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Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
Raesch, gries   droidcon 2014
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Raesch, gries droidcon 2014

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  1. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel x-platform an example-based comparison of sdks
  2. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel introduction Simon-Lennert Raesch Software Engineer / Research Assistant / Mobile Game Developer raesch@uni-kassel.de lennert@blackpants.de Tobias Gries Bachelor of Computer Science / Mobile Game Developer gritob@web.de
  3. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel agenda introduction why we are comparing what we are comparing how we are comparing what were our results conclusion and outlook
  4. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel why we are comparing
  5. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel why we are comparing game dev course @ university of Kassel students tend to simply use sdk based on claimed features and language (i.e. java)
  6. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel why we are comparing mustache slider ios & android
  7. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel what we are comparing corona sdk (2014.1262) gideros (v2013.09.1) openfl (Haxe 3.0.0 FlashDevelop 4.5.2.5) related & popular: unity3d cocos2d-x libgdx ...
  8. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel how we are comparing example-based approach one game - three different frameworks criteria: speed: increasing complexity and measuring influence on framerate usability: tool support, tutorials/documentation, access to hw (e.g. sensors, storage), features the game match-three-game (e.g. ccs, bejeweled) with a twist
  9. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel the game
  10. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel what were our results pros / cons per sdk statistic(s) deployment code forks
  11. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel corona sdk pros ● meets all requirements ● best documentation ● easy start (own ide via sublime) ● plugins ● easy to use (lua) ● 800 loc cons ● simulator vs. real device
  12. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel gideros cons ● least powerful pros ● meets all requirements ● good documentation ● easy to use (lua and own ide) ● best performance ● gideros studio (instant deployment!) ● 840 loc
  13. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel openfl pros ● meets all requirements ● seems most powerful ● most platforms supported ● haxe cons ● documentation ● steep learning curve ● 1050 loc
  14. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel speed
  15. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel deployment via simulator (.ipa/.apk) export projects (eclipse / xcode) console (with cli adt/xcode)
  16. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code forks gideros: no code forks at all corona: code fork for fonts openfl: completely code forked sensor-access
  17. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code examples (background) image animation sound sensors persistent data
  18. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - image
  19. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - image
  20. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - image
  21. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - animation
  22. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - animation
  23. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - animation
  24. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - sound
  25. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - sound
  26. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - sound
  27. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - touch
  28. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - touch
  29. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - touch
  30. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - persistent data
  31. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - persistent data
  32. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel code example - persistent data
  33. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel display resolution
  34. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel look & feel same same, not different gideros, android and ios version side-by-side
  35. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel conclusion all equally easy to use distinct speed advantage for gideros ide support main driver for quick adaptation know your requirements still a lot of movement going on
  36. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel outlook what to expect from us at the next droidcon
  37. Simon-Lennert Raesch, Software Engineering University of Kassel - Tobias Gries, University of Kassel questions contact us: Simon-Lennert Raesch raesch@uni-kassel.de Tobias Gries gritob@web.de more infos: http://seblog.cs.uni-kassel.de/2014/05/09/droidcon-2014/ Images © by Tobias Gries; Black Pants Studio, 2014; respective copyright owners ?

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