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Predictive Intelligenceusing Game Theory to predict disease spread
Introduction• About Me   –   20+ Years in technology   –   Multi-Patented inventor   –   Transhumanist (H+)   –   Adult le...
What is gamification? The tipping      point      •    Broad term      •    marketing      •    Game design      •    Game...
Game Theory: The birth ofpredictive intelligence• game theory analyzes what should happen  given what players desire.     ...
Game Design: The implementationof the system                   • Game Design                     typically begins         ...
Building the networkSIMILIA SIMILIBUSCURANTUR
‘likes are cured by likes’                                                                  ’Disease is:                  ...
How disparateinformation saveslives• Social sharing  is now a  global pursuit• Data is  cheaper to  store• Smart is  getti...
Predictive Intelligence: The socialgenome• Primitive systems of predictive intelligence  surround us  – Lottery  – Sports ...
conclusions• Requisite Technology is pervasive but still  elusive• Computers must be trained to mimic the  physicians proc...
Doug Richardsdoug@b2iventures.comhttp://b2iventures.com@b2Iventures
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Predictive intelligence; Using Gamification to predict disease spread

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Transcript of "Predictive intelligence; Using Gamification to predict disease spread"

  1. 1. Predictive Intelligenceusing Game Theory to predict disease spread
  2. 2. Introduction• About Me – 20+ Years in technology – Multi-Patented inventor – Transhumanist (H+) – Adult learning expert• B2i Ventures – Kansas City – Work+Life+Play – Online universities – Technology strategy – Startup product evangelists – Gamification (Human performance improvement) Play for the future
  3. 3. What is gamification? The tipping point • Broad term • marketing • Game design • Game theory • Game mechanics • Technology • Communication • Crowds • participatory • Intrinsicpic: map of the Internet 2012
  4. 4. Game Theory: The birth ofpredictive intelligence• game theory analyzes what should happen given what players desire. Spaniel, William (2011-07-18). Game Theory 101: The Basics (Kindle Location 82). . Kindle Edition.• Game theory informs us of the most likely outcome of an individual or collectives actions through the measured analysis of variance• The Payoff? Systematic intelligence engines that can predict likeliest outcomes of any scenario
  5. 5. Game Design: The implementationof the system • Game Design typically begins with the modification of a typical system • Example: modify the Cdc/who process
  6. 6. Building the networkSIMILIA SIMILIBUSCURANTUR
  7. 7. ‘likes are cured by likes’ ’Disease is: Information is: – Viral – Viral – Intelligent – Intelligent – Networked – Networked – Localized – Global – Predictable – Predictable Technology; properly deployed – is the next line of defense in the war of disease.
  8. 8. How disparateinformation saveslives• Social sharing is now a global pursuit• Data is cheaper to store• Smart is getting smarter• Citizen journalism is progressive
  9. 9. Predictive Intelligence: The socialgenome• Primitive systems of predictive intelligence surround us – Lottery – Sports – Gambling – Future crime• Advance systems will need to learn ‘critical thinking’ skills to eliminate false positive signals corrupting the equation• Cold tech, qbit (quantum) and the ‘internet of
  10. 10. conclusions• Requisite Technology is pervasive but still elusive• Computers must be trained to mimic the physicians process• Electronic records must be anonymous• Information must be free
  11. 11. Doug Richardsdoug@b2iventures.comhttp://b2iventures.com@b2Iventures
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