Lessons from non-standard games controllers

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Computer input is moving on - and games controllers are showing the way. Slides from an IET Technology Coffee Morning held on 3 June 2009, in the Jennie Lee Building Labs, The Open University, Milton …

Computer input is moving on - and games controllers are showing the way. Slides from an IET Technology Coffee Morning held on 3 June 2009, in the Jennie Lee Building Labs, The Open University, Milton Keynes, UK.

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  • 1. New ways of interacting: Lessons from non-standard games controllers Doug Clow, 3 June 2009
  • 2. Quick Quiz
    • I’ve never played a computer game in my life
    • I’ve had a go at Minesweeper
    • I play the odd game now and then
    • I have more consoles than people at my house
    • I spend more time gaming than sleeping
  • 3. Hokey Cokey model of HCI
  • 4.
    • Vision
    • Hearing
    • Somatic
    • Smell & taste
    • Buttons & knobs
    • Touch sensors
    • Cameras
    • Microphones
    • Accelerometers
    • Chemical sensors
    • Brainwaves
  • 5. Old and busted
  • 6.
    • Keyboards and mice
  • 7.
    • Games controllers
  • 8. New hotness
  • 9. Touch & Pressure http://www.flickr.com/people/batega
  • 10. Nintendo DS
  • 11. Dance Dance Revolution
  • 12. Wii Fit
  • 13. http://www.flickr.com/people/glenbowman/ DK Bongos
  • 14. Accelerometers http://www.flickr.com/people/16110488@N06/
  • 15. http://www.flickr.com/people/andyterletski/ Wiimote
  • 16. Wiimote - extended
  • 17. Guitar Hero
  • 18. Rock Band
  • 19. Microphones
    • Online in-game chat
    • Speech recognition
    • Pitch recognition
  • 20. Cameras
    • Eye Toy / Xbox Live Vision
    • Photo capture
    • Video chat
    • Gesture recognition
  • 21. Better gesture recognition
  • 22. Brainwaves
  • 23.
    • Electroencephalogram
    • Gyroscopes
    Emotiv EPOC
  • 24. NeuroSky MindSet Electroencephalogram
  • 25. OCZ Neural Impulse Actuator Electroencephalogram Electro-myogram Electro-oculogram
  • 26. So what?
    • Cam/mic ubiquity
    • Expectations
    • More visual mode
    • More diversity
    • Ambient technology
    • Direct brain control … not in Toys R Us yet.