Technology integration class #4 2011.ppt


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Class # 4 Web 2.0 information

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  • Online communication with parents and students and multimedia resources are used by many teachers, and most districts have plans/policies that promote their use. Use of video and incorporation of multiple media are frequent occurrences in large districts.Teacher-generated online contentis used by a significant number of teachers. Almost half of the districts have plans/policies that promote the use of this technology, and more districts are considering their plans/policies related to it. Based on this, it seems likely that teacher-generated online content will be an important area of growth. District technology leaders value sharing of teacher-generated online content as a way of sharing expertise and not having to constantly “reinvent the wheel.”Student use of virtual learning environments (including online courses) Almost half of the districts report that very few or no teachers use this technology, while only one-fourth of the districts indicate that about half or more of their teachers currently use it. However, more than one-third of the districts have plans/policies that promote the use of this technology, and more districts are considering their plans/policies related to it. Based on this, it seems likely that student use of virtual learning environments will be an area of growth.Online social networking as part of instruction is currently used by very few teachers, and many districts’ policies don’t allow use of this technology.
  • Nearly all districts employ a Web content filter on school computers. Many districts use or plan to use a variety of Web 2.0 applications for teacher professional development. Given this, we might expect teachers to get more comfortable with Web 2.0 technologies over the next few years, and overcome some of the barriers to their use as teaching and learning tools.›Many stakeholder groups are involved in developing policies related to Web 2.0 technologies. Teachers and students are among the most important groups driving Web 2.0 adoption.
  • Delicious – - organize your bookmarksAnimoto – - create video showsVoki – - create a speaking AvatarAudacity – - cross platform sound editorWkikspaces - – create a wikiDiigo – – a research toolClipmarks – –a bookmarking toolNing – – create an educational networkSlideshare – – share slide showsGlogster – – create postersStixy – – collaboration toolPage Flakes – – create your own information page
  • Blabberize – – create talking animalsMoodle – –create an online courseBlogger – –create a free bloggWordle – – generate word cloudsWeebly – – create a free websiteFlickr – – post photosGo! Animate – – create animationsPhoto Peach – – create slideshowsVoice Thread – – a tool for having conversations around media
  • Technology integration class #4 2011.ppt

    1. 1. Web 2.0<br />A New Generation of Web Interaction<br />Dr. Maureen Lamb<br />
    2. 2. What is Web 2.0?<br />Web 2.0 is a collection of applications designed with the Web as the platform, that operate “above the level of a single device,” and require expertise in data management. <br />Applications are delivered as an ongoing, constantly updated service rather than as a fixed product. <br />It harnesses collective intelligence and delivers rich multimedia user experiences and high level interactivity. <br />It allows for participatory involvement, collaboration, and interactions among users.<br />It is characterized by the creation and sharing of intellectual and social resources by end users<br />Its applications transition from isolation to <br /> interconnectedness<br />
    3. 3. Instruction/Learning with Web 2.0<br />Student-generated online content <br />class blogs, online posting of student works, wiki-type <br /> collaborative formats<br />Teacher-generated online content <br />teacher-developed multimedia presentations, lesson plans, <br /> student handouts for classroom activities, sets of links to digital<br /> resources, blogs, wikis<br />Online social networking used as part of instruction <br />student exchange of email or text messages for educational <br /> purposes during school, Facebook-style online utilities for <br /> educational purposes, opportunities to communicate online <br /> with students from other geographical areas<br />
    4. 4. Instruction /Learning with Web 2.0<br />Student use of virtual learning environments <br />online courses, electronic tutors, computer-managed<br /> instruction, online assignments and assessments)<br />Multimedia resources <br />podcasts and video-casts, streaming video)<br />Online communication with parents and students outside school hours excluding email exchanges <br />homework pages, teacher Web pages describing assignments, <br />teacher blogs, sites for checking grades online (Parent portals)<br />Online learning games and simulations<br />drill and practice games, multi-player simulations, <br /> Second Life-type environments<br />
    5. 5. Why use Web 2.0?<br />To address students’ individual learning<br />needs, engage student interest, and increase<br />students’ options for access to teaching and learning.<br />To preparing students with 21st century skills<br />To access a source of resources to address individual student needs. <br />To support and enhance established instructional<br />methods and approaches and to stimulate educational change/transformation. <br />To fill a need for new instructional methods<br />using Web 2.0 technologies.<br />
    6. 6. Stages of Use & Adoption of Web 2.0 Resources<br />Online communication with parents and <br />students and multimedia resources<br />Use of video and incorporation of multiple media <br />Teacher-generated online content<br />Student use of virtual learning environments<br />(including online courses)<br />Online social networking as part of instruction<br />
    7. 7. Barriers to Using Web 2.0<br />Lack of teacher knowledge/professional development<br />Concerns about student safety and security<br />Lack of time<br />Insufficient access to technology.<br />
    8. 8.
    9. 9. Second Life<br />Second Life is a free 3D virtual world <br /> where users can socialize, connect and create using free voice and text chat. The following are good explanations of using this application effectively.<br />Second Life Educational Uses<br />Science Learning in Second Life<br />
    10. 10. Web 2.0 Applications<br />
    11. 11. Finding Applications<br />Delicious – - organize your bookmarks<br />Animoto – - create video shows<br />Voki – - create a speaking Avatar<br />Audacity –<br /> cross platform sound editor<br />Wkikspaces -<br /> create a free teacher wiki<br />Diigo – – organize book marks, collaborate and more<br />Clipmarks – –a bookmarking tool<br />Ning – – create an educational network<br />Slideshare – – share slide shows<br />Glogster – – create posters<br />Stixy – – collaboration tool<br />Page Flakes – – create your own <br /> information page<br />
    12. 12. Web 2.0 Applications<br />
    13. 13. Finding Applications<br />Blabberize –<br /> create talking animals<br />Moodle –<br /> create an online course<br />Blogger – –create a free blog<br />Wordle – – generate word clouds<br />Weebly – – create a free website<br />Flickr – – post photos<br />Go! Animate – – create animations<br />Photo Peach – – create slideshows<br />Voice Thread – – a tool for having conversations around media<br />21 Classes - - create a virtual <br /> classroom and blog portal<br />
    14. 14. Thank you!<br />Tech Class 2011<br />A VOKI message to all of you!<br />