2. Different Methods Toward Creativity

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a teaching material for creative thinking class lectured by Hsien-Hui Tang.

a teaching material for creative thinking class lectured by Hsien-Hui Tang.

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  • 1. DIFFERENT METHODS TOWARD CREATIVITY
    • This is a teaching material for creative thinking class lectured by Hsien-Hui Tang ( 唐玄輝 ) at NTUST, Taiwan
    • [email_address]
    [email_address]
  • 2. INTRODUCE YOURSELF BY A PIECE OF PAPER
    • Objective definitions of creativity
      • The creation of original and useful work
      • Key characteristics: novelty and value
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  • 3. Research Approaches
    • Psychometric
    • Experimental
    • Biographical
    • Biological
    • Contextual
    • Computational
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  • 4. Psychometric Approach
    • Oldest approach
    • Creativity is a measurable mental trait
    • Divergent thinking
    • Torrance Tests of Creative Thinking
      • Originality( 獨創性 ) :變化
      • Fluency( 流暢性 ) :數量
      • Flexibility( 變通性 ) :差異
      • Elaboration( 精進力 ) :細節
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  • 5. [email_address]
  • 6. IQ Versus Creativity
    • Disagreement
    • Not correlated with IQ above 120
    • Highly intelligent individuals not necessarily highly creative
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  • 7. The Creative Personality
    • Aware of being creative
    • Imaginative
    • Independent
    • Risk taking
    • High levels of personal energy
    • Curiosity
    • Attracted to complexity and novelty
    • Aesthetic sense
    • Open-minded
    • Need for privacy
    • Tolerance for ambiguity
    • Persistent
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  • 8. Experimental Approach
    • Cognitive psychology
      • 3H3O problem
    • Thought processes involved in solving creativity problems
    • Creativity viewed as cognitive processing (and therefore normative)
    • Focus on components involved in creative thinking tasks
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  • 9. [email_address]
  • 10. Geneplore Model (Finke, Ward, and Smith, 1992)
          • The novelty of design situation: a single geneplore cycle
          • The novelty of design situatedness: multiple geneplore cycles
    [email_address] Generation of Preinventive Structure Preinventive Exploration and Interpretation Product Constraints
  • 11. Visual Exercise [email_address]
  • 12. Generation vs Exploration [email_address]
  • 13. Biographical Approach
    • Life histories of creative people
    • Focus on identifying the developmental experiences, personality traits, environmental factors that contribute to exceptional creative achievement
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  • 14. Creative Mind
    • 創造心靈 七位大師的創造力剖析
    • 七個人都來自同一時代,受到西歐文明的影響
    • 愛因斯坦與佛洛伊德都是科學的代表,畢卡索是一位視覺空間大師,史特拉汶斯基是音樂創作者,艾略特是語言的操控者,葛蘭姆是肢體語言智慧的創作者,甘地則為政治家與宗教領袖
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  • 15. Creativity Factors
    • Birth order
    • Intellectual precocity
    • Childhood trauma
    • Family background
    • Education/training
    • Role models
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  • 16. Developmental Cycle
    • 10 years to master your domain
    • Breakthroughs every 10 years
    • Fit between the person and domain
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  • 17. Biological Approaches
    • Assumes psychological ( 心理的 ) traits have a biological ( 生物的 ) basis
    • Looks at physiological differences between creative and less creative people
    • Biometric & neurometric
    • The Effects of Positive and Negative Mood on Divergent-Thinking Performance
    • DNA, Brain Activities
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  • 18. Findings
    • Creative people has used a variety of bizarre methods that they believe have helped them to be more creative (these methods do not include self-control)
    • High states of arousal inhibit creative thinking
    • Alternating need for solitude and stimulation
    • Music, marijuana, hypnotic states increases creativity
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  • 19. Exercise
    • Brainstorming how to enhancing creativity in the classroom
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  • 20. How to Proceed Brainstorming
    • Defer judgment
    • One conversation at a time
    • Encourage wild ideas
    • Go for quantity
    • Build on others ideas
    • Stay Focused
    • Write and Draw
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  • 21. Enhancing Creativity in the Classroom
        • Establish purpose and intent
        • Encourage acquisition of domain-specific knowledge
        • Stimulate & reward curiosity and exploration
        • Build internal motivation (perceived locus of control)
        • Encourage confidence and a willingness to take risks
        • Provide opportunities for choice and discovery
        • Develop self-management skills
        • Teach by example
        • Teach techniques and strategies for facilitating creative performance
        • Focus on mastery and self-competition
        • Promote supportable beliefs about creativity
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  • 22. Contextual Research Approach
    • Organizational Creativity
      • Expertise (technical, procedural & intellectual knowledge),
      • Creative thinking skills (how flexibly and imaginatively people approach problems),
      • Motivation (especially intrinsic motivation).
    • The Deep Dive
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  • 23. Referential Context
    • Boden (1990) P-creativity and H-creativity
    • Big C and small c
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  • 24. C SIKSZENTMIHALYI’S SYSTEMS VIEW
    • Individual
      • Generates ideas.
    • Field
      • Evaluates ideas.
    • Domain
      • Informs individuals.
    [email_address] SOCIETY Field Individual CULTURE Domain GENES & HISTORY Feedback Ideas Information Recognition
  • 25. LIU’S DUAL GENERATE–AND–TEST MODEL [email_address]
  • 26. Computational Approach
    • Using computational programs to mimic human creativity
    • Next
        • Artificial Creativity
        • S-creativity in the design process
        • Using Chinese poem to stimulate creativity
        • Team members and creativity
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  • 27. Exercise
    • Brainstorming again
    • How to build a water pool in NTUST for the size of 3m X 1m X 0.3m
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  • 28. Recommended Books
    • Mihaly Csiksentmihalyi
    • Howard Gardner
    • Robert Stenberg
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