The Gromboolia Project

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    The Gromboolia Project - Presentation Transcript

    1. The Gromboolia Project A MOO-based, hypertextual, literature classroom William Cole, Morehead State University Digital Resources in the Humanities 2002 10 September 2002
    2. Project Goals
      • Create working model of an online teaching tool for literary studies
      • Demonstrate MOO’s status as hypertext system
      • Explore concept of “social hypertext” (Bernstein)
      • Bring together fields of hypertext theory and computer pedagogy
    3. What is MOO?
      • MOO = MUD (multi-user dungeon/domain/ dimension), Object Oriented
      • Roots in networked roleplaying games (Adventure)
      • Evolution from gaming (MUD1) to social (LamdaMOO) to educational/professional uses (MediaMOO)
      • Emergence of graphical/web-based interfaces ( LinguaMOO )
    4. Previous Scholarship: MOOs
      • Anthropological approaches
        • Studies of formation and behavior of virtual communities (Rheingold, Dibble)
      • Psychological approaches
        • Studies of “identity play,” “tiny sex,” etc. in online environments (Turkle, Stone)
      • Pedagogical approaches
        • Focus on practical issues: classroom management, presentation tools, etc. (Haynes and Holmevik)
    5. Previous Scholarship: Hypertext
      • Emphasis on solitary reader
        • Stand-alone systems (Storyspace)
        • Networked systems, where multiple readers are unaware of each other (WWW)
      • “ Interaction” usually only in restricted sense
        • Cognitive (reader “assembles” meaning)
        • Presentational (text tailored to reader types or behaviors)
    6. MOO as Hypertext
      • Spatial metaphor: “rooms” connected by “exits”
      • Hypermedia capability of web-based MOOs
      • Integration of author and reader functions
    7. Added Value of MOO
      • Synchronous interaction on top of or within hypertext structure
      • Unlimited variety of customizable, programmable objects
      • Multiple authoring levels (guest, builder, programmer) requiring different technical competence
      • Collaboration support (object sharing in enCore 3.2)
    8. Gromboolia Project
      • Developing on CowTown MOO (enCore-based) at Ohio State
      • Building MOO suite (rooms, exits, and other objects) for studying and teaching the “nonsense songs” of Edward Lear
      • “ Constructive hypertext” (Joyce) for interacting with and within literary texts
      • Intended as extensible space, to be used by successive groups of students
    9. What it is not…
      • Not a scholarly archive
        • Not attempting to be comprehensive or definitive
      • Not an online course pack
        • Want to get beyond simply presenting texts and related materials
    10. Gromboolia Tour
    11. Web Page object
      • Sub-class of room object that allows formatting with HTML & CSS
      • Use to create “text-rooms” that present a text and serve as forum for discussing it
    12. Exit object
      • One-way link between rooms (can create second return-link easily)
      • Use to explore inter/contextual relationships of literary texts
      • Can create sub-classes to differentiate link types.
    13. Note object
      • Simple, independent nodes: can be left in rooms and other containers
      • Use to add instructor- or student-created notes, comments, & interpretations to text
      • Can also be typed by author, function, etc.
    14. Future Development
      • Add ’bots and other “toys” to make space less static, more playful
      • Build tools for monitoring user exploration/navigation of space
      • Explore user-authoring as means of enriching spaces and expanding project scope
    15. Questions? FOR MORE INFO... Contact me: bill@donutage.org

    + William ColeWilliam Cole, 7 months ago

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