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LAFS SVGI Session 2 - Assignments

LAFS SVGI Session 2 - Assignments



Assignments for Session 2 of The Los Angeles Film School's Survey of the Video Game Industry course.

Assignments for Session 2 of The Los Angeles Film School's Survey of the Video Game Industry course.



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    LAFS SVGI Session 2 - Assignments LAFS SVGI Session 2 - Assignments Presentation Transcript

    • Session 2 David Mullich Survey of the Video Game Industry The Los Angeles Film School
    • Lab 2: The Cards  Divide yourself into teams of 3-4.  Choose one of the following problems to solve:  Encourage people to join a health club  Motivate students to learn about 9/11  Get people to log in to a movie ticket purchasing website  Keep guards alert during long shifts guarding an office building  Remind workings in a fireworks factory to follow safety procedures  A problem of your own choosing (requires Instructor’s approval).  Chose 1-2 of the following “player” types.  Philanthropist (Purpose)  Free Spirit (Autonomy)  Achiever (Mastery)  Socializer (Relatedness)  Player (Reward)  Disruptor (Change)  Select the mechanics cards from your User Type and one from General  If you have any rewards-based cards, choose a Reward Schedule card  Combine your cards in different ways to come up with an interesting solution to your problem.
    • Lab 2: The Player Journey  Start by writing down what the actual goal of your design is and putting them on the “Goal and Beyond” box.  For example, are you looking for people to write reviews of products on your site? Are you designing to help new employees settle in to the work place?  Now, write down what you feel the first steps of the journey will be and put it on the first box “Getting Started”.  This could be a tutorial, simple actions you want people to start with, the employee induction etc.  Finally, think about what the user will be doing between these two phases of the journey and put them in the middle box “Doing More”  In the example below, the middle stage between rating reviews and writing reviews is commenting on them.
    • Lab 2: The Player Journey (Example)
    • Lab 2: Activity Loops  Start by writing down the action or activity you are wanting people to do , on a Post-It Note and stick it to “Action / Activity”.  Here we will look at a user rating reviews.  Now, have a look through the deck and think about what how you feel the system should respond.  In our example, as people begin by rating reviews, they are shown some form of progress.  Once the system has responded and the user has had feedback or some sort of reward, how will their experience be modified to encourage them to continue. Pick a card that you feel fits this and put it on the “Modifier” box.  Here, as the user adds reviews they are given progress feedback. At certain stages, they will go up a level on the system ranking.  Finally, add a Post-It note to the “Next Activity” box that explains how the user will move towards the next phase of their journey.  In this case, when they reach a certain level, commenting will be unlocked for them.
    • Lab 2: Activity Loops (Example)
    • Lab 2: Presentation  Present your findings to class. Be sure to present:  The problem you are trying to solve.  A description of the Player’s Journey  A description of your three Activity Loops.
    • Homework 2 1. You will be assigned 1 game from the 1UP Essential 100 http://www.1up.com/features/cover-essential-100-part-one 2. Write a 500-word blog entry about your game, and include the following information:  The game’s title  The year it was published  What was special about the game  The game’s Play Value in terms of The 5 Domains of Play: ○ Novelty ○ Challenge ○ Stimulation ○ Harmony ○ Threat