Best Practices to Form Online Multi-Users Virtual Environments for Education  in Developing Countries Poonsri Vate - U - L...
Agenda The Sixth International Conference on eLearning for Knowledge-Based Society,  17-18 December, 2009, Thailand
<ul><li>Assistant Program Director, Ph.D. in eLearning Methodology </li></ul><ul><li>Doctor of Education from RMIT, Austra...
Introduction and motivation! <ul><li>In 2008, the logins rate grew 23 % </li></ul><ul><li>More than 250 institutes/museum ...
ABAC: The First Thai University in SL <ul><li>Professor Dr. Srisakdi Charmonman, Chief Executive Officer at the College of...
Interesting of Second Life! <ul><li>SL,  a free  client program that most institutes would like to use for vibrant educati...
University in SL <ul><li>Universities that occupied land were branded with the institutions’ official logo  </li></ul><ul>...
Some facts about SL <ul><li>Most educators see ‘SL is just a game’ but SL  manifests itself not a game since it lacks of p...
Profiles of participants <ul><li>23 participants, 17 females and six males. More than half the participants (56.5%) were y...
Research Finding: before and after The Sixth International Conference on eLearning for Knowledge-Based Society,  17-18 Dec...
Barriers of SL The Sixth International Conference on eLearning for Knowledge-Based Society,  17-18 December, 2009, Thailand
To  Form  3D  Online MUVE for Education HITS Model  Human Students Teachers  Facilitators Instruction Media Pedagogy  Cour...
Best practices: Human <ul><li>Good:  students, faculties and support teams commit themselves to adopting online 3D MUVE </...
Best practices: Instruction <ul><li>Good:  Providing a list of required instructional features that include clear learning...
Best practices:Technology <ul><li>Good:  Users have both adequate computer hardware and network connection </li></ul><ul><...
Best practices: Social <ul><li>Good:  SL support multi-lingual functionality, especially the languages of  developing coun...
Conclusion <ul><li>The SL can be used to enlarge the potential of eLearning in many ways  </li></ul><ul><li>This research ...
Questions and Discussion <ul><li>Thank you for your attention! </li></ul>
References of Images <ul><li>http :// www . bautforum . com / attachments / off - topic - babbling / 4466d1168305043-anyon...
Upcoming SlideShare
Loading in …5
×

Best Practices for Second Life

575
-1

Published on

Published in: Technology, Business
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
575
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
7
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Second Life (SL) is introduced to eLearning leaders as a significant online communication tools that is augmented reality on the Internet [1], [2] . It has been forecasted that by the end of 2011, eight out of ten of active Internet users will join any kind of online 3D MUVE which similar to SL [2] . The statistic report by Linden Lab, revealed that monthly unique residents with repeat logins peaked at 750,446 in September 2009, this index show that the logins grew 23 per cent compare with one year ago record, September 2008 [3] . The research published in 2007 confirmed that there were more than 250 institutes/museum active in SL and the numbers is unending increasing [1], [4] . Many research examine profiles of SL for education, it has found that majority or seven tenths of institutes in SL are physically located in North America [4] . Approximately 20 per cent of institutes in SL were universities from Northern Europe .
  • SL, a free client program that most institutes would like to use for vibrant education, has been created by Linden Lab and launched in 2003 [10] . There are many reasons to accelerate the numbers of residents (users in SL) and projects in SL for education, especially the feeling of reality when residents avatar or transform themselves into a three-dimensional model in virtual computer environments. The flexible and unique environment of SL for education
  • SL is social networking and user-generated content application.
  • Best Practices for Second Life

