Online everything, everywhere, anytimeResources: State & NationalCLRN Teaching, Training, and Learning in Virtual WorldsCyber Cyn's Café
Edutopia- The George Lucas FoundationHorizon ReportDevices like the iPhone and Nintendo Wii already use “gesture-based systems,” instead of clacking on keys or clicking and double-clicking a mouse.
Digital GenerationCurrency, Immediacy, RelevancyCopyrightNetiquetteVAIL, Ariz. — Students endure hundreds of hours on yellow buses each year getting to and from school in this desert exurb of Tucson, and stir-crazy teenagers break the monotony by teasing, texting, flirting, shouting, climbing (over seats) and sometimes punching (seats or seatmates).
Gesture-Driven Interactive Technology & Virtual Reality Systems For Therapy & RehabilitationGestureTek Health leads the way in gesture-control technology for the disability, hospital, mental health and education sectors. Our touch-free, motion-activated solutions for virtual reality physical therapy, multisensory stimulation and immersive play let patients (regardless of age, ability or condition) have fun in a hygienic environment and experience marked improvement in their physical and cognitive abilities.
Visual Data Analysis
iTunes University LecturesHippoCampus (correlated)YouTube EDUwww.brainhoney.com
EDT 600A Technology Foundations
Sistek chandlersoe may2010
Making Digital Connections<br />Program Lead Faculty, Cynthia Sistek-Chandler, Ed D<br />
Top Technology Trends in Education<br />One Year or Less: Mobile Computing<br />One Year or Less: Open Content<br />Two to Three Years: Electronic Books<br />Two to Three Years: Simple Augmented Reality<br />Four to Five Years: Gesture-Based Computing<br />Four to Five Years: Visual Data Analysis<br />2010 Horizon Report, New Media Consortium<br />
California Aligned Resources<br />CLRN - California Learning Resource Network www.clrn.org<br />ELR's<br />Open Educational Resources (OER)<br />California Open Source Textbook Project (Wikibooks)<br />WILS (Web)<br />
Top Technology Trends Education<br />Simple Augmented Reality<br />Modern mobile augmented reality systems use one or more of the following tracking technologies: digital cameras and/or other optical sensors, accelerometers, GPS, gyroscopes, solid state compasses, RFID, wireless sensors.<br />http://en.wikipedia.org/wiki/Augmented_reality<br />
Top Technology TrendsGesturing<br />Interactive Multi-Touch Displays and Surfaces throughComputing Technology for Tables, Screens, Walls, Windows, and immersive environments<br />Gesture Tek<br />
SOMC Island<br />Avatar Orientation<br />http://slurl.com/secondlife/National%20University/138/200/22 <br />Teaching, Training and Learning in Virtual Worlds<br />
Top Technology TrendVisual Data Analysis <br />
Resources<br />www.Thinkfinity.org<br />Curriki- WebHome<br />Curriki, the online education community, is building the first website to offer free, open-source instructional materials for K-12.<br />