It's Hard

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It's Hard

  1. 1. It’s Hard and that’s why (and how) we succeed (which is a lot of fun)Dre w Dav id so n
  2. 2. a little bit about me
  3. 3. Games & LearningAnyone who tries to make a distinction betweeneducation and entertainment doesn’t know thefirst thing about either.
  4. 4. Games & LearningAnyone who tries to make a distinction betweeneducation and entertainment doesn’t know thefirst thing about either.
  5. 5. Games & LearningAnyone who tries to make a distinction betweeneducation and entertainment doesn’t know thefirst thing about either.
  6. 6. Games & LearningAnyone who tries to make a distinction betweeneducation and entertainment doesn’t know thefirst thing about either.
  7. 7. Learning & GamesGames Teach us how to PlayRhythmic, Repeating StructuresMaster Gameplay MechanicsGive us AgencyImpact beyond Game
  8. 8. Games make Learning Fun!Covert LearningSo Much FunDon’t Even Realize You’re LearningGamification - Rewards & Achievements
  9. 9. Really?
  10. 10. It’s HardGames are HARD
  11. 11. Really HardGames are HARDLearning is HARD
  12. 12. Challenge is GoodGames aren’t just FunDifficult ChallengesFun has a Half-LifePleasantly Frustrating
  13. 13. Flow & FailureRewarding ChallengesDifficulty & MasteryDevelop Learning Literacy
  14. 14. Learning LiteracyHow to LearnChallenge YourselfCreate on Your OwnLife-Long Skill
  15. 15. Learning LiteracyHow to LearnChallenge YourselfCreate on Your OwnLife-Long Skill
  16. 16. Pleasantly FrustratingThe Challenge of Games & Learning
  17. 17. Pleasantly FrustratingNot too Simple
  18. 18. Pleasantly FrustratingNot too SimpleNot too Hard
  19. 19. Both Learning & GamesLearning: Beginning Intermediate Advanced
  20. 20. Both Learning & GamesGames: Noob Casual Hardcore
  21. 21. Both Learning & GamesDifficulty: Easy Medium HardLearning: Beginning Intermediate Advanced Games: Noob Casual Hardcore
  22. 22. Challenge is FunMeet them at their MasteryEngage through ChallengesGive them AgencyFailure, Doubt, Curiosity
  23. 23. FailureLearn from our Mistakes, Develop GritFail Faster, Experiment, ExploreRapid PrototypingIterate toward Solutions Try Again. Fail Again. Fail Better.
  24. 24. DoubtQuestion AnswersChallenge AssumptionsWork to UnderstandOpen to Changing Your Mind To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
  25. 25. CuriosityAsk Questions & EngageLifelong Learning & How Stuff WorksProblem Solving & Cheating?Story Telling & Model Making Curiosity was Framed, Ignorance killed the Cat.
  26. 26. World’s Best PlaygroundWith an Electric FenceLearning needs ChallengesSuccess needs FailuresCreativity needs ConstraintsExtraordinary needs Boundaries
  27. 27. Less Talk, More Rock
  28. 28. Less Talk, More Rock
  29. 29. Less Talk, More Rock
  30. 30. Transformational GamesGames for ImpactBeyond TransferenceKnowledge through GameplayApplicable Outside of GameChanges in Daily Lives
  31. 31. Transformational Game DesignGoalsChallengesRewards
  32. 32. Transformational Game DesignGoals MotivationsChallenges AssessmentsRewards Transformations
  33. 33. Hard TruthNot Everyone is a Game DesignerParticularly Us (Academic Fallacy)T-Shaped ExpertiseInterdisciplinary Collaboration
  34. 34. Be CarefulCreepy TreehouseWhiff of EducationalKids can Tell & Stay AwayBad Learning Games = Suckn
  35. 35. For Instance
  36. 36. For Instance
  37. 37. Difficulty by DesignThey Know Fun, Ask More & Let Them TryProvide ContextShape ChallengesShow ConnectionsMastery to Literacy
  38. 38. Good Learning, Good GamesExplicit GoalsInvolved EngagementScaffolded DifficultyFailure, Doubt, CuriosityAccomplishment, Mastery, Literacy
  39. 39. Not about FunCan’t Gamify LearningMotivate through DifficultyReward through MasteryLearning LiteracyExceed Expectations
  40. 40. Hard FunPleasantly Frustrating, Engagingly CompellingDifficulty & MasteryAgency & LiteracyTransformationalPlaying & Learning & Creating A Child’s Work is Play
  41. 41. Thanks!Questions?drdrew@cmu.edu
  42. 42. Thanks!Questions?drdrew@cmu.eduwaxebb.com/cookies

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