let’s begin
define the playing field
a caveatnever 100% alignedorganizational nuancealways changingconstant maintenance...this is just inside
playing fieldpeoplemethodsresourcescommunication
people
align your peoplearound productsand goals
we’re on the same team!core valueslive hungrychampion good ideasrecognize othersmake strong movessurprise and delight
we’re on the same team!
we’re on the same team!straightforward goalssimple directionmeasurable kpi’strustworthy reportingregular check-ins
+unified experience...a pod for all seasonspart governing bodypart pit crewexperience architecturecross-channel experience...
playing fieldpeoplemethodsresourcescommunication
methods
a good, lean workflowbuilds good, leanhabits
problemanalysis                    sketch    testing             prototype
analysis...bigger in the enterprise.
regular milestonescreate common languagemanage expectationsbuild good habits
playing fieldpeoplemethodsresourcescommunication
resources
augment everyone’swork with the rightteam, the right tools,at the right time
resources   teams            tools
resources   teams            tools
i’m on a pod!
research!
copy!
visual design!
teams that cross podscross-pollinate ideas
resources   teams            tools
resources   teams            tools
problemproblem statements thatdefine the problem,user behavior, and research
sketching sessions                     sketchthat wrangleenthusiasm andbring focus
support prototypingwith style guides                prototype
create test plans     with real peopletesting
analysis   verify work with           the right analytical           technique, the right
problem standardssketching sessionsprototyping librariestesting sessionsanalysis
everyone is acollaborator inimproving the tools
playing fieldpeoplemethodsresourcescommunication
communication
sharing is caring
Here’s what I’mworking on...
Here’s what I’mworking on...                  Looks good!                  But try this...
on a regular basis...designers help designersengineers help engineersproduct mgrs help product mgrs
the silo
the silo
communicatingmilestonesoutside of the podis turf war antidote
communicating milestones We just made something. Here it is (link to wiki) Here’s what we’re going to do about it. Here’s ...
playing fieldpeoplemethodsresourcescommunication
don’t hate. iterate.
thanks!  david panarelli  @dpan  david.panarelli@gmail.comckr-inos: elizabethfoote, lars hammar, albedo20, cronncc
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
Managing Across Multiple Lean Teams // presented at Lean Day: UX
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  • http://www.flickr.com/photos/foote_fotos/2527223464/
  • http://www.flickr.com/photos/7603557@N08/4842234278/
  • http://www.flickr.com/photos/albedo20/5906396245/
  • that soccer field is defined by a set of rules. those rules set expecations for play.
  • we ’ re on the same team, we have the same goals, we have a common culture
  • look at people on the individual level
  • libraries and techniques come into play in the process of making things, at individual stages
  • who does it affect? what research do you have backing this up? what behavior are you trying to solve
  • product is never done the tools are never done
  • ...but what happens when work is in progress?
  • http://www.flickr.com/photos/cronncc/5753103429/
  • http://www.flickr.com/photos/usnationalarchives/3815851072/
  • Managing Across Multiple Lean Teams // presented at Lean Day: UX

    1. 1. let’s begin
    2. 2. define the playing field
    3. 3. a caveatnever 100% alignedorganizational nuancealways changingconstant maintenance...this is just inside
    4. 4. playing fieldpeoplemethodsresourcescommunication
    5. 5. people
    6. 6. align your peoplearound productsand goals
    7. 7. we’re on the same team!core valueslive hungrychampion good ideasrecognize othersmake strong movessurprise and delight
    8. 8. we’re on the same team!
    9. 9. we’re on the same team!straightforward goalssimple directionmeasurable kpi’strustworthy reportingregular check-ins
    10. 10. +unified experience...a pod for all seasonspart governing bodypart pit crewexperience architecturecross-channel experienceshared assets
    11. 11. playing fieldpeoplemethodsresourcescommunication
    12. 12. methods
    13. 13. a good, lean workflowbuilds good, leanhabits
    14. 14. problemanalysis sketch testing prototype
    15. 15. analysis...bigger in the enterprise.
    16. 16. regular milestonescreate common languagemanage expectationsbuild good habits
    17. 17. playing fieldpeoplemethodsresourcescommunication
    18. 18. resources
    19. 19. augment everyone’swork with the rightteam, the right tools,at the right time
    20. 20. resources teams tools
    21. 21. resources teams tools
    22. 22. i’m on a pod!
    23. 23. research!
    24. 24. copy!
    25. 25. visual design!
    26. 26. teams that cross podscross-pollinate ideas
    27. 27. resources teams tools
    28. 28. resources teams tools
    29. 29. problemproblem statements thatdefine the problem,user behavior, and research
    30. 30. sketching sessions sketchthat wrangleenthusiasm andbring focus
    31. 31. support prototypingwith style guides prototype
    32. 32. create test plans with real peopletesting
    33. 33. analysis verify work with the right analytical technique, the right
    34. 34. problem standardssketching sessionsprototyping librariestesting sessionsanalysis
    35. 35. everyone is acollaborator inimproving the tools
    36. 36. playing fieldpeoplemethodsresourcescommunication
    37. 37. communication
    38. 38. sharing is caring
    39. 39. Here’s what I’mworking on...
    40. 40. Here’s what I’mworking on... Looks good! But try this...
    41. 41. on a regular basis...designers help designersengineers help engineersproduct mgrs help product mgrs
    42. 42. the silo
    43. 43. the silo
    44. 44. communicatingmilestonesoutside of the podis turf war antidote
    45. 45. communicating milestones We just made something. Here it is (link to wiki) Here’s what we’re going to do about it. Here’s why it’s important. Go here for the details (link to wiki)
    46. 46. playing fieldpeoplemethodsresourcescommunication
    47. 47. don’t hate. iterate.
    48. 48. thanks! david panarelli @dpan david.panarelli@gmail.comckr-inos: elizabethfoote, lars hammar, albedo20, cronncc
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