New ways of interacting: Lessons from non-standard  games controllers Doug Clow, 3 June 2009
Quick Quiz <ul><li>I’ve never played a computer game in my life </li></ul><ul><li>I’ve had a go at Minesweeper </li></ul><...
Hokey Cokey model of HCI
<ul><li>Vision </li></ul><ul><li>Hearing </li></ul><ul><li>Somatic  </li></ul><ul><li>Smell & taste </li></ul><ul><li>Butt...
Old and busted
<ul><li>Keyboards and mice </li></ul>
<ul><li>Games controllers </li></ul>
New hotness
Touch & Pressure http://www.flickr.com/people/batega
Nintendo DS
Dance Dance Revolution
Wii Fit
http://www.flickr.com/people/glenbowman/ DK Bongos
Accelerometers http://www.flickr.com/people/16110488@N06/
http://www.flickr.com/people/andyterletski/ Wiimote
Wiimote - extended
Guitar Hero
Rock Band
Microphones <ul><li>Online in-game chat </li></ul><ul><li>Speech recognition </li></ul><ul><li>Pitch recognition </li></ul>
Cameras <ul><li>Eye Toy / Xbox Live Vision </li></ul><ul><li>Photo capture </li></ul><ul><li>Video chat </li></ul><ul><li>...
Better gesture recognition
Brainwaves
<ul><li>Electroencephalogram </li></ul><ul><li>Gyroscopes </li></ul>Emotiv EPOC
NeuroSky MindSet Electroencephalogram
OCZ Neural Impulse Actuator Electroencephalogram Electro-myogram Electro-oculogram
So what? <ul><li>Cam/mic ubiquity </li></ul><ul><li>Expectations </li></ul><ul><li>More visual mode </li></ul><ul><li>More...
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Lessons from non-standard games controllers

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Computer input is moving on - and games controllers are showing the way. Slides from an IET Technology Coffee Morning held on 3 June 2009, in the Jennie Lee Building Labs, The Open University, Milton Keynes, UK.

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Lessons from non-standard games controllers

  1. 1. New ways of interacting: Lessons from non-standard games controllers Doug Clow, 3 June 2009
  2. 2. Quick Quiz <ul><li>I’ve never played a computer game in my life </li></ul><ul><li>I’ve had a go at Minesweeper </li></ul><ul><li>I play the odd game now and then </li></ul><ul><li>I have more consoles than people at my house </li></ul><ul><li>I spend more time gaming than sleeping </li></ul>
  3. 3. Hokey Cokey model of HCI
  4. 4. <ul><li>Vision </li></ul><ul><li>Hearing </li></ul><ul><li>Somatic </li></ul><ul><li>Smell & taste </li></ul><ul><li>Buttons & knobs </li></ul><ul><li>Touch sensors </li></ul><ul><li>Cameras </li></ul><ul><li>Microphones </li></ul><ul><li>Accelerometers </li></ul><ul><li>Chemical sensors </li></ul><ul><li>Brainwaves </li></ul>
  5. 5. Old and busted
  6. 6. <ul><li>Keyboards and mice </li></ul>
  7. 7. <ul><li>Games controllers </li></ul>
  8. 8. New hotness
  9. 9. Touch & Pressure http://www.flickr.com/people/batega
  10. 10. Nintendo DS
  11. 11. Dance Dance Revolution
  12. 12. Wii Fit
  13. 13. http://www.flickr.com/people/glenbowman/ DK Bongos
  14. 14. Accelerometers http://www.flickr.com/people/16110488@N06/
  15. 15. http://www.flickr.com/people/andyterletski/ Wiimote
  16. 16. Wiimote - extended
  17. 17. Guitar Hero
  18. 18. Rock Band
  19. 19. Microphones <ul><li>Online in-game chat </li></ul><ul><li>Speech recognition </li></ul><ul><li>Pitch recognition </li></ul>
  20. 20. Cameras <ul><li>Eye Toy / Xbox Live Vision </li></ul><ul><li>Photo capture </li></ul><ul><li>Video chat </li></ul><ul><li>Gesture recognition </li></ul>
  21. 21. Better gesture recognition
  22. 22. Brainwaves
  23. 23. <ul><li>Electroencephalogram </li></ul><ul><li>Gyroscopes </li></ul>Emotiv EPOC
  24. 24. NeuroSky MindSet Electroencephalogram
  25. 25. OCZ Neural Impulse Actuator Electroencephalogram Electro-myogram Electro-oculogram
  26. 26. So what? <ul><li>Cam/mic ubiquity </li></ul><ul><li>Expectations </li></ul><ul><li>More visual mode </li></ul><ul><li>More diversity </li></ul><ul><li>Ambient technology </li></ul><ul><li>Direct brain control … not in Toys R Us yet. </li></ul>

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