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Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
Horizon.K12 2009 Official Deck
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Horizon.K12 2009 Official Deck

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  • The Horizon Report: 2009 K-12 Edition, published by the New Media Consortium, was a collaboration between the New Media Consortium and the Coalition for School Networking (CoSN).
    Their critical participation in the production of this report and their strong support for the Horizon Project is gratefully acknowledged.
    This work was made possible by a grant from Microsoft.
    The Horizon Project is a longstanding collaboration between the New Media Consortium and the EDUCAUSE Learning Initiative (ELI).
    Cover photograph: "Chapped Lips" courtesy of Vox_Efx on Flickr (http://www.flickr.com/photos/vox_efx/3186014896/). Creative Commons.
    © 2009, The New Media Consortium.
    ISBN 978-0-9765087-3-1
    Permission is granted under a Creative Commons Attribution-NonCommercial-NoDerivs license to replicate and distribute this report freely for non-commercial purposes provided that it is distributed only in its entirety.
    To view a copy of this license, visit creativecommons.org/licenses/by-nc-nd/2.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
    Citation:
    Johnson, L., Levine, A., Smith, R., and Smythe, T. (2009). The 2009 Horizon Report: K-12 Edition. Austin, Texas: The New Media Consortium.
  • A snapshot of the topics in the report, by Wordle http://www.wordle.net/
  • The Horizon.K12 Project wiki
    The process used to research and create the Horizon Report: 2009 K-12 Edition is very much rooted in the methods used to develop the global edition of the Horizon Report that is released each January.
    All editions of the Horizon Report are produced using a carefully constructed process that is informed by both primary and secondary research. Nearly a hundred technologies, as well
    as dozens of meaningful trends and challenges are examined for possible inclusion in the report for each edition. Every report draws on the considerable expertise of an
    internationally renowned Advisory Board that first generates a broad set of important emerging technologies, challenges, and trends, and then examines each of them in progressively
    more detail, reducing the set until the final listing of technologies, trends, and challenges is selected.
    Much of the process takes place online, but when new editions are created for the first time, a face-to-face meeting is often also part of the process, as a way to quickly build
    an engaged community among the advisors. All the work, wherever it occurs, is captured and placed in the Horizon Project wiki, which is the project’s home on the web.
    The Horizon wiki is intended to be a completely transparent window to the process, and contains the entire record of the research.
    The wiki for the K-12 Edition can be found at http://horizon.nmc.org/k12.
  • The 2009 Advisory board was comprised of 45 educators from countries around the globe.
    Represented were 13 countries:
    Australia
    Belgium
    Canada
    Denmark
    Hong Kong
    Korea
    The Netherlands
    Qatar
    Singapore
    Spain
    Thailand
    The United Kingdom
    The United States
    The 45 members of this year’s Advisory Board were purposely chosen to represent a broad spectrum of K-12 education, as well as key writers
    and thinkers from business and industry. They engaged in a comprehensive review and analysis of research, articles, papers, blogs, and interviews;
    discussed existing applications, and brainstormed new ones; and ultimately ranked the items on the list of candidate technologies for their potential
    relevance to teaching, learning, and creative expression. Much of this work took place in and around a remarkable face-to-face gathering in Dallas
    in January 2009, using a variety of tools specially purposed for the project; additional work took place online from January through the end of February 2009.
    Work from the meeting as well as the online discussions were captured and may be reviewed on the project wiki at http://horizon.nmc.org/k12.
  • Key Trends
    Technology continues to profoundly affect the way we work, collaborate, communicate, and succeed.
    Technology is increasingly a means for empowering students, a method for communication and socializing, and a ubiquitous, transparent part of their lives.
    The web is an increasingly personal experience.
    The way we think of learning environments is changing.
    The perceived value of innovation and creativity is increasing.
  • Critical Challenges
    There is a growing need for formal instruction in key new skills, including information literacy, visual literacy, and technological literacy.
    Students are different, but educational practice and the material that supports it is changing only slowly.
    Learning that incorporates real life experiences is not occurring enough and is undervalued when it does take place.
    There is a growing recognition that new technologies must be adopted and used as an everyday part of classroom activities, but effecting this change is difficult.
    A key challenge is the fundamental structure of the K-12 education establishment.
  • The Horizon Report series is the product of the New Media Consortium's Horizon Project, an ongoing research project that seeks to identify and describe
    emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe.
    This volume, the Horizon Report: 2009 K-12 Edition, is the second in a new series of regional and sector-based reports, and examines emerging
    technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education.
    The hope is that the report is useful to educators worldwide, and the international composition of the Advisory Board reflects the care with which a global perspective
    was assembled. While there are many local factors affecting the practice of education, there are also issues that transcend regional boundaries, questions we all face in K-12 education,
    and it was with these in mind that this report was created.
