Playful learning
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  • 1. Playful Learning Drew Davidson
  • 2. Playful Learning (?) Drew Davidson
  • 3. A Little About Me
  • 4. Playful Learning?
  • 5. Playful Learning?
  • 6. Playful Learning?
  • 7. Playful Learning?
  • 8. Playful Learning?
  • 9. Games & Learning ! Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
  • 10. Games & Learning ! Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
  • 11. Games & Learning ! Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
  • 12. Games & Learning ! Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
  • 13. Learning & Games ! Games Teach us how to Play ! Rhythmic, Repeating Structures ! Master Gameplay Mechanics ! Give us Agency ! Impact beyond Game
  • 14. Games Make Learning Fun! ! Covert Learning ! So Much Fun  ! Don’t Even Realize You’re Learning ! Gamification - Rewards & Achievements
  • 15. Really?
  • 16. It’s Hard ! Games are HARD
  • 17. Really Hard ! Games are HARD ! Learning is HARD
  • 18. Challenge Is Good ! Games aren’t just Fun ! Difficult Challenges ! Fun has a Half-Life ! Pleasantly Frustrating
  • 19. Pleasantly Frustrating ! The Challenge ! of Games & Learning
  • 20. Pleasantly Frustrating ! Not too Simple
  • 21. Pleasantly Frustrating ! Not too Simple ! Not too Hard
  • 22. Flow & Failure ! Rewarding Challenges ! Difficulty & Mastery ! Develop Learning Literacy
  • 23. Challenge Is Engaging ! Meet them at their Mastery ! Engage through Challenges ! Give them Agency ! Failure, Doubt, Curiosity
  • 24. Failure ! Learn from our Mistakes, Develop Grit ! Fail Faster, Experiment, Explore ! Rapid Prototyping ! Iterate toward Solutions ! Try Again. Fail Again. Fail Better.
  • 25. Doubt ! Question Answers ! Challenge Assumptions ! Work to Understand ! Open to Changing Your Mind ! To be Uncertain is to be Uncomfortable,  but to be Certain is to be Ridiculous.
  • 26. Curiosity ! Ask Questions & Engage ! Lifelong Learning & How Stuff Works ! Problem Solving & Cheating? ! Story Telling & Model Making ! Curiosity was Framed, Ignorance killed the Cat.
  • 27. Learning Literacy ! How to Learn ! Challenge Yourself ! Create on Your Own ! Life-Long Skill
  • 28. Learning Literacy ! How to Learn ! Challenge Yourself ! Create on Your Own ! Life-Long Skill
  • 29. Both Learning & Games !   Learning: Beginning Intermediate Advanced
  • 30. Both Learning & Games !   Games: Noob Casual Hardcore
  • 31. Both Learning & Games ! Difficulty: Easy Medium Hard !   Learning: Beginning Intermediate Advanced !   Games: Noob Casual Hardcore
  • 32. Hard Truth ! Things Go Wrong ! Common Mistakes ! Unfortunate Misconceptions
  • 33. All Eggs In One Basket ! Just Make One Game ! Or That One Game Solves All
  • 34. Fun, Fun, Fun ! It’s All About Making It Fun ! Or Fun Is Just Something To Include
  • 35. No Testing ! Not Playtesting Early And Often ! Not Iterating Design Ideas
  • 36. Feature Creep ! Include All Ideas ! Include All Feedback
  • 37. Excluding Team ! Not Including Game Designers Throughout ! Not Including Learning Specialists Throughout
  • 38. Gamify! ! Just Add Badges ! To Track And Reward Learning
  • 39. All Done! ! Finished When You Release ! No PR, Distribution or Support Plan
  • 40. Opposite Day ! It’s Easy And Quick ! It’s Inexpensive
  • 41. Just Add... ! Just Add Some Fun To Learning ! Just Add Some Learning To Fun
  • 42. Do It All On Your Own ! T-Shaped Expertise ! Interdisciplinary Collaboration
  • 43. Anyone Can Do It ! Academic Fallacy ! Not Everyone Is A Designer
  • 44. Be Careful ! Creepy Treehouse ! Whiff of Educational ! Kids can Tell & Stay Away ! Bad Learning Games = Suckn
  • 45. For Instance
  • 46. For Instance
  • 47. Making Magic ! Design Process ! Learning Goals ! In order to attain the impossible,  one must attempt the absurd.
  • 48. Games For Impact ! Academic Consortium ! Best Practices http://gamesforimpact.com
  • 49. World’s Best Playground ! With an Electric Fence ! Learning needs Challenges ! Success needs Failures  ! Creativity needs Constraints ! Extraordinary needs Boundaries
  • 50. Less Talk, More Rock
  • 51. Less Talk, More Rock
  • 52. Less Talk, More Rock
  • 53. Transformational Games ! Games for Impact ! Beyond Transference ! Knowledge through Gameplay ! Applicable Outside of Game ! Changes in Daily Lives
  • 54. Transformational Game Design !   Goals !   Challenges !   Rewards
  • 55. Transformational Game Design !   Goals !   Challenges !   Rewards !   Motivations !   Assessments !   Transformations
  • 56. Difficulty By Design ! They Know Fun, Ask More & Let Them Try ! Provide Context ! Shape Challenges ! Show Connections ! Mastery to Literacy
  • 57. Good Learning, Good Games ! Explicit Goals ! Involved Engagement ! Scaffolded Difficulty ! Failure, Doubt, Curiosity ! Accomplishment, Mastery, Literacy
  • 58. Not Just About Fun ! Can’t Gamify Learning ! Motivate through Difficulty ! Reward through Mastery ! Learning Literacy ! Exceed Expectations
  • 59. Hard Fun ! Pleasantly Frustrating, Engagingly Compelling ! Difficulty & Mastery ! Agency & Literacy ! Transformational  ! Playing & Learning & Creating ! A Child’s Work is Play
  • 60. Thanks! ! Questions? ! drdrew@cmu.edu
  • 61. Thanks! ! Questions? ! drdrew@cmu.edu ! waxebb.com/cookies