The 4 Ws and 1 H <ul><li>W ho We Are </li></ul><ul><li>W here We Are </li></ul><ul><li>H ow We Do </li></ul><ul><li>W hat ...
WHO WE ARE
<ul><li>Founded in 2005 by industry veterans Mr. Lan Haiwen and Mr. Wu Jun </li></ul><ul><li>The most experienced game dev...
Who We Are <ul><li>Our XBLA game will be published by  Microsoft </li></ul><ul><ul><li>The first developer in China achiev...
Who We Are Game Design Project Management Programming Art Design 3D Art Test Mobile IT 15 12 61 41 100 20 40 4
WHERE WE ARE
Where We Are New Shanghai Facility opened  at  October 1, 2007 Our brand new 12,000 square-foot outsourcing center just op...
HOW WE DO
How We Do <ul><li>Game Artwork </li></ul><ul><li>Art design, 2D art production, 3D modeling and animation production on pl...
How We Do <ul><li>Ultizen IP Protection Mechanism </li></ul>Configuration Management  System Source Version Control Docume...
How We Do developers servers project manager firewall <ul><li>Ultizen network / computer security measures </li></ul>No  a...
How We Do <ul><li>Ultizen Configuration Management System </li></ul>Document Disposal  & Shredding System Remote Location ...
WHAT WE CAN PROVIDE
Final model
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Asset examples  -  Characters Poly limits :  12 , 020 Texture limits :  1(2048x2048 diffuse) 1(2048x2048normal) 1(2048x204...
Asset examples  -  Characters Poly  limits:  11,980 Texture limits :  1 (1024x1024 diffuse)  1   (1024x1024 normal) 1   (1...
Asset examples  -  Characters Poly limits :  12 , 091 Texture limits : 1(1024x1024 diffuse) 1(1024x1024normal)  1(1024x102...
Asset examples  -  Characters Poly limits :  9 , 202 Texture limits : 1(1024x1024 diffuse) 1(1024x1024 normal) 1(1024x1024...
Asset examples  -  Characters Poly limits :  3 , 848 Texture limits :  1(1024x512 diffuse) 1(1024x1024normal) 1(1024x512 s...
Asset examples  -  Characters Poly limits : 3 , 848 Texture limits :  1(1024x512 diffuse) 1(1024x1024normal) 1(1024x512 sp...
Asset examples  -  Characters Poly count: 3,500 Final head model
Asset examples  -  Characters Poly count : 1500 Final model
Asset examples  -  Characters Final model Final model Poly count : 3677
Asset examples  -  Characters Poly count: 8,674
Asset examples  -  Characters Poly count: 5,984
Asset examples  -  Characters Poly count: 5,984
Asset examples  -  Characters Poly count: 12,000
Asset examples  -  Characters Concept art
Asset examples  -  Vehicles In game poly limits:  22 , 843 High   model poly limits:  376 , 119 Texture limits :  17(512x5...
Asset examples  -  Vehicles Polygon count:  20,000 Texture limits :  17(512x512 diffuse) 10(512x512 normal) 7(128x128 spec...
Asset examples  -  Vehicles In game poly limits:  10 , 862 High   model poly limits:  895 , 499 Texture limits :  17(512x5...
Asset examples  -  Buildings / environments Polygon count:  35 , 000 Texture limits :  ~2.55M Platform:  PS2 Tokyo  City H...
Asset examples  -  Buildings / environments Poly limits:  320 , 024 Texture limits: 4(4069x256diffuse) 3(2048x256diffuse) ...
Asset examples  -  Buildings / environments Boat house  - Concept art Poly limits:  3687 Texture limits:  10(512x512 diffu...
Winter house – Concept art Full models Poly limits:  14812 Texture limits:  17(512x512 diffuse) 17(512x512 normal) 1(512x5...
Asset examples  -  Props Poly limits:  1,448 Texture limits:  1(1024x1024 diffuse) 1(1024x1024 normal) Platform:  Xbox 360...
Traffic lights – Full model Poly limits: Initial(368)  Damaged(455) Texture limits:  1(512x512 diffuse) 1(512x512 normal) ...
Asset examples   -  Props Fire escape – Full model Poly limits:  716 Texture limits:  1(512x512 diffuse) 1(512x512 normal)...
AK47 Rifle – Full model Poly limits:  997 Texture limits:  1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platfo...
WHY ULTIZEN
Why Ultizen <ul><li>H IGHLY   D ETAILED   S TEP -B Y -S TEP   B ID   </li></ul><ul><li>Man days by specific task </li></ul...
