Game Loop / Event Based / Timer XNA – Native Wrapper around DirectX Demo ◦ Xbox / PC – Full support ◦ WP7 – 5 built in shaders only. ◦ WP8 - ??? Compatibility mode. Not on WinRT MonoGames – (XNA on WinRT / iOS / Android) o Work In Progress. Usable but not complete.
Paid / Trial / Free Advertising ◦ AdCenter – Microsoft Pubcenter ◦ AdMob – Google Adsense In game purchases ◦ WinRT ◦ WP8
Using WinRT C++ Physics Engines in WinJS ◦ blogs.msdn.com/b/devschool/archive/2012/08/31 /using-shared-winrt-c-physics-engines-in-your- winjs-game.aspxWindows Store Games using WinJS ◦ blogs.msdn.com/b/davedev/
Game Samples ◦ Microsoft xbox.create.msdn.com/en-US/education/catalog/ ◦ Nokia www.developer.nokia.com/Develop/Windows_Phone/C ode_examples/Windows Azure Toolkit for Social Games ◦ www.github.com/wa-toolkit-games ◦ www.Tankster.net
Lots to think about when writing games. Have fun and focus on strengths. Learn a lot. Use samples and make teams. Questions Thanks, for Listening.