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cross media storytelling
                creating the audience experience



Wednesday, March 9, 2011
cross media storytelling


                  integrated experiences across multiple media,
                  including internet, video and film, broadcast and
                  cable TV, mobile devices, DVD, print and radio.




Wednesday, March 9, 2011
cross media storytelling

                  cross media experience: involves audience
                  interactivity

                  an experience that we “read” by watching movies,
                  reading a novel, playing a game, riding a ride.

                  multiple delivery channels: stimulating all senses




Wednesday, March 9, 2011
PERSONAL                SHARED
                              watching: (moving
                              pictures) TV, mobile
                                                          cinema
                                 phone, laptop
                  PASSIVE                                   TV
                            reading: book, mobile,
                                                          theatre
                                  kindle, ipad

                             handheld game
                              mobile device           multiplayer game
                                   laptop                  theatre
             INTERACTIVE
                                 ipad, slate             ipad/slate
                         kindle: interactive fiction




Wednesday, March 9, 2011
ENGAGEMENT
                           new cross media




Wednesday, March 9, 2011
cross media
                 communications
                  requires a pro-active role by the audience to
                  interact with the experience and get more directly
                  engaged and involved.

                       branding a product

                       call to action for causes

                       experience the message



Wednesday, March 9, 2011
story and play
                  story: narratology

                  play: ludology

                  cross media experiences are a combination of
                  both. the various media are involved and tied
                  together with a story that travels across all of
                  media.

                  to follow the story the user/reader has to engage
                  across media and get involved with each.

                  play through stories, experience through imagery
Wednesday, March 9, 2011
cross media storytelling
                  participatory

                  cross media experiences engage user/readers to
                  be more actively involved in the media
                  experiences and are rewarded with more
                  awareness and ownership.

                  As users/readers become a part of the cross
                  media communications they have more at stake in
                  what happens and can possibly influence the
                  results


Wednesday, March 9, 2011
cross media storytelling
                  mixed media: combining several media together in
                  a collage of one experience

                  artistic collage: photographs, paint, paper

                  performance: acting on stage, lighting, film, and
                  live music

                  mixed media: diversity of different media
                  experiences that are related.



Wednesday, March 9, 2011
cross media storytelling

                  Connectivity

                  ability to get online and have a highspeed,
                  broadband connection that enables media to be
                  experienced with a fair degree of ease and
                  success




Wednesday, March 9, 2011
cross media storytelling

                  Ubiquity

                  an experiences we can have whenever we want.

                  always have media content at our fingertips

                  allows for cross media experiences to be as much,
                  or as little, a part of our daily lives as we like.




Wednesday, March 9, 2011
cross media storytelling
                    RETRO-ACTIVE         PRO-ACTIVE

         design and
         development take          full campaign tie-ins
         place with an             based on supporting
         established story and     media experiences
         related media
         experiences are
         interwoven with the
         existing media.



Wednesday, March 9, 2011
books & print media
                  role of books and print media in cross media
                  storytelling

                  discursive: books are mainly linear and provide a
                  progression through a story.

                  good at serving as guides through the rest of the
                  cross media

                  canonical and can be used to verify and validate
                  the story as it moves across the media


Wednesday, March 9, 2011
magazines & newspapers

                  magazines and newspapers

                  wide exposure through articles, reviews and paid
                  articles

                  enable cross media experiences read access into
                  our lives by being available at grocery stores,
                  convenience stores etc.




Wednesday, March 9, 2011
magazines & newspapers


                  daily, weekly, monthly

                  availability/ accessibility

                  allows pacing to be set for the cross media
                  experience




Wednesday, March 9, 2011
print advertising

                  print advertising

                  raise awareness of the cross media
                  communication

                  used to plant clue to draw fans deeper into the
                  experience




Wednesday, March 9, 2011
serial

                  regular schedules of magazines and newspapers
                  make them ideal for creating serial content that
                  pulls us back again and again for each installment.

                  the serial nature of magazines and newspapers
                  aids in setting the tempo of a cross media
                  experience as we keep returning to learn more.




Wednesday, March 9, 2011
print vs. digital

                  competition for electronic and digital media

                  print magazines and newspapers dwindling/dying

                  new business models

                       delivery, access, content, archives

                       a new and evolving space.