    1. 1. Best Practices to Form Online Multi-Users Virtual Environments for Education in Developing Countries Poonsri Vate - U - Lan, Ed.D. College of Internet Distance Education Assumption University of Thailand, [email_address] The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    2. 2. Agenda The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    3. 3. <ul><li>Assistant Program Director, Ph.D. in eLearning Methodology </li></ul><ul><li>Doctor of Education from RMIT, Australia </li></ul><ul><li>International Visiting Scholar, Brock University, Canada </li></ul><ul><li>Translator of Don’t make me think! and </li></ul><ul><li>Author of CourseBuilder for DreamWeaver </li></ul>Poonsri Vate-U-Lan, Ed.D.
    4. 4. Introduction and motivation! <ul><li>In 2008, the logins rate grew 23 % </li></ul><ul><li>More than 250 institutes/museum active in SL and the numbers is unending increasing </li></ul><ul><li>Majority or 7/10 of institutes in SL are physically located in North America </li></ul><ul><li>Approximately 20 % of institutes in SL were universities from Northern Europe </li></ul><ul><li>Second Life (SL) is a significant online communication tools. </li></ul><ul><li>By the end of 2011, 80 % of active Internet users will join any kind of online 3D MUVE which similar to SL </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    5. 5. ABAC: The First Thai University in SL <ul><li>Professor Dr. Srisakdi Charmonman, Chief Executive Officer at the College of Internet Distance Education, Assumption University invented the first Thai online 3D campus in SL </li></ul>at ‘Charming Island’. The online 3D campus of Assumption University was recommended to be a place for visiting at ‘thaisecondlife.net’ The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    6. 6. Interesting of Second Life! <ul><li>SL, a free client program that most institutes would like to use for vibrant education </li></ul><ul><li>The feeling of reality when residents avatar or transform themselves into 3D model in virtual computer environments </li></ul><ul><li>In-world experiences for residents of SL are communication and transportation </li></ul><ul><li>Examples of Learning typologies include demonstration, experiential, diagnostic, role play </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    7. 7. University in SL <ul><li>Universities that occupied land were branded with the institutions’ official logo </li></ul><ul><li>2/5 of institutes used ‘notecard’ for common greetings and almost half of the institutes (45.1%) had sidewalks, pathways, road or other types of footpaths </li></ul><ul><li>Almost half the institutes (46.5%) created ‘Links’ direct to normal web sites of the universities which majorities were showcase institutes SL projects (75.5%), Home page of universities (63.8%) and solicit enrollment of new students (45.4 %) respectively ( Watch Video ) </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    8. 8. Some facts about SL <ul><li>Most educators see ‘SL is just a game’ but SL manifests itself not a game since it lacks of pre-defined goals </li></ul><ul><li>Explored 13,000 regions during 2008 </li></ul><ul><li>a few regions have large populations </li></ul><ul><li>45 % of regions were empty </li></ul><ul><li>30 % of the regions are never visited during a six day period </li></ul><ul><li>only 2 % of regions had more than 20 avatars visited. </li></ul><ul><li>Characteristics of SL residents are similar to real humans preferring to participate in small groups of about 2-10 avatars, visiting the same places and meeting the same avatars. Remarkably, 90 % of time spend in-world was for socializing rather than transporting </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    9. 9. Profiles of participants <ul><li>23 participants, 17 females and six males. More than half the participants (56.5%) were younger than 30. </li></ul><ul><li>52.2% of participants never experienced using online 3D MUVE </li></ul><ul><li>30.4% of participants have less than six months’ experience using online 3D MUVE </li></ul><ul><li>17.3 % of participants had had less than 12 months’ experience. </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    10. 10. Research Finding: before and after The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    11. 11. Barriers of SL The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    12. 12. To Form 3D Online MUVE for Education HITS Model Human Students Teachers Facilitators Instruction Media Pedagogy Courseware Technology Network Wireless Open source Social Finance Cultures Language
    13. 13. Best practices: Human <ul><li>Good: students, faculties and support teams commit themselves to adopting online 3D MUVE </li></ul><ul><li>Better: students, faculties and support teams aim to practice online 3D MUVE </li></ul><ul><li>Best: students, faculties and support teams are involved in and invent online 3D MUVE projects </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand Human Students Teachers Facilitators
    14. 14. Best practices: Instruction <ul><li>Good: Providing a list of required instructional features that include clear learning objectives and computer technology literacy </li></ul><ul><li>Better: Preparing instructions that make user-friendly the potential of online 3D MUVE </li></ul><ul><li>Best: Reviewing instructions that make user-friendly the potential of online 3D MUVE </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand Instruction Media Pedagogy Courseware
    15. 15. Best practices:Technology <ul><li>Good: Users have both adequate computer hardware and network connection </li></ul><ul><li>Better: Institutions provide adequate computer hardware and network connection </li></ul><ul><li>Best: Linden Lab reduce the high demand for resources which make Second Life needing less bandwidth, easier to function and clearer interface design </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand Technology Network Wireless Open source
    16. 16. Best practices: Social <ul><li>Good: SL support multi-lingual functionality, especially the languages of developing countries such as Thai, Burmese Cambodia and so on. Non-English users of MUVE community should develop manuals in their own languages </li></ul><ul><li>Better: SL support security concepts of sharable content systems to reduce investment in education </li></ul><ul><li>Best: Linden Lab and all stakeholders develop policies regarding law, finance and ethics that support education </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand Social Finance Cultures Language
    17. 17. Conclusion <ul><li>The SL can be used to enlarge the potential of eLearning in many ways </li></ul><ul><li>This research has found that graduate students were very interested in joining SL for educational purposes </li></ul><ul><li>This paper has proposed the drafting of best practice guidelines to form online 3D MUVE for developing countries </li></ul><ul><li>Further research in this field is urgently needed </li></ul>The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
    18. 18. Questions and Discussion <ul><li>Thank you for your attention! </li></ul>
    19. 19. References of Images <ul><li>http :// www . bautforum . com / attachments / off - topic - babbling / 4466d1168305043-anyone - here - tried - second - life - avatar . jpg </li></ul><ul><li>http :// mpop99 . com / mypopspace / pages / blog_images / secondlife_main_485 . jpg </li></ul><ul><li>http :// popsci . typepad . com / photos / uncategorized / 2007/12/13 / bu_markey_avatar_bx103 . jpg </li></ul><ul><li>http :// askehbl . wordpress . com / 2007/07 / </li></ul>
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×