STORIES<br />The Instructional Value of Storytelling<br />Dr. Patricia McGee (UTSA)<br />Sloan-C Conference<br />San Franc...
Who are we?<br /><ul><li>Educator
Technical staff
Instructional Designer
Developer
Other</li></li></ul><li>Learning across life through stories<br />
Cultural identity<br />Personal narrative<br />Knowledge management<br />Collective consciousness<br />Lifelong learning<b...
Digital Storytelling<br />	… the practice of combining narrative with digital content, including images, sound, and video,...
Digital Pedagogies<br />	… those instructional frameworks that are used specifically within technology-mediated learning s...
Gaming
Virtual/immersive
Informal learning</li></li></ul><li>Community of Practice<br />“… a process of social learning that occurs when people who...
Storytelling as..<br />
How can we make sure learning happens?<br />
How instruction typically gets attention<br />
There will be a test!<br />
There will be a test!<br />
Facts<br />Procedures<br />Principles<br />Strategies<br />Critical thinking<br />Problem solving<br />Creative thinking<b...
Stories in the real world tell us…<br /><ul><li>What to do + why to do it
What is valued
Often informal yet enculturated
Measurement of what is known
Indicator of what knowledge means
Conveyor of authority structure</li></li></ul><li>
Story as…<br />scenario<br />problem<br />
Publication Model of Community<br />
Portfolio Model of Community<br />
Structure and Design<br />What works<br />
What we know about stories …<br />
7 elements of storytelling<br />The Center for Digital Storytelling<br />
Design Frameworks<br />Learner<br /><ul><li>Citizen Journalism
How-to teaching others
Persuasion
Puzzle</li></ul>Designer<br /><ul><li>Inquiry
Learner as Expert/ SME
Debate
Mystery</li></li></ul><li>Journalistic Storytelling<br />
Is a digital story ever done?<br />Re-telling and learning<br />
Re-telling<br />Parable<br />Legend<br />Fable<br />
Re-telling?<br />Different archetypes?<br />
Archetypal plots<br />(Pearson, 1998)<br />
Design Frameworks<br />Learner<br /><ul><li>Self-reflection
Journalism
Creative Writing
Multiple POVs</li></ul>Pedagogy<br /><ul><li>Peer feedback/interviewing
 Peer reviews
Connected storytelling</li></li></ul><li>Does it matter how a story is told?<br />Process and intention<br />
Telling a fable<br />(Snowden, 2004)<br />
Story structure frameworks<br />Histrionic<br />Digressive <br />Polytrophic <br />Teleological<br />
Jennifer Poo<br />
Dialogic storytelling<br />Burbules (1983) <br />
O’Neill, 2002 <br />HIGH Need Fulfillment<br />TIME<br />A<br />R<br />C<br />S<br />LOW <br />Color<br />HIGH<br />Color<...
Interactive storytelling<br />
?<br />
Just because we use a method<br />Doesn’t mean we are telling an effective story or that students are learning<br />
Telling + teaching<br />ENGAGEMENTof the listener/learner through multiple means<br />PREPARATION of the listener/learner ...
Things Smallby Cynthia Dassler<br />
Co-narration<br />
Learners telling stories<br />
Novices<br />Focus on discrete details<br />Capture empirical information<br />Focus on the use of formulas and previously...
Experts<br />Have deep and complex memory of information<br />Have situational and applied frameworks to quickly retrieve ...
Mental Function and Skill Level: Five Stage Model<br />Workplace experience<br />(Dreyfus & Dreyfus, 1980, p.  15) <br />
SOLO Taxonomy<br />Structure of Observed Learning Outcomes<br />
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Instructional Value of Storytelling - Sloan-C

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The Instructional Value of Storytelling, Sloan-C Emerging Technologies Conference, June 18, 2009, San Francisco, CA

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Instructional Value of Storytelling - Sloan-C