    Each edition of the Horizon Report introduces six emerging technologies or practices that are likely to enter mainstream use in the educational community within three
    adoption horizons over the next one to five years. To identify these areas, the project has drawn on an ongoing conversation among knowledgeable persons
    in the fields of business, industry, and education; on published resources, current research, and practice; and on the expertise of both the NMC community and the
    communities of the members of the Horizon Project’s K-12 Advisory Board, an international body of experts in education, technology, and other fields.
    The Advisory Board, chosen to broadly represent a range of perspectives in K-12 education, engages in a discussion around a set of research questions
    intended to surface significant trends and challenges and to identify a wide array of potential technologies for the Report. Using a process detailed in the methodology
    section, the Advisory Board comes to a consensus about the six topics that will appear here. The examples and readings under each topic area are meant
    to provide practical models as well as access to more detailed information. Wherever possible, an effort was made to highlight the innovative work going on among
    elementary, middle, and high schools around the world.
    The format of the Horizon Report reflects the focus of the Horizon Project, which centers on the applications of emerging technologies to teaching,
    learning, research, and creative expression. Each topic opens with an overview to introduce the concept or technology involved and
    follows with a discussion of the particular relevance of the topic to education or creativity. Examples of how the technology is being — or could be —
    applied to those activities are given. Each description is followed by an annotated list of additional examples and readings which expand on the
    discussion in the Report, as well as a link to the list of tagged resources collected by the Advisory Board and other interested parties during the process of
    researching the topic areas.
  • Each edition of the Horizon Report introduces six emerging technologies or practices that are likely to enter mainstream use in the educational community
    within three adoption horizons over the next one to five years.
    This section details the near term — those technologies likely to enter mainstream teaching practice (see note below) within the next twelve months. Items in this category are already in use on many campuses.
    NOTE: “Mainstream use” is defined for the purpose of the project as about 20% of institutions adopting it within the period discussed. This figure is based on the research of Geoffrey A. Moore
    and refers to the critical mass of adoptions needed for a technology to have a chance of entering broad use.
    To identify these areas, the project draws on an ongoing conversation among knowledgeable persons in the fields of business, industry, and education; on published resources,
    current research, and practice; and on the expertise of both the NMC community and the communities of the members of the Horizon Project’s K-12 Advisory Board, an international body of
    experts in education, technology, and other fields.
    The Advisory Board, chosen to broadly represent a range of perspectives in K-12 education, engages in a discussion around a set of research questions intended to
    surface significant trends and challenges and to identify a wide array of potential technologies for the Report. Using a process detailed in the methodology section,
    the Advisory Board comes to a consensus about the six topics that will appear here. The examples and readings under each topic area are meant to provide practical models
    as well as access to more detailed information. Wherever possible, an effort was made to highlight the innovative work going on among elementary, middle, and high schools around the world.
  • Collaborative Environments
    Time-to-Adoption Horizon: One Year or Less
    Collaborative environments are virtual workplaces where students and teachers can communicate, share information, and work together. A growing emphasis on collaboration in education —
    and an increasing recognition that collaboration is the norm in many modern workplaces — has led more teachers to seek tools to facilitate group interaction and teamwork in their classes.
    Online spaces designed to support groups of students working together take many forms, from relatively simple tools that lend themselves to multiple simultaneous authors all the way
    up to full-fledged classroom environments in both the flat web and the 3D world of virtual environments. Collaborative environments provide the means for students to work with peers both local
    and distant, practice creative teamwork, and develop peer relationships.
  • Online Communication Tools
    Time-to-Adoption Horizon: One Year or Less
    As more professionals work from remote or distributed locations, the need for cheap, flexible communication tools has grown. Recent technological developments are creating more ways
    for users to work anytime and anywhere, and these new tools are finding their way into homes and classrooms as well. Online communication tools put students in touch with distant family
    members, practicing experts, and their peers, wherever they may be located. Desktop videoconferencing, instant messaging services, microblogging platforms, and voice-over-IP clients
    facilitate connections and the dissemination of information between and among students and teachers, keeping classroom communities in touch with each other on a more extensive basis than ever before.
  • Each edition of the Horizon Report introduces six emerging technologies or practices that are likely to enter mainstream use in the educational community
    within three adoption horizons over the next one to five years.
    This section details the mid term — those technologies likely to enter mainstream teaching practice (see note below) within the next two-to-three years.
    Items in this category are generally already in use in other sectors, such as higher education, business, or entertainment..
