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Wearable learning: How Google Glass is changing education


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  • 1. Wearable learning: How Google Glass is changing education Daniyar Sapargaliyev, PhD International Academy of Business, Kazakhstan Bristol Ideas in Mobile Learning 6-7 March 2014
  • 2. Wearable computers, also known as body-borne computers or wearables are miniature electronic devices that are worn by the bearer under, with or on top of clothing (Mann, 2013). Source:
  • 3. Source:
  • 4. Google Glass has the potential to bring new possibilities to educators and students. Source:
  • 5. • How to use Google Glass for teaching and learning? • Which of subjects are appropriate for Google Glass? • Are educators and learners ready to use Google Glass? Source:
  • 6. Google Glass will empower users or it will detach them from reality. Source:
  • 7. Swarm! Google Glass Game concept a Massively Multiplayer Online Augmented Reality Simulation You are an ant foraging, fighting, and working tirelessly for your Colony and your life! Source:
  • 8. When the additional information being provided is of direct relevance, our attention can become more highly focused and our understanding and retention enhanced (Norman, 2013). Source:
  • 9. Positioning a micro display outside a person’s natural field of view could lead to eyestrain and visual confusion (Ackerman, 2013). Source:
  • 10. A surgeon at The Ohio State University is the first in the United States to consult with a distant colleague using live, point-of-view video from the operating room via Google Glass. Source:
  • 11. Some of medical wearable apps have facial recognition features, but Google do not allow using such apps without having strong privacy protections. Source: Source:
  • 12. STEMbite: Transforming Video Lessons with Google Glass STEMbite is a YouTube Channel developed by Andrew Vanden Heuvel, there are over 60 informative and entertaining brief clips sharing how math and science relate to our everyday life. Calvin College instructor wears Google Glass to walk students through the Large Hadron Collider in Geneva, Switzerland. Source:
  • 13. Google Glass allows medical students watch different medical procedures in real time. Source:
  • 14. Live video stream from Google Glass was transmitted via wireless connection to smartphones of each fellow who participated in experiment. Source:
  • 15. How does Google glass extend the interaction possibilities of m-learning? Source:
  • 16. References: Ackerman, E. (2013). Google gets in your face: Google Glass offers a slightly augmented version of reality. IEEE Spectrum, 50(1), 26-29. Buchem, I., & Pérez-Sanagustín, M. Personal Learning Environments in Smart Cities: Current Approaches and Future Scenarios. Campbell, M. (2013). Hive-mind solves tasks using Google Glass ant game. New Scientist, 219(2928), 20. Fox, B. & Felkey, B. (2013). Potential uses of Google Glass in the pharmacy. Hospital Pharmacy, 48(9), 783-784. Furlan, R. (2013a). Build your own Google Glass: A wearable computer that displays information and records video. IEEE Spectrum, 50(1), 20-21. Furlan, R. (2013b). Google Glass this wearable computer augments the self, not reality. IEEE Spectrum, 50(10), 24-24. Gates, K. (2013). Key Questions for Communication and Critical-Cultural Studies: Posthumanism, Network Infrastructures, and Sustainability. Communication and Critical/ Cultural Studies, 10 (2-3), 242-247. Glauser, W. (2013). Doctors among early adopters of Google Glass. Canadian Medical Association Journal, 109. Hong, J. (2013). Considering privacy issues in the context of Google Glass. Communications of the ACM, 56(11), 10-11. Mann, Steve (2013): Wearable Computing. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of HumanComputer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Marks, P. (2013). A healthy dose of Google Glass. New Scientist, 219(2936), 22-23. Norman, D. (2013). The paradox of wearable technologies. Technology Review, 116 (5), 101-103. Pace, S. (2013). Looking at innovation through CCT glasses: Consumer culture theory and Google glass innovation. Journal of Innovation Management, 1(1), 38-54. Starner, T. (2013a). Project Glass: An Extension of the Self. Pervasive Computing, IEEE, 12(2), 14-16. Vallurupalli, S., Paydak, H., Agarwal, S.K., Agrawal, M. & Assad-Kottner, C. (2013). Wearable technology to improve education and patient outcomes in a cardiology fellowship program - A feasibility study. Health and Technology, 3(4), 267270. Wang, H., Bao, X., Choudhury, R.R. & Nelakuditi, S. (2013). InSight: Recognizing humans without face recognition. In ACM HotMobile 2013: The 14th Workshop on Mobile Computing Systems and Applications. Wikipedia (2013). Google Glass. Wiltz, C. (2013a). EPGL medical sciences among first device makers to use Google glass. Medical Device and Diagnostic Industry, 35(4). Wiltz, C. (2013b). Google glass bans facial recognition, sets medical apps back. Medical Device and Diagnostic Industry, 35(6).
  • 17. Thank you! Daniyar Sapargaliyev International Academy of Business, Kazakhstan Email: