Gameyola Slide Deck (4 Slide Teaser)

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    Gameyola Slide Deck (4 Slide Teaser) - Presentation Transcript

    1. Monetization and Distribution for Flash Games via Social Networks
    2. 80 million people in the US play casual games every month¹ 200 million games played each month totaling billions of minutes² The Problem: Flash games generate a massive audience, but little revenue “I’ve only made $2,000 from my games” “Game portals are frustrating – where’s the money going?” Sources: 1. NeoEdge Networks 2. Venturebeat. http://venturebeat.com/2008/10/07/google-launches-in-game-advertising-for-flash-web-games/
    3. In Stark Contrast: Certain social games are monetizing quite well $15 million per year¹ The Secret: Virality $100 million in 2009² + Virtual Goods Raised $17 million Series B³ Sources: 1. Eldon, Eric. VentureBeat. “Virtual Goods…” July 23, 2008. 2. Lacy, Sarah. Business Week. “Social Gaming Scores in the Recession.” April 30, 2009. 3. Gonzalez. Tech Crunch. “Playfish Gets $17 Million for Social Games.” October 28, 2008.
    4. The Gameyola Solution: Social Distribution on Facebook + & Monetization via Virtual Goods Large Flash Game Audience
    SlideShare Zeitgeist 2009

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