Technology For Learning


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A brief overview of uses for mobile computer labs, LCD projectors, Blackboard, and interactive whiteboards.

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  • Technology For Learning

    1. 1. Dionne N. Curbeam, M.A. Technology for Learning
    2. 2. <ul><li>Digital Immigrants </li></ul>Technology for Learning Digital Natives
    3. 3. Technology Tools <ul><li>Blackboard </li></ul><ul><ul><li>Post lesson plans, vocabulary words, home assignments. </li></ul></ul><ul><ul><li>Communicate with students </li></ul></ul><ul><ul><li>Host activities on the server </li></ul></ul><ul><ul><li>Post student grades </li></ul></ul><ul><li>Liquid Crystal Display (LCD) or Multi-Media Projectors </li></ul><ul><ul><li>Interactive games for review </li></ul></ul><ul><ul><li>Projecting lessons in PowerPoint </li></ul></ul><ul><ul><li>Displaying student work </li></ul></ul><ul><ul><li>Demonstrating a website or website tools </li></ul></ul><ul><li>Laptops </li></ul><ul><ul><li>Tracking student performance/data trends </li></ul></ul><ul><ul><li>Emailing students and parents </li></ul></ul>
    4. 4. Mobile Computer Lab <ul><li>The Mobile Computer Lab is a system with wireless IBM Thinkpad notebook computers. </li></ul><ul><li>It is portable and available for classroom use. </li></ul><ul><li>Teachers will be able to remove laptops and place them on student desks or create various centers. </li></ul>
    5. 5. Mobile Computer Lab – Classroom Uses <ul><li>With guided instruction, students may: </li></ul><ul><li>Participate in an online discussion about a current event; </li></ul><ul><li>Perform research about a class topic; </li></ul><ul><li>Use Microsoft Word to write a poem or short story; </li></ul><ul><li>Participate in an online simulation; </li></ul><ul><li>Complete a webquest; </li></ul><ul><li>Compile thoughts and answers to questions in a blog; </li></ul><ul><li>Create a summary of the lesson in Microsoft PowerPoint; </li></ul><ul><li>Create an e-portfolio of their work; or </li></ul><ul><li>Complete the Internet component of an assignment from the textbook </li></ul>
    6. 6. Mobile Computer Labs: A Vehicle for Differentiated Instruction <ul><li>Small groups may work on designated assignments on the mobile computer lab while the teacher works with a group of students. </li></ul><ul><li>Different activities may be provided on the laptop. </li></ul><ul><li>On select assignments, students can work at their own pace. </li></ul>
    7. 7. Technology-Based Projects <ul><li>With guided instruction, students may: </li></ul><ul><li>Create a digital story; </li></ul><ul><li>Create computer-generated charts and graphs; </li></ul><ul><li>Complete the suggested projects from textbooks and VSC; </li></ul><ul><li>Produce newsletters and books; </li></ul><ul><li>Develop a theme-based calendar; and </li></ul><ul><li>Create a spoken word CD. </li></ul>Given time, students can complete these outside of class.
    8. 8. Interactive White Boards <ul><li>An interactive whiteboard is a presentation device that interfaces with a computer. The computer images are displayed on the board by a digital projector, where they can be seen and manipulated. </li></ul><ul><li>Users can control software both from the computer and from the board. </li></ul><ul><li>Marketed under different brands (i.e., SMARTBoard, ActivBoard, eBeam) </li></ul>
    9. 9. Interactive White Board – Classroom Uses <ul><li>With an interactive whiteboard, a teacher may: </li></ul><ul><li>Use the built in maps to teach continents, oceans, countries, or states and capitals; </li></ul><ul><li>Teach steps to a math problem; </li></ul><ul><li>Take notes directly into a PowerPoint Presentation; </li></ul><ul><li>Provide diagramming activities; </li></ul><ul><li>Critique and edit student work; </li></ul><ul><li>Engage students in drag-and-drop activities; </li></ul><ul><li>Provide sequence activities - have students rearrange information in correct sequence </li></ul><ul><li>Save lessons to present to students who missed class. </li></ul>
    10. 10. Strategies for Implementation and Effective Use of Technology in the Classroom <ul><li>Think about the goals and objective for use. </li></ul><ul><li>Wisely plan your schedule. </li></ul><ul><li>Speak with others that have done similar projects or technology uses; gather their perspective. </li></ul><ul><li>Collaborate with other teachers (learning across the curriculum). </li></ul><ul><li>Be sensitive to time and resources available. </li></ul><ul><li>Continually access the work of students. </li></ul>