Wednesday, March 9, 2011
electronic media

                  television

                  radio

                  movies

                  music




Wednesday, March 9, 2011
electronic media:
                 broadcast
                  real time

                  most effective way to reach large audiences

                  major networks (ABC, CBS, NBC) & cable
                  networks

                  Broadcast media: TV & radio: no lag time

                  broadcast >> cable on demand, more content



Wednesday, March 9, 2011
electronic media: movies

                  tent pole experience: leveraged on one main
                  feature, extending through different channels.

                  blockbuster hits can still attract a lot of media
                  coverage and garner enough attention to draw us
                  into a world beyond the movie.




Wednesday, March 9, 2011
electronic media: music
                  music can be found in almost every types of
                  media as well as standing on its own.

                  important component to the experience of movies,
                  television and games.

                  shapes media experience

                  affective: sets the mood effectively

                  soundtracks: memorable

                  replay, portable
Wednesday, March 9, 2011
transformation of
                 television
                  television: primary experience based on time
                  segments and pre-packaged audio visual units
                  (film & video tapes)

                  limited “live broadcasting” - janet jackson

                  speaks to issues of authority & control




Wednesday, March 9, 2011
transformation of
                 television
                  technological: digitalization, interactivity,
                  slivercasting,

                  environmental: the changing media landscaping

                  regulatory: neo-liberal logic of deregulation

                  economic: new platforms, new players, new
                  interests



Wednesday, March 9, 2011
reframing television
                  evolution of application technology to media asset

                  webcams, surveillance cams, oprthoscopes, video
                  phones

                  liveliness: twitterTV

                  teleVISUAL:

                  online integration: playstation, netflix, PS3,
                  appleTV


Wednesday, March 9, 2011
digital generation

                  no fear of technology

                  consume media with all of their senses

                  they don’t want to just interact: they want to
                  create

                  expectation: an experience that will be more than
                  TV, books or movies



Wednesday, March 9, 2011
what is more?

                  more: the way the child ingests, uses and
                  manipulates the content, making it unique and her
                  own

                  how she will overlay the various forms of the same
                  story, or perhaps different stories with a thread of
                  similarity that only she gets.

                  reading-chatting online-playing a game-watching
                  tv...all at the same time.

Wednesday, March 9, 2011
synergy

                  the multiple formats have to work together
                  seamlessly

                  develop content for all forms simultaneously

                  forms are based on a story but significantly
                  different from each other and deliver a different
                  user experience.




Wednesday, March 9, 2011
individualized experience
                  seek ongoing dialogue

                  create online community that mimics the places in
                  the stories, allowing them to play within that space
                  and imagine who they might want to be, if not
                  themselves

                  immerse them in a brand, inviting not only to
                  participate but to create their own reality.

                  provides a dynamic experience that makes
                  products/stories alive and ever changing.
Wednesday, March 9, 2011
case study:



     While we believe that actions usually speak louder than words, we also value the power
     of story telling and the clarity and intimacy that good environmental writing can bring to
     our community.

     Our environmental feature stories are such testaments, reflections, rants and raves.
     Colleagues, activists and friends are here, lending their voices to our stubborn and
     ongoing work for wilderness preservation.




Wednesday, March 9, 2011
simplicity.




Wednesday, March 9, 2011
telling the story.




Wednesday, March 9, 2011
investing in the story.




Wednesday, March 9, 2011
committing to the story.




Wednesday, March 9, 2011
living the story




                           HTTP://WWW.YOUTUBE.COM/WATCH?V=CWBZ_PXYC0A

Wednesday, March 9, 2011
mobile story
                           Patagonia in your Pocket


                           Download the new Patagonia iPhone App and get full access to Patagonia clothing and gear right from your iPhone.

