2. Different Methods Toward Creativity

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    2. Different Methods Toward Creativity - Presentation Transcript

    1. DIFFERENT METHODS TOWARD CREATIVITY
      • This is a teaching material for creative thinking class lectured by Hsien-Hui Tang ( 唐玄輝 ) at NTUST, Taiwan
      • [email_address]
      [email_address]
    2. INTRODUCE YOURSELF BY A PIECE OF PAPER
      • Objective definitions of creativity
        • The creation of original and useful work
        • Key characteristics: novelty and value
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    3. Research Approaches
      • Psychometric
      • Experimental
      • Biographical
      • Biological
      • Contextual
      • Computational
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    4. Psychometric Approach
      • Oldest approach
      • Creativity is a measurable mental trait
      • Divergent thinking
      • Torrance Tests of Creative Thinking
        • Originality( 獨創性 ) :變化
        • Fluency( 流暢性 ) :數量
        • Flexibility( 變通性 ) :差異
        • Elaboration( 精進力 ) :細節
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    5. [email_address]
    6. IQ Versus Creativity
      • Disagreement
      • Not correlated with IQ above 120
      • Highly intelligent individuals not necessarily highly creative
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    7. The Creative Personality
      • Aware of being creative
      • Imaginative
      • Independent
      • Risk taking
      • High levels of personal energy
      • Curiosity
      • Attracted to complexity and novelty
      • Aesthetic sense
      • Open-minded
      • Need for privacy
      • Tolerance for ambiguity
      • Persistent
      [email_address]
    8. Experimental Approach
      • Cognitive psychology
        • 3H3O problem
      • Thought processes involved in solving creativity problems
      • Creativity viewed as cognitive processing (and therefore normative)
      • Focus on components involved in creative thinking tasks
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    9. [email_address]
    10. Geneplore Model (Finke, Ward, and Smith, 1992)
            • The novelty of design situation: a single geneplore cycle
            • The novelty of design situatedness: multiple geneplore cycles
      [email_address] Generation of Preinventive Structure Preinventive Exploration and Interpretation Product Constraints
    11. Visual Exercise [email_address]
    12. Generation vs Exploration [email_address]
    13. Biographical Approach
      • Life histories of creative people
      • Focus on identifying the developmental experiences, personality traits, environmental factors that contribute to exceptional creative achievement
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    14. Creative Mind
      • 創造心靈 七位大師的創造力剖析
      • 七個人都來自同一時代,受到西歐文明的影響
      • 愛因斯坦與佛洛伊德都是科學的代表,畢卡索是一位視覺空間大師,史特拉汶斯基是音樂創作者,艾略特是語言的操控者,葛蘭姆是肢體語言智慧的創作者,甘地則為政治家與宗教領袖
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    15. Creativity Factors
      • Birth order
      • Intellectual precocity
      • Childhood trauma
      • Family background
      • Education/training
      • Role models
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    16. Developmental Cycle
      • 10 years to master your domain
      • Breakthroughs every 10 years
      • Fit between the person and domain
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    17. Biological Approaches
      • Assumes psychological ( 心理的 ) traits have a biological ( 生物的 ) basis
      • Looks at physiological differences between creative and less creative people
      • Biometric & neurometric
      • The Effects of Positive and Negative Mood on Divergent-Thinking Performance
      • DNA, Brain Activities
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    18. Findings
      • Creative people has used a variety of bizarre methods that they believe have helped them to be more creative (these methods do not include self-control)
      • High states of arousal inhibit creative thinking
      • Alternating need for solitude and stimulation
      • Music, marijuana, hypnotic states increases creativity
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    19. Exercise
      • Brainstorming how to enhancing creativity in the classroom
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    20. How to Proceed Brainstorming
      • Defer judgment
      • One conversation at a time
      • Encourage wild ideas
      • Go for quantity
      • Build on others ideas
      • Stay Focused
      • Write and Draw
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    21. Enhancing Creativity in the Classroom
          • Establish purpose and intent
          • Encourage acquisition of domain-specific knowledge
          • Stimulate & reward curiosity and exploration
          • Build internal motivation (perceived locus of control)
          • Encourage confidence and a willingness to take risks
          • Provide opportunities for choice and discovery
          • Develop self-management skills
          • Teach by example
          • Teach techniques and strategies for facilitating creative performance
          • Focus on mastery and self-competition
          • Promote supportable beliefs about creativity
      [email_address]
    22. Contextual Research Approach
      • Organizational Creativity
        • Expertise (technical, procedural & intellectual knowledge),
        • Creative thinking skills (how flexibly and imaginatively people approach problems),
        • Motivation (especially intrinsic motivation).
      • The Deep Dive
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    23. Referential Context
      • Boden (1990) P-creativity and H-creativity
      • Big C and small c
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    24. C SIKSZENTMIHALYI’S SYSTEMS VIEW
      • Individual
        • Generates ideas.
      • Field
        • Evaluates ideas.
      • Domain
        • Informs individuals.
      [email_address] SOCIETY Field Individual CULTURE Domain GENES & HISTORY Feedback Ideas Information Recognition
    25. LIU’S DUAL GENERATE–AND–TEST MODEL [email_address]
    26. Computational Approach
      • Using computational programs to mimic human creativity
      • Next
          • Artificial Creativity
          • S-creativity in the design process
          • Using Chinese poem to stimulate creativity
          • Team members and creativity
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    27. Exercise
      • Brainstorming again
      • How to build a water pool in NTUST for the size of 3m X 1m X 0.3m
      [email_address]
    28. Recommended Books
      • Mihaly Csiksentmihalyi
      • Howard Gardner
      • Robert Stenberg
      [email_address]

    + Hsien-Hui TangHsien-Hui Tang, 2 months ago

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