Cogent3 d master slides (12 april 2009)


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  • Cogent3D is new small business started in 2 Jan 2009. The executives are all former TERREX employees and have more than 15 years each in the modeling and simulation market place. Cogent3D goal is to provide next generation Dynamic Construction technology to the market place. Some of these are made by 3rd parties and others by Cogent3D.
  • Cogent3 d master slides (12 april 2009)

    1. 1. Cogent3D<br />Products and Services That Solve Complex 3D Problems<br />
    2. 2. About<br />Small Business based in Tucson, AZ<br />Started 2 Jan 2009<br />Products:<br />Cogent3D developed Symmetry<br />Diamond Visionics developed 3D Genesis Products<br />Employees: 5<br />Market: Defense and Simulation<br />
    3. 3. WORLD COVERAGEApril 2009<br />Cogent3D Main<br />Cogent3D Sales<br />Distributors<br />
    4. 4. Products<br />Create GIS Source From FLT, JCATS, and OneSAF Terrain<br />TACForge - New Tool Coming Summer 2009<br />Real-time 3D Directly from GIS Data<br />Standalone and Multiple Channels<br />Turn GIS Data Into Correlated OneSAF Terrain<br />
    5. 5. GenesisIG/MP/API<br />Dynamic Construction 3D Terrain<br />
    6. 6. Genesis 3-D Family<br />
    7. 7. Natively GeoCentric Round Earth<br />“The world is your database” extents<br />No more far clipping plane worries<br />User-definable Geoid (GSM)<br />Ground, Sea, Air, and Space visualization on the same worldwide terrain for correlation across all domains<br />
    8. 8. Dynamic Construction<br />Genesis generates worldwide 3-D visual scenes directly from source data:<br />JPEG2K, DTED, and Gridfloat –Elevation {GDAL}<br />JPEG2K, ECW, and GeoTIFF – Imagery {.IMG and NITF with GDAL}<br />ESRI Shape and KML – Vector {GDAL}<br />OpenFlight and Collada – 3-D Models<br />Dynamically update the 3-D scenes by updating the source<br />Dynamically perform parametric expansion of vectors in real-time (i.e. buildings, airports, roads, power lines, bridges, light pools, etc.)<br />8<br />
    9. 9. How does it work?<br />Genesis decides how to render. You decide what to render.<br />
    10. 10. Genesis Technology<br />
    11. 11. Load Data<br />
    12. 12. Source Data Import<br />Control Center Application<br />Manage all your source data for your project in one place:<br /><ul><li> Add/remove
    13. 13. Hide/show</li></ul>Add by drag-n-drop<br />Meta data on selected files<br />
    14. 14. Map Data<br />
    15. 15. Graphical Source Mapping<br />Teach the tool:<br /> where to find your data<br />understand your attribution<br />represent your data<br />Save those settings so future uses of that data or any data with those attributes can be done through drag and drop into the 3-D scene:<br />
    16. 16. Source Data Mapping<br />XML mapping of source data to 3-D scenes<br />Rules that run in real-time: <br />Select right files<br />Analyze file contents<br />Construct 3D scenes<br />Your 3-D scene the way you want.<br />
    17. 17. File Level Rules<br />Evaluator is a file level selector control<br />Defines File name patternand record attributes to select files to use in Assembler Chain<br />
    18. 18. Record Level Rules<br />Evaluation Rules are record level selector controls<br />Every record in a file is compared to evaluation rules<br />Think “if true” enter, “else” go to next rule <br />
    19. 19. Record Level Operators<br />Assembler Chains are the operators<br />Turning attribution into 3-D<br />
    20. 20. Assemblers<br /><ul><li>Assemblers
    21. 21. Functions run on source data in Assembler Chains
    22. 22. Simplify, Unit conversion
    23. 23. Scatter, Type conversion
    24. 24. Construct, Flatten
    25. 25. Etc.</li></ul>3rd party developers can add to this list<br />
    26. 26. Interactive Feedback<br /> Modify 3-D scene attributes and see results interactivelyand in real-time<br />
