Managing Across Multiple Lean Teams // presented at Lean Day: UX
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Managing Across Multiple Lean Teams // presented at Lean Day: UX

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  • http://www.flickr.com/photos/foote_fotos/2527223464/
  • http://www.flickr.com/photos/7603557@N08/4842234278/
  • http://www.flickr.com/photos/albedo20/5906396245/
  • that soccer field is defined by a set of rules. those rules set expecations for play.
  • we ’ re on the same team, we have the same goals, we have a common culture
  • look at people on the individual level
  • libraries and techniques come into play in the process of making things, at individual stages
  • who does it affect? what research do you have backing this up? what behavior are you trying to solve
  • product is never done the tools are never done
  • ...but what happens when work is in progress?
  • http://www.flickr.com/photos/cronncc/5753103429/
  • http://www.flickr.com/photos/usnationalarchives/3815851072/

Managing Across Multiple Lean Teams // presented at Lean Day: UX Managing Across Multiple Lean Teams // presented at Lean Day: UX Presentation Transcript

  • let’s begin
  • define the playing field
  • a caveatnever 100% alignedorganizational nuancealways changingconstant maintenance...this is just inside
  • playing fieldpeoplemethodsresourcescommunication
  • people
  • align your peoplearound productsand goals
  • we’re on the same team!core valueslive hungrychampion good ideasrecognize othersmake strong movessurprise and delight
  • we’re on the same team!
  • we’re on the same team!straightforward goalssimple directionmeasurable kpi’strustworthy reportingregular check-ins
  • +unified experience...a pod for all seasonspart governing bodypart pit crewexperience architecturecross-channel experienceshared assets
  • playing fieldpeoplemethodsresourcescommunication
  • methods
  • a good, lean workflowbuilds good, leanhabits
  • problemanalysis sketch testing prototype
  • analysis...bigger in the enterprise.
  • regular milestonescreate common languagemanage expectationsbuild good habits
  • playing fieldpeoplemethodsresourcescommunication
  • resources
  • augment everyone’swork with the rightteam, the right tools,at the right time
  • resources teams tools
  • resources teams tools
  • i’m on a pod!
  • research!
  • copy!
  • visual design!
  • teams that cross podscross-pollinate ideas
  • resources teams tools
  • resources teams tools
  • problemproblem statements thatdefine the problem,user behavior, and research
  • sketching sessions sketchthat wrangleenthusiasm andbring focus
  • support prototypingwith style guides prototype
  • create test plans with real peopletesting
  • analysis verify work with the right analytical technique, the right
  • problem standardssketching sessionsprototyping librariestesting sessionsanalysis
  • everyone is acollaborator inimproving the tools
  • playing fieldpeoplemethodsresourcescommunication
  • communication
  • sharing is caring
  • Here’s what I’mworking on...
  • Here’s what I’mworking on... Looks good! But try this...
  • on a regular basis...designers help designersengineers help engineersproduct mgrs help product mgrs
  • the silo
  • the silo
  • communicatingmilestonesoutside of the podis turf war antidote
  • communicating milestones We just made something. Here it is (link to wiki) Here’s what we’re going to do about it. Here’s why it’s important. Go here for the details (link to wiki)
  • playing fieldpeoplemethodsresourcescommunication
  • don’t hate. iterate.
  • thanks! david panarelli @dpan david.panarelli@gmail.comckr-inos: elizabethfoote, lars hammar, albedo20, cronncc