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Society Learning Games

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Transcript

  • 1. Society Learning Games Drew Davidson
  • 2. A Little About Me
  • 3. Games Learning Society
  • 4. Games Learning Society
  • 5. Games Learning Society
  • 6. Games Learning Society
  • 7. Games Learning Society
  • 8. Games Learning Society
  • 9. Games Learning Society
  • 10. Games Learning Society
  • 11. Games Learning Society
  • 12. Games Learning Society
  • 13. Madison,Wisconsin
  • 14. University ofWisconsin
  • 15. Games Learning Society
  • 16. Society
  • 17. Learning
  • 18. Games
  • 19. Make an Impact
  • 20. Cultural Impact
  • 21. Social Impact ✤ Education is the most powerful weapon which you can use to change the world.
  • 22. Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  • 23. Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  • 24. Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  • 25. Games & Learning ✤ Anyone who tries to make a distinction 
 between education and entertainment 
 doesn’t know the first thing about either.
  • 26. Hard to Do ✤ Games are HARD
  • 27. Hard to Do (Seriously) ✤ Games are HARD! ✤ Learning is HARD
  • 28. Learning Levels Learning: Beginning Intermediate Advanced
  • 29. Game Mastery Games: Noob Casual Hardcore
  • 30. Learning & GamesTogether Difficulty: Easy Medium Hard Learning: Beginning Intermediate Advanced Games: Noob Casual Hardcore
  • 31. HardTruth ✤ Things Go Wrong! ✤ Unfortunate Misconceptions
  • 32. Just Add... ✤ …Some Fun To Learning! ✤ …Some Learning To Fun
  • 33. Just Us
  • 34. Academic Fallacy ✤ Not Everyone Is A Designer
  • 35. Don’t Believe the Hype
  • 36. Reality Check
  • 37. Gamification Sucks!
  • 38. Be Careful ✤ Creepy Treehouse! ✤ Bad Learning Games = Suckn
  • 39. For Instance
  • 40. For Instance
  • 41. Make the Magic ✤ Design Process! ✤ Learning Goals
  • 42. World’s Best Playground ✤ With an Electric Fence! ✤ Learning needs Challenges
  • 43. Critical Creation
  • 44. Creative Constraints Be Good | Be Pleasant | Be On Time
  • 45. Interdisciplinary Process
  • 46. Collaboration
  • 47. Not So Much
  • 48. More Like It
  • 49. Yes,And…
  • 50. LessTalk, More Rock
  • 51. LessTalk, More Rock
  • 52. LessTalk, More Rock
  • 53. Transformational Games ✤ Games for Impact! ✤ Changes in Daily Lives
  • 54. Transformational Game Design Goals Challenges Rewards
  • 55. Transformational Game Design Goals Challenges Rewards Motivations Assessments Transformations
  • 56. Games
  • 57. Games Learning
  • 58. Games Learning Society
  • 59. EntertainmentTechnology Center
  • 60. Carnegie Mellon University
  • 61. Pittsburgh, Pennsylvania
  • 62. … and Beyond (?)
  • 63. DiT
  • 64. An Example
  • 65. Collaboration
  • 66. Collaboration
  • 67. Collaboration
  • 68. Collaboration
  • 69. Collaboration
  • 70. Collaboration
  • 71. Collaboration
  • 72. Collaboration http://etc.cmu.edu/engage
  • 73. Collaboration http://etc.cmu.edu/engage *Thursday - 10:30am - Class of ‘24
  • 74. Make Connections
  • 75. Build a Field ✤ Forums! ✤ Organizations! ✤ Colleagues
  • 76. Forums ✤ Websites! ✤ Journals! ✤ Conferences
  • 77. Organizations ✤ Centers! ✤ Networks! ✤ Affiliations
  • 78. Colleagues ✤ Collaborators! ✤ Mentors! ✤ Community
  • 79. Exceed Expectations ✤ Go Further! ✤ Do it Together
  • 80. Change theWorld!
  • 81. Initial Steps ✤ Games for Impact! ✤ Best Practices http://gamesforimpact.com
  • 82. And Beyond…
  • 83. And Beyond!
  • 84. Beyond the Beyond
  • 85. Beyond the Beyond *Fireside Chat - Today - 10:30 - Capital View
  • 86. GLS 20 (2024)