    27. 27. Power of XML Rules<br />ESRI Power line linear<br />Turn linear to power line and poles<br />Buffer trees near power lines<br />Flatten the area under the power lines<br />Texture area under power lines with grass<br />Offset from power line linear center and create dirt path near power line on grass area<br />All without programming or changing the original ESRI source data<br />
    28. 28. Flexibility of XML Rules<br />Change the training scenario every time you use it without rebuilding your database<br />No more playing the training system, student will have to learn the task<br />Modify the terrain layout at targets with different vectors, elevation, and models in real-time to change scenarios to force learning<br />
    29. 29. Configuration Management<br />It is all XML Files:<br />Project files<br />Source file mapping and source meta data<br />Assembler chains<br />Entity Mapping to host<br />This means that for the first time you can check in all your terrain projectsinto configuration management with your software .<br />Genesis Assemblers and application are modular so you can CM the application as well. <br />
    30. 30. 3D View the Data<br />
    31. 31. Space to Urban-Same Tool<br />High Altitude Space or Aviation<br />Maritime or Near Ground Aviation<br />Urban ground or Close Combat<br />All things in between are support by Genesis natively from one copy of the source data and one project file.<br />Same math + same data = Correlation across all your domains of simulation<br />Genesis calculates transition ranges of terrain and features based on subtended pixels based on screen resolution in real-time. <br />
    32. 32. Mission Functions<br />Mission Functions use the same polygons as the visual/sensors<br />Run on the CPU so multiple copies can be started to increase the number of functions<br />Collision, HAT, Line of sight (LOS)<br />Returns object, color, range, and more. <br />
    33. 33. Airports From AVDAFIF<br />Keep all your airports runways up to date with automated airport runway generation from AVDAFIF in real-time.<br />Runways, markings, signs, lights, and other embedded information for placement.<br />
    34. 34. Runtime Elevation Modification<br />Flatten, add, subtract: <br />Roads<br />Lakes<br />Parking lots<br />Runways<br />Foundations<br />Any vector<br />
    35. 35. Dynamic Terrain<br />Interactive elevation editing<br />Dynamic elevation modification<br />Effects LOS, HAT, Shading, Lighting, collision, etc. (It is the terrain surface)<br />Before<br />After<br />
    36. 36. Dynamic Terrain<br />Addition of Grid float will cause terrain changes<br />This event can be synced with PDU of detonation<br />The grid float could be static or processed by 3rd party application to fidelity needed. <br />Because they are files they can be removed easily or placed as part of the database construction<br />Persist over time for multiple run scenarios sharing with others, it is just terrain to us<br />
    37. 37. Runtime Shape Overlays<br />ERSI Shape File Overlays in Real-time<br />Point, Line, and Polygons<br />Control Color and Alpha<br />Apply like any other Shape based on Attributes<br /> Overlays Do not affect performance<br />
    38. 38. Visual Analysis<br />
    39. 39. Parametric Scattering<br />Scatter in areals and along linears<br />Scatter trees, objects, lights, etc. <br />
    40. 40. 3D Oceans<br />Geometric Shader based 3D water that works in large lakes, harbors, and open oceans.<br />
    41. 41. Stereo Displays Support<br />NVIDIA Quadro Stereo Driver Support<br />
    42. 42. Edit/QA Data<br />
    43. 43. 3-D Source Editing<br />Real-time:<br />Place 3-D models<br />Construct walls<br />Construct roads<br />Construct berms<br />Construct fences<br />Scatter objects<br />Save all your changes to ESRI Shape<br />
    44. 44. 3-D Source Editing<br />ESRI Shape<br />Add NEW ESRI Shape points and lines<br />Edit EXISTING ESRI Shape points and lines<br />Imagery<br />Create NEW ESRI Shape to clip and blend<br />Elevation<br />Create NEW ESRI Grids with changes <br />Share<br />
