Digital Filmmaking In The Curriculum

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    Digital Filmmaking In The Curriculum - Presentation Transcript

    1. Digital Movie-Making Exploring the Use of in the Classroom Dionne N. Curbeam, M.A.
    2. Today’s Topics
      • In today’s workshop, participants will evaluate the benefits and usefulness of digital movie making in language arts classrooms by:
      • Identifying digital moviemaking’s connections to the Voluntary State Curriculum;
      • Exploring strategies to successfully implement a digital moviemaking project at a school; and
      • Witnessing a demonstration of Windows Movie Maker 2.0.
    3. Defining Digital Movie Making
      • Digital cinematography is the process of capturing motion pictures as digital images.
      • Converting artifacts into a digital film process.
      • Digital capture may occur on hard disk, CD, flash memory, or other media which can record digital data.
    4. Steps Digital Movie Making
      • STEP ONE: PRE-PRODUCTION
        • Writing the script
        • Gathering artifacts
        • Developing the individual plan
        • Creating storyboards
      • STEP TWO: PRODUCTION
        • Capturing video and audio footage
    5. Steps Digital Movie Making
      • STEP THREE: POST-PRODUCTION
        • Editing
        • Assembling audio and video on the timeline
        • Adding transitions, effects, and overlays
        • Finalizing the movie in a usable format
      • STEP FOUR: DISTRIBUTION
        • E-mail
        • Blog
        • Social Networking sites (e.g., MySpace, Friendster)
        • CD-ROM
    6. An Effective Project is Dependent Upon:
      • Teacher preparation
      • The student’s skill in computer applications
      • The articulation of objectives and project relevancy to real-world applications
      • The technology
      • Services and resources available to the student
      • Modifications developed for students with IEPs
    7. Teacher Preparation
      • Determine your goals and objectives.
      • Get buy-in from administration and other teachers.
      • Carefully plan your schedule.
      • Look for samples of similar projects.
      • Create a rubric.
      • Provide lessons for the students to understand the genre.
      • Establish target dates (benchmarks) for students.
      • Create a strategy to motivate students to create stellar work.
    8. Student’s Skill in Computer
      • Students have mastered the basics of computer applications.
        • Saving files
        • Navigating through software
        • Minor troubleshooting
        • Etc.
      • Students have a general understanding of movie production software or the ability to grasp the concepts of the software.
    9. The Development & Articulation of Goals & Objectives
      • The VSC should be the foundation for writing the instructional objectives.
      • Goals for students should be high, yet realistic.
      • Continually remind students about the goals and objectives, and encourage them to achieve them.
      • If working across the curriculum, have a team approach to developing the goals and objectives.
    10. The Articulation of Real World Applications
      • Digital cinematography is a popular, lucrative career field.
      • Students increase their skill in digital literacy.
      • This can be critical piece in their student portfolio.
      • Through their projects, student have the opportunity to create knowledge in the specific subject and share their work to countless others.
        • Blackboard
        • United Streaming
        • YouTube
    11. Technology Requirements
      • REQUIRED
      • Microphone
      • Computer
      • Digital Movie Production Software (e.g., Windows Movie-Maker, iMovie, Final Cut)
      • Media Storage (Hard drive and CD or Flash Drive for backup)
      • Access to the Internet
      • OPTIONAL
      • Scanner
      • Webcam/Digital Camcorder and Appropriate Storage Media
      • Digital Camera
      • Tripod
    12. Technology Requirements MINIMUM COMPUTER RECOMMENDATIONS Source: Microsoft 20 GB or more of free disk space 2 GB of free disk space Hard disk 500 MB to 1 gigabyte (GB) 128 megabytes (MB) Memory Any processor made in the last three years 600 MHz or higher processor Processor Recommendation Requirement Component
    13. Resources Available to Students
      • Access to computers with appropriate software and hardware
      • Internet access
      • Libraries
      • Skilled and supportive individuals skilled in
        • technology
        • video production
        • writing and editing
        • music
        • speech
    14. Modifications for Students with IEPs
      • Extended time
      • Shorten the required length of movie
      • Reduce the number of required resources
      • Have the student work with a partner
      • “Film Critics Round Table”
      • Select a less challenging topic
      • Place emphasis on the student’s strengths
      • Different software or uses of the software
    15. Suggestions
      • Use the learning community/team teaching approach (e.g., Language Arts & Computer Technology)
      • Determine which type of movie best correlates with your unit/instructional objective.
        • Spoken Word Movie
        • Documentary
        • Family Life Movie
        • Autobiography
    16. Challenges & Solutions What other challenges may arise?
      • Get signed release forms
      • Ask for permission before using a specific location – get it in writing!
      Special Permissions (locations, people)
      • Educate students about fair use in digital media.
      • Give proper citation and credit to materials
      Copyright issues
      • Provide pre-selected websites on Blackboard course site
      • Use the Maryland Library resources.
      Firewalls prevent access to certain materials and image searches
      • Delete unnecessary files.
      • Have a tech support resource available for troubleshooting.
      Hardware limitations
      • Class time dedicated to completing the project.
      • Hold open labs after school.
      Students do not have computers at home SOLUTION CHALLENGE
    17. Impact on Student Academic Performance
      • Through moviemaking, students:
      • increase skills in critical thinking;
      • are more inclined to analyze information;
      • develop skills in technology;
      • become competent in a particular content area; and
      • become creators of knowledge.
    18. Impact on School Climate
      • Generates a spirit of excitement and positive energy in the school.
      • Younger students become excited about technology.
      • Teachers become curious about the project and how it can be used in their class.
      • Raises awareness about the importance of technology in education.
    19. Evaluation of Project
      • In addition to students receiving the teacher’s grades, the students critiqued one another’s work.
      • Ask students questions about their topic.
      • Keep your ears open to the buzz in your building and from parents.
      • Talk to the students about their experiences with the project.
      • Analyze your success rate of your initial goal and objectives.
    20. Resources
      • Adobe Digital Kids Club ( http://www.adobe.com/education/digkids/ )
      • Intergrating Digital Stories into the Curriculum ( http://its.ksbe.edu/dst/ )
      • University of Houston Digital Storytelling Project ( http://its.ksbe.edu/dst/ )
      • TechLearning (http://www.techlearning.com/digitalmedia/index.php)
    21. Digital Movie-Making Exploring the Use of in the Classroom Questions? Comments? Concerns? PLEASE CONTACT ME! Dionne N. Curbeam, M.A. [email_address]

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