Monetization and Distribution for
Flash Games via Social Networks
80 million people in the US play casual games every month¹
200 million games played each month totaling billions of minutes²
The Problem:
Flash games generate a massive audience, but
little revenue
“I’ve only made $2,000 from my games”
“Game portals are frustrating – where’s the money going?”
Sources:
1. NeoEdge Networks
2. Venturebeat. http://venturebeat.com/2008/10/07/google-launches-in-game-advertising-for-flash-web-games/
In Stark Contrast:
Certain social games are monetizing quite well
$15 million per year¹ The Secret:
Virality
$100 million in 2009² +
Virtual Goods
Raised $17 million
Series B³
Sources:
1. Eldon, Eric. VentureBeat. “Virtual Goods…” July 23, 2008.
2. Lacy, Sarah. Business Week. “Social Gaming Scores in the Recession.” April 30, 2009.
3. Gonzalez. Tech Crunch. “Playfish Gets $17 Million for Social Games.” October 28, 2008.
The Gameyola Solution:
Social Distribution
on Facebook
+ &
Monetization via
Virtual Goods
Large Flash Game Audience
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