Society Learning Games
Drew Davidson
A Little About Me
Games Learning Society
Games Learning Society
Games Learning Society
Games Learning Society
Games Learning Society
Games Learning Society
Games Learning Society
Games Learning Society
Games Learning Society
Games Learning Society
Madison,Wisconsin
University ofWisconsin
Games Learning Society
Society
Learning
Games
Make an Impact
Cultural Impact
Social Impact
✤ Education is the most powerful weapon
which you can use to change the world.
Games & Learning
✤ Anyone who tries to make a distinction 

between education and entertainment 

doesn’t know the first th...
Games & Learning
✤ Anyone who tries to make a distinction 

between education and entertainment 

doesn’t know the first th...
Games & Learning
✤ Anyone who tries to make a distinction 

between education and entertainment 

doesn’t know the first th...
Games & Learning
✤ Anyone who tries to make a distinction 

between education and entertainment 

doesn’t know the first th...
Hard to Do
✤ Games are HARD
Hard to Do (Seriously)
✤ Games are HARD!
✤ Learning is HARD
Learning Levels
Learning: Beginning Intermediate Advanced
Game Mastery
Games: Noob Casual Hardcore
Learning & GamesTogether
Difficulty: Easy Medium Hard
Learning: Beginning Intermediate Advanced
Games: Noob Casual Hardcore
HardTruth
✤ Things Go Wrong!
✤ Unfortunate Misconceptions
Just Add...
✤ …Some Fun To Learning!
✤ …Some Learning To Fun
Just Us
Academic Fallacy
✤ Not Everyone Is A Designer
Don’t Believe the Hype
Reality Check
Gamification Sucks!
Be Careful
✤ Creepy Treehouse!
✤ Bad Learning Games = Suckn
For Instance
For Instance
Make the Magic
✤ Design Process!
✤ Learning Goals
World’s Best Playground
✤ With an Electric Fence!
✤ Learning needs Challenges
Critical Creation
Creative Constraints
Be Good | Be Pleasant | Be On Time
Interdisciplinary Process
Collaboration
Not So Much
More Like It
Yes,And…
LessTalk, More Rock
LessTalk, More Rock
LessTalk, More Rock
Transformational Games
✤ Games for Impact!
✤ Changes in Daily Lives
Transformational Game Design
Goals
Challenges
Rewards
Transformational Game Design
Goals
Challenges
Rewards
Motivations
Assessments
Transformations
Games
Games Learning
Games Learning Society
EntertainmentTechnology Center
Carnegie Mellon University
Pittsburgh, Pennsylvania
… and Beyond (?)
DiT
An Example
Collaboration
Collaboration
Collaboration
Collaboration
Collaboration
Collaboration
Collaboration
Collaboration
http://etc.cmu.edu/engage
Collaboration
http://etc.cmu.edu/engage
*Thursday - 10:30am - Class of ‘24
Make Connections
Build a Field
✤ Forums!
✤ Organizations!
✤ Colleagues
Forums
✤ Websites!
✤ Journals!
✤ Conferences
Organizations
✤ Centers!
✤ Networks!
✤ Affiliations
Colleagues
✤ Collaborators!
✤ Mentors!
✤ Community
Exceed Expectations
✤ Go Further!
✤ Do it Together
Change theWorld!
Initial Steps
✤ Games for Impact!
✤ Best Practices
http://gamesforimpact.com
And Beyond…
And Beyond!
Beyond the Beyond
Beyond the Beyond
*Fireside Chat - Today - 10:30 - Capital View
GLS 20 (2024)
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Society Learning Games

