph whatever they wanted to show us before mailing the camera back to us. Launching the Imagination to Design 16
  • 17. Photo Album and Media Diary • The last two items in the probes were in the form of small booklets. The first was a photo album, which requesting the elders to “use 6 to 10 pictures to tell us your story.” • When questioned, we encouraged participants to use photos of the past, their families, their current lives, or anything they found meaningful. Launching the Imagination to Design 17
  • 18. On Technology • Unlike most design, we don’t focus on commercial products, but on new understandings of technology. • This allows us—even requires us—to be speculative in our designs, as trying to extend the boundaries of current technologies demands that we explore functions, experiences, and cultural placements quite outside the norm. Launching the Imagination to Design 18
  • 19. Newness • Instead of designing solutions for user needs, then, we work to provide opportunities to discover new pleasures, new forms of sociability, and new cultural forms. • We often act as provocateurs through our designs, trying to shift current perceptions of technology functionally, aesthetically, culturally, and even politically. Launching the Imagination to Design 19
  • 20. Next Week Reading List • Download From YSCEC > User Experience Prototyping > Books & Papers > Week 03 Reading – Gaver, W., Dunne, A., & Pacenti, E. (1999). "Cultural Probes," Interactions 6(1), pp21-29. – Gaver, W., Boucher, A., Pennington, S. and Walker, B., (2004). Cultural Probes and the value of uncertainty. Interactions, Volume XI.5, pp. 53-56. – Auger, J., (2014). Living With Robots: A Speculative Design Approach, Journal of Human-Robot Interaction, Vol. 3, No. 1, 2014, pp. 20-42. – Sabanovic, S., Reeder, S. & Kechavarzi, B. (2014). Designing Robots in the Wild: In situ Prototype Evaluation for a Break Management Robot, Journal of Human-Robot Interaction, Vol. 3, No. 1, 2014, pp. 70-88. – Bowen, S., & Petrelli, D. (2011) Remembering todaytomorrow:Exploring the human-centred design of digital mementos, International Jounal of Human-Computer Studies 69, pp. 324-337. Lecture #1 IID_UX Prototyping 20
  • 21. Homework Lecture #1 IID_UX Prototyping 21 Complete Studio Assignments Finish Video in a time capsule Readings And Critiques (Assign Presenters for Each Paper) 1 2 3 Pinterest - Set up your account - Make the initiall boards - Upload requited images Your Blog Post #3 - Title “Digital Memento” - Edit it in the length of 2-3 mins - Share the vimeo(or youtube) link on your blog Your Blog Post #4 - Summarize the papers - Add your critiques for each papers Submission Due : 11: 59 pm Thur. 20th March
  • 22. Contacts • Email – digital.sd.lab@gmail.com • Class Blog – Lecture Slides • http://uxprototyping.tumblr.com/ – Studio Workshops • http://ixdstudio.wordpress.com/ Lecture #1 IID_UX Prototyping 22