Interactivity in Ico: Involvement, Immersion, Investment

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In this presentation, I delineate the interactive experience of videogames (playing videogames from the perspective of a player) through a series of three experiential steps: initial involvement, immersion, and finally, investment. I then apply these steps as an interpretative lens of my own playing experience of the videogame Ico.

Published in: Entertainment & Humor
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Interactivity in Ico: Involvement, Immersion, Investment

  1. 1. Interactivity in Ico  Involvement,  Immersion,  Investment   Drew  Davidson  
  2. 2. Rhetoric  of  Games   •  Involvement   •  Immersion   •  Investment  
  3. 3. Involvement   •  the  start  of  the  game     •  uncertainty     •  initial  experience  
  4. 4. Immersion   •  comfortable  with  the  gameplay     •  going  to  continue  playing   •  into  the  world  and  experience  
  5. 5. Investment   •  mastered  the  gameplay   •   comfort  within  the  world   •  going  to  finish   •  successful  completion  
  6. 6. Gameplay   •  expressive  motion   •  sound  design  
  7. 7. Gameplay   •  the  boy  and  the  girl   •  developing  trust   •  hints  
  8. 8. Gameplay   •  story  and  mechanics   •  saving  progress  
  9. 9. Gameplay   •  holding  hands   •  haptic  feedback   •  meaningful  mechanic  
  10. 10. Diagram  
  11. 11. Diagram  
  12. 12. Diagram  
  13. 13. Meaningful  Play   •  Involvement   •  Immersion   •  Investment  
  14. 14. Thanks!     •  questions?  
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