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Mobile Technologies


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  • IntroDefining mobile technologiesMobile by the numbersCurrent applicationsFuture trendsImplications for libraries
  • Well, that depends…Definition is constantly evolving One definition is: an internet-capable, handheld device
  • Features…!Nexus One
  • QueProReader: load ebooks, magazines, newspapers, documents (word, excel, etc) 8.5 x 11 touchscreen, wi-fi, start at $650Skiff: not yet available
  • Edge by Entourage: highlight, annotate, search; email, web surf; type or handwrite - $490
  • Some would consider them mt.Mini laptops, emphasis on portability.
  • Sony playstation portable sonypsp (web, email, rss feeds, remote play, skype)Nintendo dsi camera, remote play, pictochatWireless connections
  • Ipod touchzune
  • Who is using mobile technology?Pew Internet & American Life Project (Wireless Internet Use, July 2009)Educause Center for Applied Research (ECAR) ECAR Study of Undergraduate Students and Technology, 2009From Megan Fox’s presentation @ CIL2010: The mobile device will be the primary connection tool to the internet for most people in the world in 2020, Pew Internet & American Life, Future of the Internet III, Dec 2008
  • In the United States:83% of adults have cell phones or smart phones and, among them, 35% have accessed the internet via their phone (Pew)AfAm/Lat usage increasing ** get stat **
  • Of students from 30 undergraduate institutions:51.2% own an internet-capable handheld device, and 11.8% plan to purchase one in the next 12 months (ECAR)33.1% own an internet-capable handheld device and use to access the internet on a daily basis (ECAR)
  • Of Colby students, faculty, and staff:95.1% own a mobile phone23.5% have a data plan for their phone, and, of those, the majority use their phone to browse the web (89.9%)
  • Trends in mobile technologies1. Smaller, faster, more powerful
  • 2. ConvergenceEmailCameraVideoPhoneWeb browserText
  • ImagerecognitionQR codesLocation awarenessAugmented realityTactile interfacesPortable document readers
  • Amazon remembersGoogleGooglesLandmarksBooks, paintingsPlaces
  • 2d or quick responseqrstuff.comTextWebsite URLTelephone NumberSMS MessageContact Details (VCARD)Google MapFacebook ProfileMySpace Profile
  • Foursquare (social networking – check in, game play, badges, mayor)Social networking, but advertisers can’t wait to exploit this. Targeted ads.Gowalla, Yelp, Google Latitude
  • Superimposed metadata e.g., real estate, restaurants, similar to Google’s streetviewLayar, New=Air Painter
  • example is iphone screen switching from portrait to landscape. Emerging applications which capitalize on this technology.
  • Synaptics Fuse prototype.Sixth Sense by MIT Fluid Interfaces Group.Make a call. You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map. With the map application you can call up the map of your choosing, project it onto a nearby surface, and then use your thumbs and index fingers to navigate the map, for example, to zoom in and out and do other controls. Take pictures. If you fashion your index fingers and thumbs into a square (the typical "framing" gesture), the system will snap a photo. After taking the desired number of photos, you can project them onto a surface, and use gestures to sort through the photos, and organize and resize them. Create multimedia reading experiences. Sixth Sense can be programmed to project related videos onto newspaper articles you are reading. Call up e-mail. By gesturing the @ sign, you can call up and use e-mail. Get flight updates. The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed. Additional input: QR codes, voice
  • Text reference
  • Text alerts: items due, ILLs available, catalog records
  • Mobile-formatted web sites and OPACs
  • Duke university mobile collections (ad access)
  • Podcasts, RSS, and videos
  • Baker library harvard
  • Location awareness: Harvard teaming up w/ foursquare to encourage students to explore their campus. Campus-based game awards badges, etc.
  • Mobile content and applications
  • Transcript

    • 1. Mobile technologies
      Current Applications, Trends, and Implications for Libraries
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    • 2.
    • 3. smart phones
    • 4. e-book readers
    • 5. portable document readers
    • 6.
    • 7. netbooks & tablets
    • 8. portable gaming devices
    • 9. other internet-capable, handheld devices
    • 10. and now for a few numbers
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    • 11. 83%
      Data source: Pew Internet & American Life Project (Wireless Internet Use, July 2009)
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    • 12. Percentage of American adults using a mobile phone to access the Internet:
      Data source: Pew Internet & American Life Project (Wireless Internet Use, July 2009)
    • 13. 51.2%
      Data source: Educause Center for Applied Research (ECAR)
      Study of Undergraduate Students and Technology, 2009
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    • 14. 95.1%
      Data source: 2009 Colby College Mobile Technologies Survey
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    • 15. smaller, faster, more powerful
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    • 16. convergence
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    • 17. emerging developments
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    • 18. image recognition
    • 19. qr codes
    • 20. location awareness
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    • 21. augmented reality
    • 22. tactile & intuitive interfaces
    • 23. tactile & intuitive interfaces
    • 24. SMS reference
    • 25. text alerts
    • 26. mobile web sites & opacs
    • 27. mobile collections
    • 28. multimedia
    • 29. mobile tours
    • 30. qr codes
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    • 31. location awareness
    • 32. vendors & publishers
    • 33. e-book collections & reader lending
    • 34. where will you go from here?
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    • 35. keep in touch
      Darylyne Provost
      Reference & Instruction Librarian
      Colby College
      207.859.5143 -