2. cross media storytelling
integrated experiences across multiple media,
including internet, video and film, broadcast and
cable TV, mobile devices, DVD, print and radio.
Wednesday, March 9, 2011
3. cross media storytelling
cross media experience: involves audience
interactivity
an experience that we “read” by watching movies,
reading a novel, playing a game, riding a ride.
multiple delivery channels: stimulating all senses
Wednesday, March 9, 2011
4. PERSONAL SHARED
watching: (moving
pictures) TV, mobile
cinema
phone, laptop
PASSIVE TV
reading: book, mobile,
theatre
kindle, ipad
handheld game
mobile device multiplayer game
laptop theatre
INTERACTIVE
ipad, slate ipad/slate
kindle: interactive fiction
Wednesday, March 9, 2011
5. ENGAGEMENT
new cross media
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6. cross media
communications
requires a pro-active role by the audience to
interact with the experience and get more directly
engaged and involved.
branding a product
call to action for causes
experience the message
Wednesday, March 9, 2011
7. story and play
story: narratology
play: ludology
cross media experiences are a combination of
both. the various media are involved and tied
together with a story that travels across all of
media.
to follow the story the user/reader has to engage
across media and get involved with each.
play through stories, experience through imagery
Wednesday, March 9, 2011
8. cross media storytelling
participatory
cross media experiences engage user/readers to
be more actively involved in the media
experiences and are rewarded with more
awareness and ownership.
As users/readers become a part of the cross
media communications they have more at stake in
what happens and can possibly influence the
results
Wednesday, March 9, 2011
9. cross media storytelling
mixed media: combining several media together in
a collage of one experience
artistic collage: photographs, paint, paper
performance: acting on stage, lighting, film, and
live music
mixed media: diversity of different media
experiences that are related.
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10. cross media storytelling
Connectivity
ability to get online and have a highspeed,
broadband connection that enables media to be
experienced with a fair degree of ease and
success
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11. cross media storytelling
Ubiquity
an experiences we can have whenever we want.
always have media content at our fingertips
allows for cross media experiences to be as much,
or as little, a part of our daily lives as we like.
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12. cross media storytelling
RETRO-ACTIVE PRO-ACTIVE
design and
development take full campaign tie-ins
place with an based on supporting
established story and media experiences
related media
experiences are
interwoven with the
existing media.
Wednesday, March 9, 2011
13. books & print media
role of books and print media in cross media
storytelling
discursive: books are mainly linear and provide a
progression through a story.
good at serving as guides through the rest of the
cross media
canonical and can be used to verify and validate
the story as it moves across the media
Wednesday, March 9, 2011
14. magazines & newspapers
magazines and newspapers
wide exposure through articles, reviews and paid
articles
enable cross media experiences read access into
our lives by being available at grocery stores,
convenience stores etc.
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15. magazines & newspapers
daily, weekly, monthly
availability/ accessibility
allows pacing to be set for the cross media
experience
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16. print advertising
print advertising
raise awareness of the cross media
communication
used to plant clue to draw fans deeper into the
experience
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17. serial
regular schedules of magazines and newspapers
make them ideal for creating serial content that
pulls us back again and again for each installment.
the serial nature of magazines and newspapers
aids in setting the tempo of a cross media
experience as we keep returning to learn more.
Wednesday, March 9, 2011
18. print vs. digital
competition for electronic and digital media
print magazines and newspapers dwindling/dying
new business models
delivery, access, content, archives
a new and evolving space.
Wednesday, March 9, 2011
19. electronic media
television
radio
movies
music
Wednesday, March 9, 2011
20. electronic media:
broadcast
real time
most effective way to reach large audiences
major networks (ABC, CBS, NBC) & cable
networks
Broadcast media: TV & radio: no lag time
broadcast >> cable on demand, more content
Wednesday, March 9, 2011
21. electronic media: movies
tent pole experience: leveraged on one main
feature, extending through different channels.
blockbuster hits can still attract a lot of media
coverage and garner enough attention to draw us
into a world beyond the movie.
