Society Learning Games
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Society Learning Games

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Society Learning Games Society Learning Games Presentation Transcript

  • Society Learning Games Drew Davidson
  • A Little About Me
  • Games Learning Society
  • Games Learning Society
  • Games Learning Society
  • Games Learning Society
  • Games Learning Society
  • Games Learning Society
  • Games Learning Society
  • Games Learning Society
  • Games Learning Society
  • Games Learning Society
  • Madison,Wisconsin
  • University ofWisconsin
  • Games Learning Society
  • Society
  • Learning
  • Games
  • Make an Impact
  • Cultural Impact
  • Social Impact ✤ Education is the most powerful weapon which you can use to change the world.
  • Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  • Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  • Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  • Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  • Hard to Do ✤ Games are HARD
  • Hard to Do (Seriously) ✤ Games are HARD! ✤ Learning is HARD
  • Learning Levels Learning: Beginning Intermediate Advanced
  • Game Mastery Games: Noob Casual Hardcore
  • Learning & GamesTogether Difficulty: Easy Medium Hard Learning: Beginning Intermediate Advanced Games: Noob Casual Hardcore
  • HardTruth ✤ Things Go Wrong! ✤ Unfortunate Misconceptions
  • Just Add... ✤ …Some Fun To Learning! ✤ …Some Learning To Fun
  • Just Us
  • Academic Fallacy ✤ Not Everyone Is A Designer
  • Don’t Believe the Hype
  • Reality Check
  • Gamification Sucks!
  • Be Careful ✤ Creepy Treehouse! ✤ Bad Learning Games = Suckn
  • For Instance
  • For Instance
  • Make the Magic ✤ Design Process! ✤ Learning Goals
  • World’s Best Playground ✤ With an Electric Fence! ✤ Learning needs Challenges
  • Critical Creation
  • Creative Constraints Be Good | Be Pleasant | Be On Time
  • Interdisciplinary Process
  • Collaboration
  • Not So Much
  • More Like It
  • Yes,And…
  • LessTalk, More Rock
  • LessTalk, More Rock
  • LessTalk, More Rock
  • Transformational Games ✤ Games for Impact! ✤ Changes in Daily Lives
  • Transformational Game Design Goals Challenges Rewards
  • Transformational Game Design Goals Challenges Rewards Motivations Assessments Transformations
  • Games
  • Games Learning
  • Games Learning Society
  • EntertainmentTechnology Center
  • Carnegie Mellon University
  • Pittsburgh, Pennsylvania
  • … and Beyond (?)
  • DiT
  • An Example
  • Collaboration
  • Collaboration
  • Collaboration
  • Collaboration
  • Collaboration
  • Collaboration
  • Collaboration
  • Collaboration http://etc.cmu.edu/engage
  • Collaboration http://etc.cmu.edu/engage *Thursday - 10:30am - Class of ‘24
  • Make Connections
  • Build a Field ✤ Forums! ✤ Organizations! ✤ Colleagues
  • Forums ✤ Websites! ✤ Journals! ✤ Conferences
  • Organizations ✤ Centers! ✤ Networks! ✤ Affiliations
  • Colleagues ✤ Collaborators! ✤ Mentors! ✤ Community
  • Exceed Expectations ✤ Go Further! ✤ Do it Together
  • Change theWorld!
  • Initial Steps ✤ Games for Impact! ✤ Best Practices http://gamesforimpact.com
  • And Beyond…
  • And Beyond!
  • Beyond the Beyond
  • Beyond the Beyond *Fireside Chat - Today - 10:30 - Capital View
  • GLS 20 (2024)