                           Download the Patagonia iPhone App for free

                           Shop the Patagonia line from your iPhone

                            •   Shop for Patagonia products, including Web Specials and seasonal sale items
                            •   Fill and manage your shopping cart from your phone
                            •   Shop by Category, Sport, search by product name or style number
                            •   See product views in all colors — on-model views also available
                            •   Find complete size & fit information
                            •   Zoom feature for detailed viewing on your iPhone
                            •   Find customer ratings and read product reviews
                            •   View related sport videos
                            •   Quick-fill address fields with information imported from your saved contacts
                            •   Find carbon footprint information on many products
                            •   Share gift ideas and suggestions with friends via email or Facebook
                            •   Follow Patagonia on Twitter
                           Receive timely notifications

                             •   Receive alerts about sales, new product releases and promotions
                           Find a Store

                            •   Use your location to find the store nearest you, get directions and view area map
                            •   Get store hours and contact information
                           Download the Patagonia iPhone App for free




Wednesday, March 9, 2011
sharing the story




Wednesday, March 9, 2011
listen to the story.




                 Buy a song, save the planet. That's the grand notion behind Patagonia Music, an initiative being launched by a
                 former world-class rock climber, more than 100 musicians and dozens of environmental organizations.



Wednesday, March 9, 2011
writing the story




Wednesday, March 9, 2011
the micro script rules

                 IT’S NOT WHAT PEOPLE HEAR THAT REALLY MATTERS,
                           IT’S WHAT THEY REPEAT




Wednesday, March 9, 2011
rule 1: its what they repeat

        TO COMMUNICATE YOUR IDEA IN A DIGITALLY POWERED, HYPER-
        CONNECTED WORLD, IT’S NOT WHAT YOU TELL
        PEOPLE OR EVEN WHAT THEY HEAR THAT DRIVES COMMUNICATION.
        IN THIS WORLD, WHAT’S MOST IMPORTANT IS:

           IT’S WHAT PEOPLE WANT TO REPEAT
                AFTER THEY’VE HEARD YOU.


Wednesday, March 9, 2011
rule 2: every screen is a
                 word of mouth machine

                           WITH WOM, EITHER TRUST COMES FIRST OR THERE
                           WON’T EVEN BE A CONVERSATION, WON’T BE TRIAL,
                                        WON’T BE ANYTHING




Wednesday, March 9, 2011
rule 3: what they want to
                 repeat are micro scripts
                                 IT’S THE QUICKER-PICKER UPPER.

                           NOTHING GETS BETWEEN ME AND MY CALVINS?

                                    WHAT WOULD JESUS DO?

                                 LOCATION, LOCATION, LOCATION.

                            WHAT HAPPENS IN VEGAS STAYS IN VEGAS.




Wednesday, March 9, 2011
the micro script rules
            Q: BUT ISN’T A MICRO-SCRIPT JUST A CATCH PHRASE OR A SOUND
            BITE?

            A: SURE, BUT IT’S MUCH, MUCH MORE—A VERY SPECIAL KIND OF
            SOUND BITE.


                           IT’S A STORY BITE



Wednesday, March 9, 2011
the micro script rules


                            THE KEY FOR ANY COMMUNICATOR IS THAT,
                           ONCE YOU HAVE YOUR BIG IDEA, YOU HAVE TO
                             LEARN TO EXPRESS IT IN MICRO-SCRIPT




Wednesday, March 9, 2011
the micro script rules
     IT EITHER TELLS A WHOLE STORY OR PROVIDES A PIECE OF A STORY
     THAT FITS TO ONE ALREADY RUNNING IN THE BRAIN.

     IT’S USED TO INFORM, IMPRESS OR INFLUENCE, SO IT MUST CONTAIN
     JUST ENOUGH INFORMATION TO PERSUADE ANOTHER PERSON TO
     CHANGE A MIND, OR HAVE PERMISSION TO ACT.


                           FRIENDS DON’T LET FRIENDS DRIVE DRUNK.

                                  IT’S FINGER-LICKIN’ GOOD.

                             GUNS DON’T KILL PEOPLE, PEOPLE DO

Wednesday, March 9, 2011
big rule 4: Build Them on
                 a Dominant Selling Idea

              THE DOMINANT SELLING IDEA IS THE SINGLE MOST UNIQUE,
              IMPORTANT AND OWNABLE ADVANTAGE THAT YOU CAN CLAIM
              THAT OTHERS CAN’T (OR DON’T). IT’S YOUR SINGLE BEST
              DIFFERENTIATING ATTRIBUTE—THE DIFFERENCE THAT MAKES
              THE DIFFERENCE. IN MARKETING TEXTBOOK TERMS, IT IS BRAND
              POSITIONING BROUGHT TO ITS SHARPEST, MOST SPECIFIC EDGE.




