Emerging Technologies 97 03

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New and emerging technologies, social, collaborative, networking, transparent technologies. Implications for teaching and learning.

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Emerging Technologies 97 03

  1. 1. Making Social, Networking, Collaborative and Transparent Connections in Teaching and Learning David Peter Center for Teaching and Learning Vincennes University
  2. 2. New Focus for Technology <ul><li>“ New” focus – response of technology to address new/shifting focus </li></ul><ul><ul><li>Informal learning </li></ul></ul><ul><ul><li>New technologies </li></ul></ul><ul><ul><li>New forms/types/styles of learning </li></ul></ul><ul><ul><li>User-created content </li></ul></ul><ul><ul><li>Social networking </li></ul></ul><ul><ul><li>Shared/community knowledge </li></ul></ul>
  3. 3. Expectations and Demands <ul><li>Digital environment </li></ul><ul><li>School environment </li></ul><ul><li>Work and play </li></ul><ul><li>All ubiquitous, pervasive and transparent </li></ul><ul><li>Mobility and immediate access </li></ul><ul><li>Flexibility </li></ul><ul><li>Personalization </li></ul>
  4. 4. Technology and “Community” <ul><li>Building community </li></ul><ul><li>Expanding networks </li></ul><ul><li>Facilitating growth </li></ul>
  5. 5. Goals for Technology <ul><li>Technology – that enhances </li></ul><ul><ul><li>Organization (personal and group) </li></ul></ul><ul><ul><li>Communication (inter and intra personal) </li></ul></ul><ul><ul><li>Collaboration (product and goal driven) </li></ul></ul><ul><ul><li>and deepens learning (for lifelong learners) </li></ul></ul>
  6. 6. Literacy <ul><li>Technology should promote and enhance and IMPROVE </li></ul><ul><ul><li>Information literacy </li></ul></ul><ul><ul><li>Visual literacy </li></ul></ul><ul><ul><li>Digital literacy </li></ul></ul><ul><ul><li>Technology literacy </li></ul></ul><ul><ul><li>Media literacy </li></ul></ul>
  7. 7. Use <ul><li>Technology to </li></ul><ul><ul><li>Improve </li></ul></ul><ul><ul><li>Support or </li></ul></ul><ul><ul><li>Sustain </li></ul></ul><ul><li>Student </li></ul><ul><ul><li>Success and </li></ul></ul><ul><ul><li>Engagement and </li></ul></ul><ul><ul><li>Learning </li></ul></ul>
  8. 8. Technology and Active Learning <ul><li>Characteristics of active learning (Bonwell and Eison, 1991) </li></ul><ul><ul><li>Students are problem solving </li></ul></ul><ul><ul><li>Students are discussing </li></ul></ul><ul><ul><li>Students are reading </li></ul></ul><ul><ul><li>Students are writing </li></ul></ul><ul><li>Elements of active learning (Meyers and Jones, 1993) </li></ul><ul><ul><li>Students are talking and listening </li></ul></ul><ul><ul><li>Students are reflecting </li></ul></ul><ul><ul><li>Students are writing </li></ul></ul><ul><ul><li>Students are reading </li></ul></ul>
  9. 9. Student and Technology <ul><li>Student or learner </li></ul><ul><ul><li>Benefits and contributes through collaborative technologies </li></ul></ul><ul><ul><li>Seeks to develop and maintain networking technologies </li></ul></ul><ul><ul><li>As a member of a group, community or society makes use of social technologies </li></ul></ul>
  10. 10. Relationship of Technologies <ul><li>Social technologies increase and expand circle, leading to </li></ul><ul><li>Networking technologies that increase opportunities for </li></ul><ul><li>Collaborative technologies that explore, develop, foster causes through social technologies </li></ul>
  11. 11. Technology Taxonomy <ul><li>What does the technology provide personally, socially and culturally? </li></ul><ul><li>How does the technology impact teaching and learning? </li></ul><ul><li>What are some common examples of the technology? </li></ul>
  12. 12. Social Technologies <ul><li>Sense of place </li></ul><ul><li>Create, develop, and sustain communities </li></ul><ul><li>Allow faculty to connect with students in and out of class – lifelong learners, community of learners </li></ul><ul><li>Provide students opportunities to feel a part of class </li></ul>
  13. 13. Social Technologies and Learners <ul><li>Belonging, identity, status </li></ul><ul><li>Pedagogical impact on focus on engagement, active learning, and interaction </li></ul><ul><li>Outcomes include develops as citizen, member of community </li></ul>
  14. 14. Examples of Social Technologies <ul><li>Ning ( http://ning.com ) </li></ul><ul><li>Facebook ( http://facebook.com ) </li></ul><ul><li>Google Groups ( http://groups.google.com ) </li></ul><ul><li>Blogger ( http://www.blogger.com ) </li></ul><ul><li>Tagging ( http://delicious.com ) </li></ul><ul><li>Twitter ( http://twitter.com ) </li></ul><ul><li>Friendfeed ( http://friendfeed.com ) </li></ul><ul><li>TinyChat ( http://www.tinychat.com/ ) </li></ul>