  • Mobiles
    Time-to-Adoption Horizon: Two to Three Years
    It is becoming increasingly common for young people to own mobile devices. In the upper grades, it is not at all unusual to find that students carry mobiles,
    even if they are not allowed to use them during class, and younger students often carry them as well. The unprecedented evolution of these devices continues
    to generate great interest, and their increasing capabilities make them more useful with each new generation of devices. One recent feature — the ability to run third-party
    applications — represents a fundamental change in the way we regard mobiles and opens the door to myriad uses for education, entertainment, productivity, and social interaction.
  • Cloud Computing
    Time-to-Adoption Horizon: Two to Three Years
    The cloud refers to computing resources resulting from very large “data farms” — specialized data centers that host thousands of servers. Cloud computing uses the
    surplus resources to lower the cost and increase the availability of disk storage and processing power to the point that anyone can obtain it, almost at a moment’s notice,
    very cheaply. Applications that run in the cloud can scale up or down depending on immediate demand, and many of us use such applications daily without even being aware
    that they are cloud-based. Image editors, word processors, social networking tools, and more are always available. Accessed via a web browser, they are often free and come
    with huge amounts of storage space for whatever we wish to keep there. The infrastructure has improved to the point that the cloud is robust and reliable. As usage grows, the
    cloud is changing our ideas about computing and communication.
  • Each edition of the Horizon Report introduces six emerging technologies or practices that are likely to enter mainstream use in the educational community
    within three adoption horizons over the next one to five years.
    This section details the far term — those technologies likely to enter mainstream teaching practice within the next four-to-five years.
    Items in this category are generally just coming into use in other sectors, such as higher education, business, or entertainment., but their
    potential seems especially clear or obvious.
  • Smart Objects
    Time-to-Adoption Horizon: Four to Five Years
    Smart objects link the virtual world and the real: a smart object “knows” about itself and its environment, and can reveal what it is for, who owns it, where and how it was made,
    and what other objects in the world are like it. A smart object can be tied to related information in a variety of media, placing itself within a rich context that is made plain simply by following
    the connection. Smart objects can interact with one another, creating new interfaces for controlling computers. There are many technologies that support smart objects, from simple printed stickers
    to complex computing and sensor networks. In each case, whatever the underlying technology, smart objects exist in the physical world but have some kind of virtual counterpart. The means to
    create, track, and use smart objects has not yet entered the mainstream, but recent advances in identification technology have led to some interesting proof-of-concept applications that suggest everyday
    uses are just down the road.
  • The Personal Web
    Time-to-Adoption Horizon: Four to Five Years
    Teachers using the Internet as a resource are as aware as anyone else that the amount of content available on the web is staggering. Selecting valuable material to use in
    preparing lessons or to suggest as resources for students is a time-consuming and sometimes frustrating task. The proliferation of content — both useful and not — has been fueled
    in part by the ease of web publishing; it is easy to blog, tweet, post photos and videos, comment on other blogs, create course websites, and post updates to social networks online.
    Another issue goes hand-in-hand with the question of how to find useful material: the problem of how to keep track of the various bits of content posted by colleagues, peers, friends, or
    even oneself. To deal with these issues, readers and publishers of online content are assembling collections of tools, widgets, and services that handle developing and organizing dynamic
    online content. Tools for tagging, aggregating, updating, and keeping track of content assist today’s learners in creating and navigating a web that is increasingly tailored to their own needs
    and interests: the personal web.
  • How to participate
    Comment on the 2009 Horizon.K12 Report
    http://wp.nmc.org/horizon-k12-2009
    Tag resources hzk09
    http://delicious.com/tag/hzk09
    http://horizon.nmc.org/k12/Tagging
    Sign up for the 2010 Advisory Board
    http://bit.ly/horizon-k12-nominate
  • For additional detail on the project methodology or to review the actual instrumentation, the ranking, and the interim products behind the report, please visit http://horizon.nmc.org/k12.
  • Transcript

    • 1. Horizon Report: 2009 K-12 Edition
    • 2. K12 Wordle Cloud
    • 3. Horizon.K12 wiki
    • 4. Advisory Board
    • 5. Key Trends
    • 6. Critical Challenges
    • 7. The Report
    • 8. Time to Adoption: One Year or Less
    • 9. Collaborative Environments
    • 10. Online Communication Tools
    • 11. Time to Adoption: Two to Three Years
    • 12. Mobiles
    • 13. Cloud Computing
    • 14. Time to Adoption: Four to Five Years
    • 15. Smart Objects
    • 16. The Personal Web
    • 17. How to Participate CommentComment on the 2009 Horizon.K12 Reporton the 2009 Horizon.K12 Report http://wp.nmc.org/horizon-k12-2009 TagTag resources hzk09resources hzk09 http://delicious.com/tag/hzk09 http://horizon.nmc.org/k12/Tagging Sign upSign up for the 2010 Advisory Boardfor the 2010 Advisory Board http://bit.ly/horizon-k12-nominate
    • 18. What’s on Your Horizon?

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