Why Ultizen <ul><li>E XPERIENCED     M ANAGEMENT  T EAM </li></ul><ul><li>Experienced senior executives from top game comp...
Why Ultizen <ul><li>W ORLD  C LASS  T OOLS   A ND  F ACILITIES </li></ul><ul><li>Staff experienced in all gaming/programmi...
Why Ultizen <ul><li>S TRONG  IP P ROTECTION </li></ul><ul><li>Key card access control </li></ul><ul><li>Closed network env...
T HANK  Y OU
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  • Ultizen Presentation

    1. 2. The 4 Ws and 1 H <ul><li>W ho We Are </li></ul><ul><li>W here We Are </li></ul><ul><li>H ow We Do </li></ul><ul><li>W hat We Have Achieved </li></ul><ul><li>W hy Ultizen </li></ul>
    2. 3. WHO WE ARE
    3. 4. <ul><li>Founded in 2005 by industry veterans Mr. Lan Haiwen and Mr. Wu Jun </li></ul><ul><li>The most experienced game developers in China, w ith 250+ staff, Ultizen has become one of driving force s behind game production outsourcing service s in China </li></ul>Who We Are Lan Haiwen Wu Jun
    4. 5. Who We Are <ul><li>Our XBLA game will be published by Microsoft </li></ul><ul><ul><li>The first developer in China achieved this goal! </li></ul></ul><ul><li>Founding member of Shanghai Digital Media Outsourcing Alliance (backed by city government) </li></ul><ul><li>First Chinese member of TIGA </li></ul><ul><li>Partner of Intel Software Development Partnership Plan </li></ul>T HE Q UALITY O F W ORKS M AKE U S F AMOUS
    5. 6. Who We Are Game Design Project Management Programming Art Design 3D Art Test Mobile IT 15 12 61 41 100 20 40 4
    6. 7. WHERE WE ARE
    7. 8. Where We Are New Shanghai Facility opened at October 1, 2007 Our brand new 12,000 square-foot outsourcing center just opened recently. The existing 10,000 square-foot facility next door has been redesigned exclusively for game development. We also have additional facilities in Chengdu , Beijing (mobile game) and business development offices in Los Angeles and London (open soon) Art outsourcing studios Game production studios
    8. 9. HOW WE DO
    9. 10. How We Do <ul><li>Game Artwork </li></ul><ul><li>Art design, 2D art production, 3D modeling and animation production on platforms including PS3, PS2, Xbox 360, Xbox, PSP and PC (Wii and NDS coming soon) </li></ul><ul><li>Game Porting </li></ul><ul><li>From art assets to game porting to full game development </li></ul><ul><li>Online Game </li></ul><ul><li>We can teach old dogs some new tricks--rejuvenate offline game titles by redevelop and successfully launch them as online games </li></ul><ul><li>End to End Development </li></ul><ul><li>We know A to Z of game development, and are a turn-key game developer s </li></ul>It’s never been easier! A one-stop-shop solution!
    10. 11. How We Do <ul><li>Ultizen IP Protection Mechanism </li></ul>Configuration Management System Source Version Control Document Version Control Release Process Control Information Security Control System Key Card Control System
    11. 12. How We Do developers servers project manager firewall <ul><li>Ultizen network / computer security measures </li></ul>No access to USB, CD-ROM
    12. 13. How We Do <ul><li>Ultizen Configuration Management System </li></ul>Document Disposal & Shredding System Remote Location Backup System Document & Source Control System
    13. 14. WHAT WE CAN PROVIDE
    14. 15. Final model
    15. 34. Asset examples - Characters Poly limits : 12 , 020 Texture limits : 1(2048x2048 diffuse) 1(2048x2048normal) 1(2048x2048 specular) Platform: Xbox 360 / PS3 Final model Reference Facial expressions
    16. 35. Asset examples - Characters Poly limits: 11,980 Texture limits : 1 (1024x1024 diffuse) 1 (1024x1024 normal) 1 (1024x1024 specular) Platform: Xbox 360 / PS3 Reference Final model
    17. 36. Asset examples - Characters Poly limits : 12 , 091 Texture limits : 1(1024x1024 diffuse) 1(1024x1024normal) 1(1024x1024 specular) Platform: Xbox 360 / PS3 Final model Reference
    18. 37. Asset examples - Characters Poly limits : 9 , 202 Texture limits : 1(1024x1024 diffuse) 1(1024x1024 normal) 1(1024x1024 specular) Platform: Xbox 360 / PS3 Concept Final model
    19. 38. Asset examples - Characters Poly limits : 3 , 848 Texture limits : 1(1024x512 diffuse) 1(1024x1024normal) 1(1024x512 specular) Platform: PC MMOG Final model Concept
