Instructional Value of Storytelling - Sloan-C

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    Instructional Value of Storytelling - Sloan-C - Presentation Transcript

    1. STORIES
      The Instructional Value of Storytelling
      Dr. Patricia McGee (UTSA)
      Sloan-C Conference
      San Francisco, CA
      6.18.2009
    2. Who are we?
      • Educator
      • Technical staff
      • Instructional Designer
      • Developer
      • Other
    3. Learning across life through stories
    4. Cultural identity
      Personal narrative
      Knowledge management
      Collective consciousness
      Lifelong learning
    5. Digital Storytelling
      … the practice of combining narrative with digital content, including images, sound, and video, to create a short movie, typically with a strong emotional component.
      EDUCAUSE 7 things you need to know
    6. Digital Pedagogies
      … those instructional frameworks that are used specifically within technology-mediated learning settings.
      • Connectivism
      • Gaming
      • Virtual/immersive
      • Informal learning
    7. Community of Practice
      “… a process of social learning that occurs when people who have a common interest in some subject or problem collaborate over an extended period to share ideas, find solutions, and build innovations
      http://en.wikipedia.org/wiki/Community_of_practice
    8. Storytelling as..
    9. How can we make sure learning happens?
    10. How instruction typically gets attention
    11. There will be a test!
    12. There will be a test!
    13. Facts
      Procedures
      Principles
      Strategies
      Critical thinking
      Problem solving
      Creative thinking
    14. Stories in the real world tell us…
      • What to do + why to do it
      • What is valued
      • Often informal yet enculturated
      • Measurement of what is known
      • Indicator of what knowledge means
      • Conveyor of authority structure
    15. Story as…
      scenario
      problem
    16. Publication Model of Community
    17. Portfolio Model of Community
    18. Structure and Design
      What works
    19. What we know about stories …
    20. 7 elements of storytelling
      The Center for Digital Storytelling
    21. Design Frameworks
      Learner
      • Citizen Journalism
      • How-to teaching others
      • Persuasion
      • Puzzle
      Designer
      • Inquiry
      • Learner as Expert/ SME
      • Debate
      • Mystery
    22. Journalistic Storytelling
    23. Is a digital story ever done?
      Re-telling and learning
    24. Re-telling
      Parable
      Legend
      Fable
    25. Re-telling?
      Different archetypes?
    26. Archetypal plots
      (Pearson, 1998)
    27. Design Frameworks
      Learner
      • Self-reflection
      • Journalism
      • Creative Writing
      • Multiple POVs
      Pedagogy
      • Peer feedback/interviewing
      • Peer reviews
      • Connected storytelling
    28. Does it matter how a story is told?
      Process and intention
    29. Telling a fable
      (Snowden, 2004)
    30. Story structure frameworks
      Histrionic
      Digressive
      Polytrophic
      Teleological
    31. Jennifer Poo
    32. Dialogic storytelling
      Burbules (1983)
    33. O’Neill, 2002
      HIGH Need Fulfillment
      TIME
      A
      R
      C
      S
      LOW
      Color
      HIGH
      Color
      Keller, 1999
      LOW Need Fulfillment
    34. Interactive storytelling
    35. ?
    36. Just because we use a method
      Doesn’t mean we are telling an effective story or that students are learning
    37. Telling + teaching
      ENGAGEMENTof the listener/learner through multiple means
      PREPARATION of the listener/learner for future learning
    38. Things Smallby Cynthia Dassler
    39. Co-narration
    40. Learners telling stories
    41. Novices
      Focus on discrete details
      Capture empirical information
      Focus on the use of formulas and previously learned strategies
      Operate at lower levels of thinking
      Caveat: Learners are not novices at everything
    42. Experts
      Have deep and complex memory of information
      Have situational and applied frameworks to quickly retrieve knowledge
      ‘See’ the underlying theory, models, and principle
      Focus on understanding the problems
      Caveat: Teachers are not experts at everything
    43. Mental Function and Skill Level: Five Stage Model
      Workplace experience
      (Dreyfus & Dreyfus, 1980, p. 15)
    44. SOLO Taxonomy
      Structure of Observed Learning Outcomes
    45. Many tools operate at novice level
      Heroes among us
      THIRST
    46. HURRIERModel of Listening
      TRANSFER
    47. Process of Digital Processing
      TRANSFER
    48. Social Media
      keitaishousetsu– cell phone novels
      Twitter
      Blogs
      Phones
      iPods
      Games
      Facebook
      Skype
      YouTube
      Meetup
      Flickr
      Ustream
      The Sims
    49. Design Frameworks
      Learner
      Portfolio
      Cases
      Debate
      Problem Solving
      Portfolio
      Pedagogy
      Peer/Expert critique
      Cooperation
      Collaboration
      Distributed intelligence
      Games
    50. Engage
    51. MIT Museum w/o Walls
    52. Critical Reflection
      (Brookfield 1987, 1991, 1995)
    53. Critical Reflection
    54. Connectedness
      Wisdom
      Understanding principles
      Knowledge
      Understanding patterns
      Information
      Understanding relations
      Understanding
      Data
      (Bellinger, Castro & Mills, 2004)
    55. Building Community
      • Design for growth & change
      • Create and maintain feedback loops
      • Empower members over time
      Kim, A. J., (2000). Community building on the web.Peachpit Press.
    56. Contributive Pedagogy
      • Social Justice Action
      • Citizen Journalism
      • Mentoring
      • How-to Teaching
      • Social Network
    57. And that’s the end of the story!
      Patricia.mcgee@utsa.edu

    + drpmcgeedrpmcgee, 4 months ago

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