Wednesday, March 9, 2011
the micro script rules

                                     SAFEST CAR.

                             THE DENTISTS’ #1 TOOTHPASTE.

                           THE WORKING MAN’S FAVORITE BEER.

                              THE FASTEST HEADACHE PILL.

                            THE LONGEST-RANGE JUMBO JET




Wednesday, March 9, 2011
the micro script rules


                            FROM NOW ON, THE BEST BRANDS WILL
                           BE BUILT WITH FEWER, SIMPLER ELEMENTS
                                    FROM THE GROUND UP.




Wednesday, March 9, 2011
the micro script rules

                    IT’S NOT WHAT PEOPLE HEAR THAT REALLY MATTERS,
                           IT’S WHAT THEY REPEAT




Wednesday, March 9, 2011

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Cross media storytelling

  • 1. cross media storytelling creating the audience experience Wednesday, March 9, 2011
  • 2. cross media storytelling integrated experiences across multiple media, including internet, video and film, broadcast and cable TV, mobile devices, DVD, print and radio. Wednesday, March 9, 2011
  • 3. cross media storytelling cross media experience: involves audience interactivity an experience that we “read” by watching movies, reading a novel, playing a game, riding a ride. multiple delivery channels: stimulating all senses Wednesday, March 9, 2011
  • 4. PERSONAL SHARED watching: (moving pictures) TV, mobile cinema phone, laptop PASSIVE TV reading: book, mobile, theatre kindle, ipad handheld game mobile device multiplayer game laptop theatre INTERACTIVE ipad, slate ipad/slate kindle: interactive fiction Wednesday, March 9, 2011
  • 5. ENGAGEMENT new cross media Wednesday, March 9, 2011
  • 6. cross media communications requires a pro-active role by the audience to interact with the experience and get more directly engaged and involved. branding a product call to action for causes experience the message Wednesday, March 9, 2011
  • 7. story and play story: narratology play: ludology cross media experiences are a combination of both. the various media are involved and tied together with a story that travels across all of media. to follow the story the user/reader has to engage across media and get involved with each. play through stories, experience through imagery Wednesday, March 9, 2011
  • 8. cross media storytelling participatory cross media experiences engage user/readers to be more actively involved in the media experiences and are rewarded with more awareness and ownership. As users/readers become a part of the cross media communications they have more at stake in what happens and can possibly influence the results Wednesday, March 9, 2011
  • 9. cross media storytelling mixed media: combining several media together in a collage of one experience artistic collage: photographs, paint, paper performance: acting on stage, lighting, film, and live music mixed media: diversity of different media experiences that are related. Wednesday, March 9, 2011
  • 10. cross media storytelling Connectivity ability to get online and have a highspeed, broadband connection that enables media to be experienced with a fair degree of ease and success Wednesday, March 9, 2011
  • 11. cross media storytelling Ubiquity an experiences we can have whenever we want. always have media content at our fingertips allows for cross media experiences to be as much, or as little, a part of our daily lives as we like. Wednesday, March 9, 2011
  • 12. cross media storytelling RETRO-ACTIVE PRO-ACTIVE design and development take full campaign tie-ins place with an based on supporting established story and media experiences related media experiences are interwoven with the existing media. Wednesday, March 9, 2011
  • 13. books & print media role of books and print media in cross media storytelling discursive: books are mainly linear and provide a progression through a story. good at serving as guides through the rest of the cross media canonical and can be used to verify and validate the story as it moves across the media Wednesday, March 9, 2011
  • 14. magazines & newspapers magazines and newspapers wide exposure through articles, reviews and paid articles enable cross media experiences read access into our lives by being available at grocery stores, convenience stores etc. Wednesday, March 9, 2011
