Your SlideShare is downloading. ×
What is Well Played and Why?
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

What is Well Played and Why?

531
views

Published on


0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
531
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. What is Well Played and Why? Drew Davidson
  • 2. Well Played• Well Read & Well Made• Analysis & Criticism• Gameplay & Narrative• Design & Development• Literacy & Mastery
  • 3. Well Played• Started at GLS 3.0 in 2007 – preceded by MiT4 in 2005 – and 2nd ICEC in 2003
  • 4. 2 nd ICEC in 2003
  • 5. MiT 4 in 2005
  • 6. GLS 3.0 - 2007
  • 7. GLS 4.0 - 2008
  • 8. Meaningful Play - 2008
  • 9. GLS 5.0 - 2009
  • 10. GLS 6.0 - 2010
  • 11. Meaningful Play - 2010
  • 12. Sandbox Summit - 2011
  • 13. Well Played Books
 Video Games, Value and Meaning• ETC Press• 1.0 – 2009• 2.0 – 2010• 3.0 – 2011• 65 Articles
  • 14. GLS 7.0 - 2011• Well Played Track
  • 15. What is it?• Live Play• Illustrate & Analyze• Quick Example
  • 16. Sword & Sworcery• Superbrothers: Sword & Sworcery EP• Old School Adventure Game• New School Social Media• March 2011 on iPad• April 2011 on iPhone, Touch• Music LP released April 2011
  • 17. Making the Game• Indie – Superbrothers – Capy – Jim Guthrie• Demo in March 2010• Award-Winning
  • 18. Playing the Game• Explore, Puzzle, Combat• 5 “Sessions”• Side A & Side B• Moon Matters• Joy of an Adventure• Cost of a Quest
  • 19. Full Disclosure• Played the Game 2+ times on iPad• Played some on iPhone• Several Hours of Play• Not really any Spoilers
  • 20. Play• Quick Example• Play through Introduction
  • 21. Sword & Sworcery• Harmonious• Synesthetic• AudioVisual• Communication• Less Talk, More Rock
  • 22. Why?• Games, Learning and Society• Video Games, Value and Meaning• Analysis & Criticism• Literacy & Mastery• Well Read & Well Made
  • 23. Value & Meaning• What it Means to Play a Game• Why it’s Important• Deconstruct & Discuss• The Experience of Play
  • 24. Analysis & Criticism• Close Reading• “Textual” Analysis• Like Film and Literary Criticism• Various Methods
  • 25. Literacy & Mastery• Flow• Procedural• Articulation• Interactive• Learning is Playing
  • 26. Well Read & Well Made• Playing Games• Making Games• Value & Meaning• Good, Bad• Better
  • 27. GLS 7.0• Well Played Sessions
  • 28. Minecraft 
 - Sean Duncan• Today, 2:00-3:00
  • 29. Little Big Planet 2 
 - Caro Williams• Today, 3:30-4:30
  • 30. Chrono Trigger 
 - Francisco Souki• Thursday, 10:30-12:00
  • 31. Afterland 
 - Konstantin Mitgutsch, Matthew Weise• Thursday, 2:00-3:00
  • 32. Street Fighter 
 - Andrew Ford, Sean Duncan• Thursday, 3:30-4:30
  • 33. Left 4 Dead 2 
 - Matt Haselton, David Haselton• Friday, 10:30-12:00
  • 34. More Well Played Live• Indiecade – 2011• GLS 8.0 – 2012• Future Events
  • 35. Well Played v.1 . . .• Starting Now!• Reviewed Journal – Editorial Advisory Board• Open Submissions• Regular Publication• etc.cmu.edu/etcpress/wellplayed/
  • 36. Well Played• Video Games Are a Complex Medium that Merits Careful Interpretation and Insightful Analysis• Thanks to the Support and Participation of Everyone Involved
  • 37. GLS 7.0 - Well Played Sessions 
 Play Circle Theatre• Minecraft – Duncan – Today, 2:00-3:00• Little Big Planet 2 – Williams – Today, 3:30-4:30• Chrono Trigger – Souki – Thursday, 10:30-12:00• Afterland – Mitgutsch, Weise – Thursday, 2:00-3:00• Street Fighter – Ford, Duncan – Thursday, 3:30-4:30• Left 4 Dead 2 – Haselton, Haselton – Friday, 10:30-12:00