Lessons from non-standard games controllers

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    Lessons from non-standard games controllers - Presentation Transcript

    1. New ways of interacting: Lessons from non-standard games controllers Doug Clow, 3 June 2009
    2. Quick Quiz
      • I’ve never played a computer game in my life
      • I’ve had a go at Minesweeper
      • I play the odd game now and then
      • I have more consoles than people at my house
      • I spend more time gaming than sleeping
    3. Hokey Cokey model of HCI
      • Vision
      • Hearing
      • Somatic
      • Smell & taste
      • Buttons & knobs
      • Touch sensors
      • Cameras
      • Microphones
      • Accelerometers
      • Chemical sensors
      • Brainwaves
    4. Old and busted
      • Keyboards and mice
      • Games controllers
    5. New hotness
    6. Touch & Pressure http://www.flickr.com/people/batega
    7. Nintendo DS
    8. Dance Dance Revolution
    9. Wii Fit
    10. http://www.flickr.com/people/glenbowman/ DK Bongos
    11. Accelerometers http://www.flickr.com/people/16110488@N06/
    12. http://www.flickr.com/people/andyterletski/ Wiimote
    13. Wiimote - extended
    14. Guitar Hero
    15. Rock Band
    16. Microphones
      • Online in-game chat
      • Speech recognition
      • Pitch recognition
    17. Cameras
      • Eye Toy / Xbox Live Vision
      • Photo capture
      • Video chat
      • Gesture recognition
    18. Better gesture recognition
    19. Brainwaves
      • Electroencephalogram
      • Gyroscopes
      Emotiv EPOC
    20. NeuroSky MindSet Electroencephalogram
    21. OCZ Neural Impulse Actuator Electroencephalogram Electro-myogram Electro-oculogram
    22. So what?
      • Cam/mic ubiquity
      • Expectations
      • More visual mode
      • More diversity
      • Ambient technology
      • Direct brain control … not in Toys R Us yet.

    + Doug ClowDoug Clow, 5 months ago

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    Computer input is moving on - and games controllers more

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