Learning 2.0

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    Learning 2.0 - Presentation Transcript

    1. Learning 2.0 Doxaras Yiannis yiannis@niobiumlabs.com
    2. Definition of the Field
    3. Approaches • We need a sophisticated, distributed and agile way of knowledge categorization sharing and evaluation system. • Stand up to emerging student learning demands and methodologies. • Student schedules, try to be completely non invasive. • Better Courses • Greater Audience.
    4. Methodologies • Project based learning. • Self Evaluation, automated feedback. • On line Class feature (real time course broadcasting and offline search) • Learning Communities. • Collaborative learning. • Twitter live feedback. • Advanced Taxonomies for content search. • Cross knowledge domain linking. Advanced Ontologies. • Multilingual content. • Mobile thematics. • Customizable UI
    5. Implementation Software • Moodle state of the art open source elerning platform. • Drupal #1 CMS the last 3 years. Advanced ontology and community management capabilities. • Elgg. The most active and emerging open source, social networking platform.
    6. Deployment Diagram Drupal Single Sign On Functionality Moodle Elgg
    7. Systems Integration
    8. Systems Integration Drupal Micro Formats and RDF Semantic Web Functionalities
    9. Systems Integration Drupal Micro Formats and RDF Semantic Web Functionalities
    10. Systems Integration Drupal Micro Formats and RDF Semantic Web Functionalities
    11. University Course Integration • Uploading and Sharing materials • Forums and chats • Quizzes (associated with grading system) • Grade administration • Course management and enrollment • Assignment collection and review. • Online exams both project based and oral (mp3 uploading) • Grades record and statistics.
    12. Learning 2.0 • tweets captured during the lesson. • social media smart device applications. iphone, android, web smart phone client. • Quizzes with real time answer data to the tutor. • Content and article sharing, inside the same workgroup.
    13. Enterprise 2.0
    14. Enterprise 2.0 Knowledge worker spend 30% of their time looking for data. And only knowledge allows us to achieve Innovation and Productivity. Enterprise 2.0 offers the context and collaborative tools to address these issues. Improving productivity and encouraging collaboration, Enterprise Social Software is the key communication solution for globally distributed enterprises on highly competitive markets.
    15. Enterprise 2.0 Knowledge worker spend 30% of their time looking for data. And only knowledge allows us to achieve Innovation and Productivity. Enterprise 2.0 offers the context and collaborative tools to address these issues. Improving productivity and encouraging « Knowledge Worker : one who works primarily with collaboration, Enterprise Social Software is the key information or one who develops and uses communication solution for globally distributed enterprises on knowledge in the workplace » highly competitive markets. Peter Drucker (1959)
    16. Enterprise 2.0 Knowledge worker spend 30% of their time looking for data. And only knowledge allows us to achieve Innovation and Productivity. Enterprise 2.0 offers the context and collaborative tools to address these issues. Improving productivity and encouraging « Knowledge Worker : one who works primarily with collaboration, Enterprise Social Software is the key information or one who develops and uses communication solution for globally distributed enterprises on knowledge in the workplace » highly competitive markets. Peter Drucker (1959) « We know now that the source of wealth is something specifically human : knowledge. Applied to tasks that we already know how to do, it becomes 'productivity'. Applied to tasks that are new and different we call it 'innovation'. Only knowledge allows us to achieve these two goals. » Peter Drucker Management challenges of the XXIst Century-1999
    17. Enterprise 2.0 Knowledge worker spend 30% of their time looking for data. And only knowledge allows us to achieve Innovation and Productivity. Enterprise 2.0 offers the context and collaborative tools to address these issues. Improving productivity and encouraging « Knowledge Worker : one who works primarily with collaboration, Enterprise Social Software is the key information or one who develops and uses communication solution for globally distributed enterprises on knowledge in the workplace » highly competitive markets. Peter Drucker (1959) « We know now that the source of wealth is something specifically human : knowledge. Applied to tasks that we « Knowledge is of two kinds: we know a subject already know how to do, it becomes 'productivity'. Applied ourselves, or we know where we can find to tasks that are new and different we call it 'innovation'. information upon it. » Only knowledge allows us to achieve these two goals. » (Samuel Johnson. 1709-1784) Peter Drucker Management challenges of the XXIst Century-1999
    18. Our Contribution Full WAI compatible web designs. Voice Augmentation reality for web browsers* [cooperation with ilsp, captioning, WAI pluggins] Advanced eLearning portals both for synchronous and asynchronous learning support. Knowledge Grid tests for vocational guidance. Leadership curriculums with experimental education, game learning and critical thinking decomposition.
    19. Beyond Augmented Reality Browsers Advanced content categorization. IEEE LOM, Domain Specific Ontologies. Flash Courses. Virtual Reality Exhibition Tours
    20. Demos
    21. Context Aware Help Mechanism
    22. Social Networking Learning Google Side Wiki
    23. Social Networking Learning Google Side Wiki
    24. Social Networking Learning Google Side Wiki
    25. Content Taxonomies
    26. Advanced Taxonomies Learning Metadata
    27. Advanced Taxonomies Learning Metadata
    28. Video Lectures Content Tagging for Offline Viewing and Retrieval.
    29. Asynchronous Learning
    30. Asynchronous Learning
    31. Asynchronous Learning
    32. Asynchronous Learning
    33. Asynchronous Learning
    34. Asynchronous Learning
    35. Asynchronous Learning
    36. Asynchronous Learning
    37. Asynchronous Learning
    38. Simulation Environment
    39. Simulation Environment Integration with Moodle Grading System
    40. Simulation Environment Integration with Moodle Grading System Adobe Flex
    41. The objective in modern learning processes is information deconstruction and critical thinking!
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