Wednesday, March 9, 2011
22. electronic media: music
music can be found in almost every types of
media as well as standing on its own.
important component to the experience of movies,
television and games.
shapes media experience
affective: sets the mood effectively
soundtracks: memorable
replay, portable
Wednesday, March 9, 2011
23. transformation of
television
television: primary experience based on time
segments and pre-packaged audio visual units
(film & video tapes)
limited “live broadcasting” - janet jackson
speaks to issues of authority & control
Wednesday, March 9, 2011
24. transformation of
television
technological: digitalization, interactivity,
slivercasting,
environmental: the changing media landscaping
regulatory: neo-liberal logic of deregulation
economic: new platforms, new players, new
interests
Wednesday, March 9, 2011
25. reframing television
evolution of application technology to media asset
webcams, surveillance cams, oprthoscopes, video
phones
liveliness: twitterTV
teleVISUAL:
online integration: playstation, netflix, PS3,
appleTV
Wednesday, March 9, 2011
26. digital generation
no fear of technology
consume media with all of their senses
they don’t want to just interact: they want to
create
expectation: an experience that will be more than
TV, books or movies
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27. what is more?
more: the way the child ingests, uses and
manipulates the content, making it unique and her
own
how she will overlay the various forms of the same
story, or perhaps different stories with a thread of
similarity that only she gets.
reading-chatting online-playing a game-watching
tv...all at the same time.
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28. synergy
the multiple formats have to work together
seamlessly
develop content for all forms simultaneously
forms are based on a story but significantly
different from each other and deliver a different
user experience.
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29. individualized experience
seek ongoing dialogue
create online community that mimics the places in
the stories, allowing them to play within that space
and imagine who they might want to be, if not
themselves
immerse them in a brand, inviting not only to
participate but to create their own reality.
provides a dynamic experience that makes
products/stories alive and ever changing.
Wednesday, March 9, 2011
30. case study:
While we believe that actions usually speak louder than words, we also value the power
of story telling and the clarity and intimacy that good environmental writing can bring to
our community.
Our environmental feature stories are such testaments, reflections, rants and raves.
Colleagues, activists and friends are here, lending their voices to our stubborn and
ongoing work for wilderness preservation.
Wednesday, March 9, 2011
35. living the story
HTTP://WWW.YOUTUBE.COM/WATCH?V=CWBZ_PXYC0A
Wednesday, March 9, 2011
36. mobile story
Patagonia in your Pocket
Download the new Patagonia iPhone App and get full access to Patagonia clothing and gear right from your iPhone.
Download the Patagonia iPhone App for free
Shop the Patagonia line from your iPhone
• Shop for Patagonia products, including Web Specials and seasonal sale items
• Fill and manage your shopping cart from your phone
• Shop by Category, Sport, search by product name or style number
• See product views in all colors — on-model views also available
• Find complete size & fit information
• Zoom feature for detailed viewing on your iPhone
• Find customer ratings and read product reviews
• View related sport videos
• Quick-fill address fields with information imported from your saved contacts
• Find carbon footprint information on many products
• Share gift ideas and suggestions with friends via email or Facebook
• Follow Patagonia on Twitter
Receive timely notifications
• Receive alerts about sales, new product releases and promotions
Find a Store
• Use your location to find the store nearest you, get directions and view area map
• Get store hours and contact information
Download the Patagonia iPhone App for free
Wednesday, March 9, 2011
38. listen to the story.
Buy a song, save the planet. That's the grand notion behind Patagonia Music, an initiative being launched by a
former world-class rock climber, more than 100 musicians and dozens of environmental organizations.
