Creative methodologies for understanding a creative industry Institute of Small Business and Entrepreneurship Conference Liverpool, November 2009 Ted Fuller Lorraine Warren Sally-Jane Norman
1. Framework
A METHODOLOGICAL CHALLENGE:
How “entrepreneurship” and innovation are causally connected
How to research ‘emergence’
How to capture multiple observations at multiple levels of analysis over time
Emergence perspective on entrepreneurship and innovation…informed by…
entrepreneurship theory (e.g. effectuation, bricolage, opportunity, entrepreneur, network), complexity (emergence, attractors) and critical realism (e.g. morphogenetics, structures, causal mechanisms)
… interlinked processes of interactions between agents and structure produce emergence
… ontology is as significant as process (by agents) to the production of innovation (changes in structure)
Cf. Ephemeral and stable ‘ emergents’ (Sawyer 2005)
1a Individual (Level A) Intention, agency, personality, cognitive process Interaction (Level B) Discourse patterns, symbolic interaction, collaboration, negotiation Ephemeral Emergents (Level C) Topic, context, interactional frame, participation structure; relative role and status Stable Emergents (Level D) Group sub-cultures, group slang and catchphrases, conversational routines, shared social practices, collective memory) Social Structure (Level E) Written texts (procedures, laws, regulations); material systems and infrastructures (architecture, urban design, communication and transport networks) The Emergence Paradigm (Sawyer 2005, p211), showing the ‘circle of emergence’ (p220), i.e. that area which is subject to social emergence
2. Data: Creative industries within EPSRC CREATOR Project
Empirical research: Tracking co-creation in projects between groups of technologists and artists
Proboscis’ Sensory Threads project (people, their health, the local geographic context …)
Sensory Threads: the ‘Rumbler’ a novel interactive soundscape device
Gesture: a unique combination of skill-sets in the sound/motion capture domain, supported by robust code
IT-Innovation: a potential business model as yet untested
Inter-activity between agents was the way that values associated with creativity or technicality interacted with economic value... (e.g. reputational value)
… possible trajectories were identified and tested out, either as thought experiments, shared metal models, or sometimes as rough working prototypes….
…‘ ephemeral emergents’ were narrowed down to the most promising variant: at this point the transition from ephemeral to stable occurs.
… this is the point at which discussions shift from value creation to value capture. (Warren, Fuller et al, 2009)
5. Conclusion (one of many): value creation and value capture…3 types of model..
“ The first is a model that creates the conditions for creativity and reputation by establishing attractors; typically resources for co-operation.
The second is a model that stabilises the emergent properties of the first; typically the creation of codified knowledge.
The third is one that enables the exchange of monetary value for this codified knowledge, and is more recognisable as a business model by investors
(Fuller, Warren et al, 2009)
Question: Where is ‘entrepreneurship’ in these models?
6. Implications: Understanding the emergence (creation) of value
Analytical
Salient ontological aspects [of] value creating…systems…multiple values… multiple levels.
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