  1. 1. STORIES<br />The Instructional Value of Storytelling<br />Dr. Patricia McGee (UTSA)<br />Sloan-C Conference<br />San Francisco, CA<br />6.18.2009<br />
  2. 2. Who are we?<br /><ul><li>Educator
  3. 3. Technical staff
  4. 4. Instructional Designer
  5. 5. Developer
  6. 6. Other</li></li></ul><li>Learning across life through stories<br />
  7. 7. Cultural identity<br />Personal narrative<br />Knowledge management<br />Collective consciousness<br />Lifelong learning<br />
  8. 8. Digital Storytelling<br /> … the practice of combining narrative with digital content, including images, sound, and video, to create a short movie, typically with a strong emotional component. <br />EDUCAUSE 7 things you need to know<br />
  9. 9. Digital Pedagogies<br /> … those instructional frameworks that are used specifically within technology-mediated learning settings.<br /><ul><li>Connectivism
  10. 10. Gaming
  11. 11. Virtual/immersive
  12. 12. Informal learning</li></li></ul><li>Community of Practice<br />“… a process of social learning that occurs when people who have a common interest in some subject or problem collaborate over an extended period to share ideas, find solutions, and build innovations<br />http://en.wikipedia.org/wiki/Community_of_practice<br />
  13. 13. Storytelling as..<br />
  14. 14. How can we make sure learning happens?<br />
  15. 15. How instruction typically gets attention<br />
  16. 16. There will be a test!<br />
  17. 17. There will be a test!<br />
  18. 18. Facts<br />Procedures<br />Principles<br />Strategies<br />Critical thinking<br />Problem solving<br />Creative thinking<br />
  19. 19. Stories in the real world tell us…<br /><ul><li>What to do + why to do it
  20. 20. What is valued
  21. 21. Often informal yet enculturated
  22. 22. Measurement of what is known
  23. 23. Indicator of what knowledge means
  24. 24. Conveyor of authority structure</li></li></ul><li>
  25. 25. Story as…<br />scenario<br />problem<br />
  26. 26.
  27. 27.
  28. 28.
  29. 29. Publication Model of Community<br />
  30. 30. Portfolio Model of Community<br />
  31. 31. Structure and Design<br />What works<br />
  32. 32. What we know about stories …<br />
  33. 33. 7 elements of storytelling<br />The Center for Digital Storytelling<br />
  34. 34.
  35. 35.
  36. 36.
  37. 37.
  38. 38.
  39. 39.
  40. 40.
  41. 41.
  42. 42. Design Frameworks<br />Learner<br /><ul><li>Citizen Journalism
  43. 43. How-to teaching others
  44. 44. Persuasion
  45. 45. Puzzle</li></ul>Designer<br /><ul><li>Inquiry
  46. 46. Learner as Expert/ SME
  47. 47. Debate
  48. 48. Mystery</li></li></ul><li>Journalistic Storytelling<br />
  49. 49.
  50. 50. Is a digital story ever done?<br />Re-telling and learning<br />
  51. 51. Re-telling<br />Parable<br />Legend<br />Fable<br />
  52. 52. Re-telling?<br />Different archetypes?<br />
  53. 53. Archetypal plots<br />(Pearson, 1998)<br />
  54. 54.
  55. 55. Design Frameworks<br />Learner<br /><ul><li>Self-reflection
  56. 56. Journalism
  57. 57. Creative Writing
  58. 58. Multiple POVs</li></ul>Pedagogy<br /><ul><li>Peer feedback/interviewing
  59. 59. Peer reviews
  60. 60. Connected storytelling</li></li></ul><li>Does it matter how a story is told?<br />Process and intention<br />
  61. 61.
  62. 62. Telling a fable<br />(Snowden, 2004)<br />
  63. 63. Story structure frameworks<br />Histrionic<br />Digressive <br />Polytrophic <br />Teleological<br />
  64. 64. Jennifer Poo<br />
  65. 65. Dialogic storytelling<br />Burbules (1983) <br />
  66. 66. O’Neill, 2002 <br />HIGH Need Fulfillment<br />TIME<br />A<br />R<br />C<br />S<br />LOW <br />Color<br />HIGH<br />Color<br />Keller, 1999<br />LOW Need Fulfillment<br />
  67. 67. Interactive storytelling<br />
  68. 68. ?<br />
  69. 69.
  70. 70. Just because we use a method<br />Doesn’t mean we are telling an effective story or that students are learning<br />
  71. 71. Telling + teaching<br />ENGAGEMENTof the listener/learner through multiple means<br />PREPARATION of the listener/learner for future learning<br />
  72. 72. Things Smallby Cynthia Dassler<br />
  73. 73. Co-narration<br />
  74. 74.
  75. 75. Learners telling stories<br />
  76. 76. Novices<br />Focus on discrete details<br />Capture empirical information<br />Focus on the use of formulas and previously learned strategies<br />Operate at lower levels of thinking<br />Caveat: Learners are not novices at everything<br />
  77. 77. Experts<br />Have deep and complex memory of information<br />Have situational and applied frameworks to quickly retrieve knowledge <br />‘See’ the underlying theory, models, and principle<br />Focus on understanding the problems<br />Caveat: Teachers are not experts at everything<br />
  78. 78. Mental Function and Skill Level: Five Stage Model<br />Workplace experience<br />(Dreyfus & Dreyfus, 1980, p. 15) <br />
  79. 79. SOLO Taxonomy<br />Structure of Observed Learning Outcomes<br />
  80. 80. Many tools operate at novice level<br />Heroes among us<br />THIRST<br />
  81. 81. HURRIERModel of Listening<br />TRANSFER<br />
  82. 82. Process of Digital Processing<br />TRANSFER<br />
  83. 83. Social Media<br />keitaishousetsu– cell phone novels<br />Twitter<br />Blogs<br />Phones<br />iPods<br />Games<br />Facebook<br />Skype<br />YouTube<br />Meetup<br />Flickr<br />Ustream<br />The Sims<br />
  84. 84. Design Frameworks<br />Learner<br />Portfolio<br />Cases<br />Debate<br />Problem Solving<br />Portfolio<br />Pedagogy<br />Peer/Expert critique<br />Cooperation<br />Collaboration<br />Distributed intelligence<br />Games<br />
  85. 85. Engage<br />
  86. 86.
  87. 87.
  88. 88.
  89. 89. MIT Museum w/o Walls<br />
  90. 90. Critical Reflection <br />(Brookfield 1987, 1991, 1995) <br />
  91. 91. Critical Reflection <br />
  92. 92. Connectedness<br />Wisdom<br />Understanding principles<br />Knowledge<br />Understanding patterns<br />Information<br />Understanding relations<br />Understanding<br />Data<br />(Bellinger, Castro & Mills, 2004) <br />
  93. 93. Building Community<br /><ul><li>Design for growth & change
  94. 94. Create and maintain feedback loops
  95. 95. Empower members over time</li></ul>Kim, A. J., (2000). Community building on the web.Peachpit Press.<br />
  96. 96. Contributive Pedagogy<br /><ul><li>Social Justice Action
  97. 97. Citizen Journalism
  98. 98. Mentoring
  99. 99. How-to Teaching
  100. 100. Social Network</li></li></ul><li>
  101. 101. And that’s the end of the story!<br />Patricia.mcgee@utsa.edu<br />

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