Wednesday, March 9, 2011
40. the micro script rules
IT’S NOT WHAT PEOPLE HEAR THAT REALLY MATTERS,
IT’S WHAT THEY REPEAT
Wednesday, March 9, 2011
41. rule 1: its what they repeat
TO COMMUNICATE YOUR IDEA IN A DIGITALLY POWERED, HYPER-
CONNECTED WORLD, IT’S NOT WHAT YOU TELL
PEOPLE OR EVEN WHAT THEY HEAR THAT DRIVES COMMUNICATION.
IN THIS WORLD, WHAT’S MOST IMPORTANT IS:
IT’S WHAT PEOPLE WANT TO REPEAT
AFTER THEY’VE HEARD YOU.
Wednesday, March 9, 2011
42. rule 2: every screen is a
word of mouth machine
WITH WOM, EITHER TRUST COMES FIRST OR THERE
WON’T EVEN BE A CONVERSATION, WON’T BE TRIAL,
WON’T BE ANYTHING
Wednesday, March 9, 2011
43. rule 3: what they want to
repeat are micro scripts
IT’S THE QUICKER-PICKER UPPER.
NOTHING GETS BETWEEN ME AND MY CALVINS?
WHAT WOULD JESUS DO?
LOCATION, LOCATION, LOCATION.
WHAT HAPPENS IN VEGAS STAYS IN VEGAS.
Wednesday, March 9, 2011
44. the micro script rules
Q: BUT ISN’T A MICRO-SCRIPT JUST A CATCH PHRASE OR A SOUND
BITE?
A: SURE, BUT IT’S MUCH, MUCH MORE—A VERY SPECIAL KIND OF
SOUND BITE.
IT’S A STORY BITE
Wednesday, March 9, 2011
45. the micro script rules
THE KEY FOR ANY COMMUNICATOR IS THAT,
ONCE YOU HAVE YOUR BIG IDEA, YOU HAVE TO
LEARN TO EXPRESS IT IN MICRO-SCRIPT
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46. the micro script rules
IT EITHER TELLS A WHOLE STORY OR PROVIDES A PIECE OF A STORY
THAT FITS TO ONE ALREADY RUNNING IN THE BRAIN.
IT’S USED TO INFORM, IMPRESS OR INFLUENCE, SO IT MUST CONTAIN
JUST ENOUGH INFORMATION TO PERSUADE ANOTHER PERSON TO
CHANGE A MIND, OR HAVE PERMISSION TO ACT.
FRIENDS DON’T LET FRIENDS DRIVE DRUNK.
IT’S FINGER-LICKIN’ GOOD.
GUNS DON’T KILL PEOPLE, PEOPLE DO
Wednesday, March 9, 2011
47. big rule 4: Build Them on
a Dominant Selling Idea
THE DOMINANT SELLING IDEA IS THE SINGLE MOST UNIQUE,
IMPORTANT AND OWNABLE ADVANTAGE THAT YOU CAN CLAIM
THAT OTHERS CAN’T (OR DON’T). IT’S YOUR SINGLE BEST
DIFFERENTIATING ATTRIBUTE—THE DIFFERENCE THAT MAKES
THE DIFFERENCE. IN MARKETING TEXTBOOK TERMS, IT IS BRAND
POSITIONING BROUGHT TO ITS SHARPEST, MOST SPECIFIC EDGE.
Wednesday, March 9, 2011
48. the micro script rules
SAFEST CAR.
THE DENTISTS’ #1 TOOTHPASTE.
THE WORKING MAN’S FAVORITE BEER.
THE FASTEST HEADACHE PILL.
THE LONGEST-RANGE JUMBO JET
Wednesday, March 9, 2011
49. the micro script rules
FROM NOW ON, THE BEST BRANDS WILL
BE BUILT WITH FEWER, SIMPLER ELEMENTS
FROM THE GROUND UP.
Wednesday, March 9, 2011
50. the micro script rules
IT’S NOT WHAT PEOPLE HEAR THAT REALLY MATTERS,
IT’S WHAT THEY REPEAT
Wednesday, March 9, 2011