    20. 39. Asset examples - Characters Poly limits : 3 , 848 Texture limits : 1(1024x512 diffuse) 1(1024x1024normal) 1(1024x512 specular) Platform: PC Concep t Final model
    21. 40. Asset examples - Characters Poly count: 3,500 Final head model
    22. 41. Asset examples - Characters Poly count : 1500 Final model
    23. 42. Asset examples - Characters Final model Final model Poly count : 3677
    24. 43. Asset examples - Characters Poly count: 8,674
    25. 44. Asset examples - Characters Poly count: 5,984
    26. 45. Asset examples - Characters Poly count: 5,984
    27. 46. Asset examples - Characters Poly count: 12,000
    28. 47. Asset examples - Characters Concept art
    29. 48. Asset examples - Vehicles In game poly limits: 22 , 843 High model poly limits: 376 , 119 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Final model Audi -reference In game model Interior
    30. 49. Asset examples - Vehicles Polygon count: 20,000 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Ferrari- damage Ferrari - Final model Bentley- damage Bentley - Final model
    31. 50. Asset examples - Vehicles In game poly limits: 10 , 862 High model poly limits: 895 , 499 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Full model Triumph – Reference M odel display In game model
    32. 51. Asset examples - Buildings / environments Polygon count: 35 , 000 Texture limits : ~2.55M Platform: PS2 Tokyo City Highway race track
    33. 52. Asset examples - Buildings / environments Poly limits: 320 , 024 Texture limits: 4(4069x256diffuse) 3(2048x256diffuse) 5(1024x256diffuse) 10(1024x256diffuse) 17(256x256diffuse) 4(64x128diffuse) Platform: PS3 / Xbox 360 Miami City race track
    34. 53. Asset examples - Buildings / environments Boat house - Concept art Poly limits: 3687 Texture limits: 10(512x512 diffuse) 10(512x512 normal) 2(512x512 lightmap) Platform: PC Full model
    35. 54. Winter house – Concept art Full models Poly limits: 14812 Texture limits: 17(512x512 diffuse) 17(512x512 normal) 1(512x512 lightmap) Platform: PC Asset examples - Buildings / environments
    36. 55. Asset examples - Props Poly limits: 1,448 Texture limits: 1(1024x1024 diffuse) 1(1024x1024 normal) Platform: Xbox 360, PS3, PC Full model Reference
    37. 56. Traffic lights – Full model Poly limits: Initial(368) Damaged(455) Texture limits: 1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform: Xbox 360, PS3, PC Asset examples - Props
    38. 57. Asset examples - Props Fire escape – Full model Poly limits: 716 Texture limits: 1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform: Xbox 360, PS3, PC
    39. 58. AK47 Rifle – Full model Poly limits: 997 Texture limits: 1(512x512 diffuse) 1(512x512 normal) 1(512x512 specular) Platform: Xbox 360, PS3, PC Asset examples - Props
    40. 59. WHY ULTIZEN
    41. 60. Why Ultizen <ul><li>H IGHLY D ETAILED S TEP -B Y -S TEP B ID </li></ul><ul><li>Man days by specific task </li></ul><ul><li>Accurate lead time and delivery date </li></ul><ul><li>Set retake rates included in the bid </li></ul><ul><li>No HIDDEN COSTS </li></ul>
    42. 61. Why Ultizen <ul><li>E XPERIENCED M ANAGEMENT T EAM </li></ul><ul><li>Experienced senior executives from top game companies </li></ul><ul><li>Dedicated project teams and producers </li></ul><ul><li>Well founded by Dragonvest Partners </li></ul><ul><li>http://www.dragonvestpartners.com.cn </li></ul>
    43. 62. Why Ultizen <ul><li>W ORLD C LASS T OOLS A ND F ACILITIES </li></ul><ul><li>Staff experienced in all gaming/programming languages </li></ul><ul><li>Stable company and work environment </li></ul><ul><li>Ready and willing to work with client’s specific game engines </li></ul>
    44. 63. Why Ultizen <ul><li>S TRONG IP P ROTECTION </li></ul><ul><li>Key card access control </li></ul><ul><li>Closed network environment </li></ul><ul><ul><li>there is no intercommunication between external and internal networks </li></ul></ul><ul><li>Security locked computers </li></ul><ul><ul><li>no USB, CD-RW access </li></ul></ul><ul><li>Dynamically expandable private work area </li></ul><ul><li>Security surveillance camera s </li></ul>
    45. 64. T HANK Y OU

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