  1. 1. Society Learning Games Drew Davidson
  2. 2. A Little About Me
  3. 3. Games Learning Society
  4. 4. Games Learning Society
  5. 5. Games Learning Society
  6. 6. Games Learning Society
  7. 7. Games Learning Society
  8. 8. Games Learning Society
  9. 9. Games Learning Society
  10. 10. Games Learning Society
  11. 11. Games Learning Society
  12. 12. Games Learning Society
  13. 13. Madison,Wisconsin
  14. 14. University ofWisconsin
  15. 15. Games Learning Society
  16. 16. Society
  17. 17. Learning
  18. 18. Games
  19. 19. Make an Impact
  20. 20. Cultural Impact
  21. 21. Social Impact ✤ Education is the most powerful weapon which you can use to change the world.
  22. 22. Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  23. 23. Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  24. 24. Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  25. 25. Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  26. 26. Hard to Do ✤ Games are HARD
  27. 27. Hard to Do (Seriously) ✤ Games are HARD! ✤ Learning is HARD
  28. 28. Learning Levels Learning: Beginning Intermediate Advanced
  29. 29. Game Mastery Games: Noob Casual Hardcore
  30. 30. Learning & GamesTogether Difficulty: Easy Medium Hard Learning: Beginning Intermediate Advanced Games: Noob Casual Hardcore
  31. 31. HardTruth ✤ Things Go Wrong! ✤ Unfortunate Misconceptions
  32. 32. Just Add... ✤ …Some Fun To Learning! ✤ …Some Learning To Fun
  33. 33. Just Us
  34. 34. Academic Fallacy ✤ Not Everyone Is A Designer
  35. 35. Don’t Believe the Hype
  36. 36. Reality Check
  37. 37. Gamification Sucks!
  38. 38. Be Careful ✤ Creepy Treehouse! ✤ Bad Learning Games = Suckn
  39. 39. For Instance
  40. 40. For Instance
  41. 41. Make the Magic ✤ Design Process! ✤ Learning Goals
  42. 42. World’s Best Playground ✤ With an Electric Fence! ✤ Learning needs Challenges
  43. 43. Critical Creation
  44. 44. Creative Constraints Be Good | Be Pleasant | Be On Time
  45. 45. Interdisciplinary Process
  46. 46. Collaboration
  47. 47. Not So Much
  48. 48. More Like It
  49. 49. Yes,And…
  50. 50. LessTalk, More Rock
  51. 51. LessTalk, More Rock
  52. 52. LessTalk, More Rock
  53. 53. Transformational Games ✤ Games for Impact! ✤ Changes in Daily Lives
  54. 54. Transformational Game Design Goals Challenges Rewards
  55. 55. Transformational Game Design Goals Challenges Rewards Motivations Assessments Transformations
  56. 56. Games
  57. 57. Games Learning
  58. 58. Games Learning Society
  59. 59. EntertainmentTechnology Center
  60. 60. Carnegie Mellon University
  61. 61. Pittsburgh, Pennsylvania
  62. 62. … and Beyond (?)
  63. 63. DiT
  64. 64. An Example
  65. 65. Collaboration
  66. 66. Collaboration
  67. 67. Collaboration
  68. 68. Collaboration
  69. 69. Collaboration
  70. 70. Collaboration
  71. 71. Collaboration
  72. 72. Collaboration http://etc.cmu.edu/engage
  73. 73. Collaboration http://etc.cmu.edu/engage *Thursday - 10:30am - Class of ‘24
  74. 74. Make Connections
  75. 75. Build a Field ✤ Forums! ✤ Organizations! ✤ Colleagues
  76. 76. Forums ✤ Websites! ✤ Journals! ✤ Conferences
  77. 77. Organizations ✤ Centers! ✤ Networks! ✤ Affiliations
  78. 78. Colleagues ✤ Collaborators! ✤ Mentors! ✤ Community
  79. 79. Exceed Expectations ✤ Go Further! ✤ Do it Together
  80. 80. Change theWorld!
  81. 81. Initial Steps ✤ Games for Impact! ✤ Best Practices http://gamesforimpact.com
  82. 82. And Beyond…
  83. 83. And Beyond!
  84. 84. Beyond the Beyond
  85. 85. Beyond the Beyond *Fireside Chat - Today - 10:30 - Capital View
  86. 86. GLS 20 (2024)
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