  15. 15. Networking Technologies <ul><li>Making connections </li></ul><ul><li>Provide connection to shared interests </li></ul><ul><li>Provide access to resources </li></ul><ul><li>Open up more resources </li></ul><ul><li>For faculty, provide a richer teaching opportunity </li></ul><ul><li>For students, provide greater access, resources for learning </li></ul>
  16. 16. Networking Technologies and Learners <ul><li>Needs based, connections, connecting </li></ul><ul><li>Pedagogical impact on focus on learning styles, teaching styles, and integration </li></ul><ul><li>Outcomes include develops larger sense of community, understands larger systems, structure </li></ul>
  17. 17. Examples of Networking Technologies <ul><li>Delicious ( http://delicious.com ) </li></ul><ul><li>RSS Readers ( http://reader.google.com ) </li></ul><ul><li>YouTube ( http://youtube.com ) </li></ul><ul><li>Ning ( http://ning.com ) </li></ul><ul><li>Facebook ( http://facebook.com ) </li></ul><ul><li>Webnotes ( http://webnotes.net ) </li></ul><ul><li>Google Groups ( http://groups.google.com ) </li></ul><ul><li>Twitter ( http://twitter.com ) </li></ul><ul><li>TaskBarn ( http://www.taskbarn.com/ ) </li></ul>
  18. 18. Collaborative Technologies <ul><li>Focus on group, team </li></ul><ul><li>Provide platform for shared space, creating focused deliverables </li></ul><ul><li>Provide real world exposure to collaboration, group dynamics, and team dynamics </li></ul><ul><li>For faculty, provide broader and deeper teaching opportunity </li></ul><ul><li>For students, provide growth opportunities, exposure to diverse view points </li></ul>
  19. 19. Collaborative Technologies and Learners <ul><li>Developing, exploring </li></ul><ul><li>Pedagogical impact on focus on time on task, meeting high expectations, integration, and diverse ways of learning, interpersonal and intrapersonal skills </li></ul><ul><li>Outcomes include develop sense of equality, fairness, accomplishment </li></ul>
  20. 20. Examples of Collaborative Technologies <ul><li>Delicious ( http://delicious.com ) </li></ul><ul><li>Wikis ( http://pbwiki.com ) </li></ul><ul><li>Wikispaces ( http://www.wikispaces.com/ ) </li></ul><ul><li>Google Documents ( http://docs.google.com ) </li></ul><ul><li>Ning ( http://ning.com ) </li></ul><ul><li>Google Sites ( http://sites.google.com ) </li></ul><ul><li>Webnotes ( http://webnotes.net ) </li></ul><ul><li>Diigo ( http://diigo.com ) </li></ul><ul><li>Loosestitch ( http://loosestitch.com ) </li></ul><ul><li>DoingText ( http://doingtext.com/ ) </li></ul>
  21. 21. Transparent Technologies <ul><li>No interference in daily, normal life </li></ul><ul><li>No need to relearn or learn new technologies </li></ul><ul><li>Enhance the fluid connection between teaching, learning and life </li></ul><ul><li>For faculty, increase teaching location and opportunities </li></ul><ul><li>For students, provide commonality between life and learning </li></ul><ul><li>Blur the lines between inclass and out of class </li></ul><ul><li>Emphasize the mobility and fluidity of learning </li></ul>
  22. 22. Examples of Transparent Technologies <ul><li>Wireless hotspots </li></ul><ul><li>Ubiquitous, pervasive </li></ul><ul><li>Mobile </li></ul><ul><li>Flexible </li></ul><ul><li>Commons </li></ul><ul><li>Space </li></ul><ul><li>Nomadic lifestyle </li></ul><ul><li>Anywhere, anytime, anyplace </li></ul>
  23. 23. Technology, Teaching and Learning <ul><li>Use technology to provide greater engagement </li></ul><ul><li>Use technology to integrate media-rich environments in teaching </li></ul><ul><li>Use technology to mirror digital learning environments </li></ul>
  24. 24. Other Technologies <ul><li>Wordle ( http://www.wordle.net/ ) </li></ul><ul><li>TwtPoll ( http://twtpoll.com/ ) </li></ul><ul><li>EverNote ( http://evernote.com/ ) </li></ul><ul><li>SimplyBox ( http://simplybox.com/ ) </li></ul><ul><li>OnlineStickies ( http://en.linoit.com/ ) </li></ul><ul><li>SpringPad ( http://www.springpadit.com/ ) </li></ul><ul><li>Gliffy ( http://www.gliffy.com/ ) </li></ul><ul><li>Bubbl.us ( http://bubbl.us/ ) </li></ul>
  25. 25. Technology and Good Practice <ul><li>Good practice in undergraduate education (Chickering and Gamson, 1987) </li></ul><ul><ul><li>Encourages contacts between students and faculty </li></ul></ul><ul><ul><li>Develops reciprocity and cooperation among students </li></ul></ul><ul><ul><li>Uses active learning techniques </li></ul></ul><ul><ul><li>Gives prompt feedback </li></ul></ul><ul><ul><li>Emphasizes time on task </li></ul></ul><ul><ul><li>Communicates high expectations </li></ul></ul><ul><ul><li>Respects diverse talents and ways of learning </li></ul></ul>
  26. 26. Emerging Technology <ul><li>Promote digital learning </li></ul><ul><li>Enhance digital media and learning </li></ul><ul><li>Use digital devices native to learning </li></ul><ul><li>Blur the classroom boundaries </li></ul>

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