  • 15. magazines & newspapers daily, weekly, monthly availability/ accessibility allows pacing to be set for the cross media experience Wednesday, March 9, 2011
  • 16. print advertising print advertising raise awareness of the cross media communication used to plant clue to draw fans deeper into the experience Wednesday, March 9, 2011
  • 17. serial regular schedules of magazines and newspapers make them ideal for creating serial content that pulls us back again and again for each installment. the serial nature of magazines and newspapers aids in setting the tempo of a cross media experience as we keep returning to learn more. Wednesday, March 9, 2011
  • 18. print vs. digital competition for electronic and digital media print magazines and newspapers dwindling/dying new business models delivery, access, content, archives a new and evolving space. Wednesday, March 9, 2011
  • 19. electronic media television radio movies music Wednesday, March 9, 2011
  • 20. electronic media: broadcast real time most effective way to reach large audiences major networks (ABC, CBS, NBC) & cable networks Broadcast media: TV & radio: no lag time broadcast >> cable on demand, more content Wednesday, March 9, 2011
  • 21. electronic media: movies tent pole experience: leveraged on one main feature, extending through different channels. blockbuster hits can still attract a lot of media coverage and garner enough attention to draw us into a world beyond the movie. Wednesday, March 9, 2011
  • 22. electronic media: music music can be found in almost every types of media as well as standing on its own. important component to the experience of movies, television and games. shapes media experience affective: sets the mood effectively soundtracks: memorable replay, portable Wednesday, March 9, 2011
  • 23. transformation of television television: primary experience based on time segments and pre-packaged audio visual units (film & video tapes) limited “live broadcasting” - janet jackson speaks to issues of authority & control Wednesday, March 9, 2011
  • 24. transformation of television technological: digitalization, interactivity, slivercasting, environmental: the changing media landscaping regulatory: neo-liberal logic of deregulation economic: new platforms, new players, new interests Wednesday, March 9, 2011
  • 25. reframing television evolution of application technology to media asset webcams, surveillance cams, oprthoscopes, video phones liveliness: twitterTV teleVISUAL: online integration: playstation, netflix, PS3, appleTV Wednesday, March 9, 2011
  • 26. digital generation no fear of technology consume media with all of their senses they don’t want to just interact: they want to create expectation: an experience that will be more than TV, books or movies Wednesday, March 9, 2011
  • 27. what is more? more: the way the child ingests, uses and manipulates the content, making it unique and her own how she will overlay the various forms of the same story, or perhaps different stories with a thread of similarity that only she gets. reading-chatting online-playing a game-watching tv...all at the same time. Wednesday, March 9, 2011
  • 28. synergy the multiple formats have to work together seamlessly develop content for all forms simultaneously forms are based on a story but significantly different from each other and deliver a different user experience. Wednesday, March 9, 2011
  • 29. individualized experience seek ongoing dialogue create online community that mimics the places in the stories, allowing them to play within that space and imagine who they might want to be, if not themselves immerse them in a brand, inviting not only to participate but to create their own reality. provides a dynamic experience that makes products/stories alive and ever changing. Wednesday, March 9, 2011
  • 30. case study: While we believe that actions usually speak louder than words, we also value the power of story telling and the clarity and intimacy that good environmental writing can bring to our community. Our environmental feature stories are such testaments, reflections, rants and raves. Colleagues, activists and friends are here, lending their voices to our stubborn and ongoing work for wilderness preservation. Wednesday, March 9, 2011