    45. 45. Export Data/ Share<br />Genesis Products run on GIS data.<br />When you have completed editing and attribute mapping your data, share with your other systems (correlation) and your friends. <br />It is ESRI Shape, DTED, and Flight data that loads in tens of thousands of GOTS, COTS, and Free applications without modification of the application or the data.<br />
    46. 46. Performance<br />
    47. 47. Scalability<br />Assembler Chains are mini programs,<br />You can run them in parallel on multiple CPUs and cores. <br />More CPUs and cores the faster the system.<br />Publishers scale across multiple GPUs to provide more fill and polygons as needed.<br />System uses screen space for most of its math calculations so higher resolution output is supported automatically.<br />
    48. 48. Superior Realism<br />
    49. 49. Contact Information<br />43<br />Sales at Cogent3D<br />520-445-8022<br /><br /><br />Cogent3D<br />PRODUCTS AND SERVICES THAT SOLVE COMPLEX 3D PROBLEMS<br />
    50. 50. 2009 Version 10 Road Map<br />Things to Come<br />
    51. 51. Runtime Shadows<br />They’re not real shadows if they do not include:<br />Terrain on terrain / Terrain on objects<br />Object on objects / Objects on terrain<br />Volumetric Clouds / Particle systems (smoke) {coming}<br />Multiple Light Source Shadows {coming}<br />
    52. 52. Imagery Brightness & Saturation<br />Imagery Brightness and Saturation can be changed during run-time as we process it for display into the 3D scenes<br />Just one of the many ways we will change imagery processing in the near future<br />
    53. 53. Volumetric Clouds<br />
    54. 54. Advanced Functions<br /><ul><li> 360 Line of sight,
    55. 55. Shadow Line of sight (kind of ray cast)
    56. 56. Measure distance and height
    57. 57. Lookup attributes of features in 3D</li></li></ul><li>3rd Party Radar Solutions<br />Working with several vendors to support real-time feed radar solutions (correlation)<br />Expect them to release right behind Version 10<br />
    58. 58. SAF<br />DVC has several Dynamic Terrain SBIRs<br />Goal is to step toward integrating GenesisAPI into another SAF (Presagis STAGE has old version of Genesis inside SAF)<br />Looking for SAF partner looking for this capability<br />
    59. 59. US DoD Sensors<br />Integration of US DoD Sensor Models<br />Interservice Common Sensor Model [ICSM]<br />Synthetic Environment Radiometry Engine [SERE]<br />HDR lighting, 5 layer atmosphere, and physics based illumination of the scene from ground to space<br />OTW, E/O, FLIR, and NVG/I2<br />
    60. 60. Hardware-In-The-Loop<br />JRM and DVC are working on HWITL solution for international customer<br />200Hz<br />HDR lighting<br />Physics - correct propagation and lighting<br />Sensors - correct bloom, noise, and effects<br />
    61. 61. Flight Paths<br />Ability to record one or more flight paths<br />Play them back one at time<br />Group them into Scenario <br />
    62. 62. Physx (GPU Accelerated)<br />Enable mission functions to be run on one or more GPU to increase the number of mission functions significantly<br />Particle systems being hooked to physics to control flow and such for smoke and CBRNE<br />Next generation ocean model<br />Destructible terrain and objects based on physics<br />High fidelity rotor-wash and ship wake models<br />
    63. 63. Multiple channels per Machine<br />Add support for multiple video cards in a machine to be multiple channels<br />Fewer copies of the source data<br />Less CPU processing overall (workload shared in a machine)<br />Lower cost to deploy<br />
    64. 64. OGC WFS / Web / Server<br />For non 60Hz requirements, support source data access from central and distributed servers that are OGC compliant<br />Stream imagery and elevation<br />Page vector data<br />Page 3D models<br />
    65. 65. 4-D (Time)<br />Addition of time based:<br />File Level Filters<br />Include files before, after, or between dates<br />Assemblers<br />Include/exclude, scale, color<br />Render<br />Blend between, subtract between, add between<br />Distributed across network<br />Existing Army SBIRs in the work through 2010<br />