elearning 2.0 open social learningeng


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Open social learning, informal learning, e-learning 2.0, Uoc working session, 2009

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elearning 2.0 open social learningeng

  1. 1. Open Social Learning in Spain, Terms and definitions Dolors Reig Hernández (dreig): http://www.dreig.eu/caparazon
  2. 2. Traditional e-learning… Leigh Blackall
  3. 3. WEB – Social Web – Web Personal Personal Learning Environments (PLE) Aulas Entornos virtuales virtuales (VLE)
  4. 4. Social web ideas to new ways to understand learning • Intercreativity (Berners- Lee) • Collective intelligence (Lévy) • Intelligent crowds (Rheingold) • Crowds Wisdom (Surowiecki) • Participation Architecture (O’Reilly). • Sharism (Isaac Mao)
  5. 5. Open social learning, some more topics • Digital native – Digital Wisdom (Marc Prensky) • Connectivism (George Siemens) • Social learning (John Seely Brown) • Informal Learning (Jay Cross) • E-learning 2.0 (Stephen Downes) • Generative learning (Peter Senges) • Learning Communities (Etienne Wenger, Nancy White) • Edupunk (Brian Lamb, Jim Groom)
  6. 6. Natives, immigrants? (Marc Prensky) • Digital wisdom (Marc Prensky 2009) – What he know about teens? E-competencies? Interest networks vs. Social networks? (“social hangout”, danah Boyd) – Net gen is conservative in technology uses (Ipsos-Reid Survey, November 2007 ) – Social network uses is low for academic issues. ( University of Guelph 2008) – Facebook as evangelization environment (Alejandro Piscitelli, 2009)
  7. 7. Connectivism (George Siemens) Heridity: Cognitivism, Constructivism, Systems theories, Complexity theories, etc.. -Learning and knowledge rests in diversity of opinions. -Learning is a process of connecting specialized nodes or information sources. -Learning may reside in non-human appliances. -Capacity to know more is more critical than what is currently known -Nurturing and maintaining connections is needed to facilitate continual learning. -Ability to see connections between fields, ideas, and concepts is a core skill. -Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities. -Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. - While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision (http://en.wikipedia.org/wiki/Connectivism_%28learning_theory%29) -More: Stephen Downes ,Dave Cormier (rizoma knowledge)
  8. 8. More connected idea = more context = + knowledge
  9. 9. (Holsapple (ed) Handbook on Knowledge management. Springer 2003, pag. 316) Rick Dove: Individual intelligence is like a neuron. Group intelligence, defying any localization attempt, capture or isolation, distributed and fluid like our own nervous system.
  10. 10. Social learning • Inheritance: Bandura (self-efficacy), Bruner (cognitivism), Vigotsky (sociocultural), constructivism and others. • Cluetrain Manifesto (1999): Learning as a conversation. • Prosumers – Active students. • Groundswell (2008): among peers: horizontal learning, from broadcast, top down to P2P, bottom up • Communities of practice /Virtual: Etienne Wenger, Nancy White.
  11. 11. John Seely Brown, Richard P. Adler (2008): Minds on Fire: Open Education, the Long Tail, and Learning 2.0:
  12. 12. Informal learning (Jay Cross, 2006) • 70-90% organization learning occurs informally • It can be intentional / Plannified. • It was Oldenburg (1989) which stressed the importance of third places, not regularized or informal, non-formal learning environments. • Teemu Arina (2008) called "Serendipity learning" to this kind of knowledge, extending the conception of man to a "contextus homo", integral and determined by multiple contexts in which learns. • Localized vs. Distributed. • Expanded Culture, EDUPUNK (EDUPOP) would be related contemporary terms. We would continue talking about learning from experience conscious or unconscious that can occur at any time or place and not only in the traditional circuit. Institutional vs. Do it yourself (Brian Lamb, Jim Groom) • Top-down vs. Bottom up. Cathedral vs. Bazaar
  13. 13. Creativity, Innovation, Generative learning (Senges, P.) • Inner motivation • Creativity • Design thinking
  14. 14. Human motivation pyramid (Maslow) Interest networks PLE come form self- actualization drive Personal Learning Networks Social networks come from affection Modificado dreig de Designing social websites, Christina Wodtke
  15. 15. Autonomous learning • Thanks to Technologies, we extend our cognitive capabilities, we become more independent and less needed of master guides on learning. Progressive adaptation to chaos or increasing our tolerance and management capacity in a world that is becoming more complex. Training + User Experience Improving + Motivation + Personalization= Autonomous learning. • Institutions: Process, not results, not content: stimulate interest+ guide along with personalization.
  16. 16. Universal, free, democratic OER (Open Education Resources)
  17. 17. Minimally invasive education • Minimally invasive learning,Sugata Mitra (“Hole in the wall”). • Mobile learning, Ubiquitous learning
  18. 18. Lifelong Learning Stephen Downes • Lifestreaming, continuous, permanent, immersive learning • Results vs. Process • Free and customizable environments in the public domain would be offering a unique opportunity for the development of a learning more sustainable, independent institutions • ‘Lifelong learning: the need for portable personal learning environments and supporting interoperability standards’. (Olivier y Liber (2001))
  19. 19. Remix "Multiliteracy", "mash up" or content and formats remix culture. Remix of disciplines: interdisciplinary, common forums. PLE can be seen as a "mashup" or addition of tools for best approach to information from multiple sources and in multiple formats
  20. 20. educador as a DJ (Scott Leslie)
  21. 21. Experimentation, playing, simulation storytelling • Learning in complex environments, existing knowledge is applied to new contexts, requires adopting exploratory approaches. • From classrooms to laboratory (Downes 2008). • Maturana: “All doing is knowing and knowing is doing”
  22. 22. Metaverses (Augmented reality, playing, simulation , virtual worlds, lifelogging)
  23. 23. Role changing • Student - The learning process involves Participants interaction between students, their teachers and • Professor – the environment, where the Facilitator, coach, contents are in the lastest driver, curator, etc… position, easily • Information: "replaceable". perpetual beta (David Wiley) MIT OpenCourseWare
  24. 24. Technology Sindication Augmented reality Open APIs Cloud computing Data Web
  25. 25. Methodology, dynamic, sustainable tool? Personal learning environments
  26. 26. Eportfolios (public, standarized)
  27. 27. • Within all learning environments, we think that the model based on a Personal Learning Network (PLN) is the one that best accomplishes life-long learning and ESHE’s (European Space for Higher Education) goals. In a PLN, every learner uses a Personal Learning Environment (PLE) that assists him searching, retrieving, reusing, editing, sharing and publishing Digital Learning Resources (DLR) such as posts, images, videos and learning objects. A PLE is designed as a mash-up of personalized services, both institutional and external, that reflects individual learning preferences and collaborative work, and tracks the learn-streaming of the student. (Casquero 2009)
  28. 28. SELF- EVALUATION, E-competencies
  29. 29. Dolors Reig Hernández (dreig): http://www.dreig.eu/caparazon