  • 33. investing in the story. Wednesday, March 9, 2011
  • 34. committing to the story. Wednesday, March 9, 2011
  • 35. living the story HTTP://WWW.YOUTUBE.COM/WATCH?V=CWBZ_PXYC0A Wednesday, March 9, 2011
  • 36. mobile story Patagonia in your Pocket Download the new Patagonia iPhone App and get full access to Patagonia clothing and gear right from your iPhone. Download the Patagonia iPhone App for free Shop the Patagonia line from your iPhone • Shop for Patagonia products, including Web Specials and seasonal sale items • Fill and manage your shopping cart from your phone • Shop by Category, Sport, search by product name or style number • See product views in all colors — on-model views also available • Find complete size & fit information • Zoom feature for detailed viewing on your iPhone • Find customer ratings and read product reviews • View related sport videos • Quick-fill address fields with information imported from your saved contacts • Find carbon footprint information on many products • Share gift ideas and suggestions with friends via email or Facebook • Follow Patagonia on Twitter Receive timely notifications • Receive alerts about sales, new product releases and promotions Find a Store • Use your location to find the store nearest you, get directions and view area map • Get store hours and contact information Download the Patagonia iPhone App for free Wednesday, March 9, 2011
  • 38. listen to the story. Buy a song, save the planet. That's the grand notion behind Patagonia Music, an initiative being launched by a former world-class rock climber, more than 100 musicians and dozens of environmental organizations. Wednesday, March 9, 2011
  • 40. the micro script rules IT’S NOT WHAT PEOPLE HEAR THAT REALLY MATTERS, IT’S WHAT THEY REPEAT Wednesday, March 9, 2011
  • 41. rule 1: its what they repeat TO COMMUNICATE YOUR IDEA IN A DIGITALLY POWERED, HYPER- CONNECTED WORLD, IT’S NOT WHAT YOU TELL PEOPLE OR EVEN WHAT THEY HEAR THAT DRIVES COMMUNICATION. IN THIS WORLD, WHAT’S MOST IMPORTANT IS: IT’S WHAT PEOPLE WANT TO REPEAT AFTER THEY’VE HEARD YOU. Wednesday, March 9, 2011
  • 42. rule 2: every screen is a word of mouth machine WITH WOM, EITHER TRUST COMES FIRST OR THERE WON’T EVEN BE A CONVERSATION, WON’T BE TRIAL, WON’T BE ANYTHING Wednesday, March 9, 2011
  • 43. rule 3: what they want to repeat are micro scripts IT’S THE QUICKER-PICKER UPPER. NOTHING GETS BETWEEN ME AND MY CALVINS? WHAT WOULD JESUS DO? LOCATION, LOCATION, LOCATION. WHAT HAPPENS IN VEGAS STAYS IN VEGAS. Wednesday, March 9, 2011
  • 44. the micro script rules Q: BUT ISN’T A MICRO-SCRIPT JUST A CATCH PHRASE OR A SOUND BITE? A: SURE, BUT IT’S MUCH, MUCH MORE—A VERY SPECIAL KIND OF SOUND BITE. IT’S A STORY BITE Wednesday, March 9, 2011
  • 45. the micro script rules THE KEY FOR ANY COMMUNICATOR IS THAT, ONCE YOU HAVE YOUR BIG IDEA, YOU HAVE TO LEARN TO EXPRESS IT IN MICRO-SCRIPT Wednesday, March 9, 2011
  • 46. the micro script rules IT EITHER TELLS A WHOLE STORY OR PROVIDES A PIECE OF A STORY THAT FITS TO ONE ALREADY RUNNING IN THE BRAIN. IT’S USED TO INFORM, IMPRESS OR INFLUENCE, SO IT MUST CONTAIN JUST ENOUGH INFORMATION TO PERSUADE ANOTHER PERSON TO CHANGE A MIND, OR HAVE PERMISSION TO ACT. FRIENDS DON’T LET FRIENDS DRIVE DRUNK. IT’S FINGER-LICKIN’ GOOD. GUNS DON’T KILL PEOPLE, PEOPLE DO Wednesday, March 9, 2011
  • 47. big rule 4: Build Them on a Dominant Selling Idea THE DOMINANT SELLING IDEA IS THE SINGLE MOST UNIQUE, IMPORTANT AND OWNABLE ADVANTAGE THAT YOU CAN CLAIM THAT OTHERS CAN’T (OR DON’T). IT’S YOUR SINGLE BEST DIFFERENTIATING ATTRIBUTE—THE DIFFERENCE THAT MAKES THE DIFFERENCE. IN MARKETING TEXTBOOK TERMS, IT IS BRAND POSITIONING BROUGHT TO ITS SHARPEST, MOST SPECIFIC EDGE. Wednesday, March 9, 2011
  • 48. the micro script rules SAFEST CAR. THE DENTISTS’ #1 TOOTHPASTE. THE WORKING MAN’S FAVORITE BEER. THE FASTEST HEADACHE PILL. THE LONGEST-RANGE JUMBO JET Wednesday, March 9, 2011
  • 49. the micro script rules FROM NOW ON, THE BEST BRANDS WILL BE BUILT WITH FEWER, SIMPLER ELEMENTS FROM THE GROUND UP. Wednesday, March 9, 2011
  • 50. the micro script rules IT’S NOT WHAT PEOPLE HEAR THAT REALLY MATTERS, IT’S WHAT THEY REPEAT Wednesday, March 9, 2011