The Best Playground
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The Best Playground

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    The Best Playground The Best Playground Presentation Transcript

    • THE BEST PLAYGROUND (WITH AN ELECTRIC FENCE) OR THE CONTEXT (AND CONSTRAINTS) OF CREATIVITY DREW DAVIDSON
    • A LITTLE ABOUT ME
    • ETC. WHAT? WHY? HOW?
    • PLAYGROUND - FENCE Context Constraints Creativity
    • ETC Mission •  Providing leadership in education and applied research that combines technology and art, to explore learning, storytelling, innovation and entertainment, and to create experiences that educate, engage and inspire. Goal •  Applied Research •  Communication and Collaboration across Disciplines
    • ART | TECHNOLOGY | DESIGN College of Fine Arts •  Don Marinelli School of Computer Science •  Randy Pausch Founded 15 years ago
    • M.E.T. Two year professional Master’s program Around 150 students (40% / 40% / 20%) Diverse Faculty Interdisciplinary Teams Project-based Curriculum Global Education
    • ENTERTAINMENT TECHNOLOGIES Games, Animation, Theme Park Rides, Museum Installations, Augmented Reality, Mobile Devices, Robotics, Interactive Performances, Websites, Film, Cross-Media . . . Education, Training, Medical, Civics, Entertainment . . . All these and more . . . @wilg
    • ETC CORE COURSES Building Virtual Worlds Visual Story Improv Fundamentals
    • ETC PROJECTS
    • CONTEXTS Failure Doubt Curiosity Articulations Ecologies
    • FAILURE Fail Faster Experiment, Explore Rapid Prototyping Iterate toward Solutions •  Try Again. Fail Again. Fail Better.
    • DOUBT Question Answers Challenge Assumptions Work to Understand •  To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
    • CURIOSITY Ask Questions & Engage Lifelong Learning & How Stuff Works Problem Solving & Cheating? Story Telling & Model Making •  The cure for boredom is curiosity. There is no cure for curiosity.
    • ARTICULATIONS Systemic Connections Associations Relationships Transference Interdisciplinary
    • ECOLOGIES Learning Overlapping Evolving Interrelating Connecting
    • ETC A Playground needs a Fence Creativity needs Constraints The Extraordinary needs Boundaries
    • DESIGN PROCESS Critical Creation Constraints Scrum Experience •  Media
    • CRITICAL CREATION
    • CONSTRAINTS
    • SCRUM Agile Development Real Progress Scheduling Iterative Design Rapid Prototyping
    • EXPERIENCE
    • INTEREST CURVES, FLOW PROCEDURAL, INTERACTIVITIES
    • INTEREST CURVES
    • FLOW
    • PROCEDURAL
    • INTERACTIVITIES
    • LESS TALK, MORE ROCK Superbrothers
    • ETC Inquisitive Inclusive Integrated Iterative Interactive Interdisciplinary International Innovative
    • INQUISITIVE
    • INCLUSIVE
    • INTEGRATED
    • ITERATIVE
    • INTERACTIVE
    • INTERDISCIPLINARY
    • INTERNATIONAL
    • INNOVATIVE
    • ETC
    • THANKS! Questions? •  drdrew@cmu.edu •  etc.cmu.edu