Session 1
David Mullich
Survey of the Videogame Industry
The Los Angeles Film School
Who Are You?
1. What is your name?
2. Where are you from?
3. What is your favorite movie?
4. What is your favorite game?
5...
Who Am I?
 My name: David Mullich
 dmullich@lafilm.edu
 @David_Mullich
 From: Los Angeles
 Favorite Movie: 2001 A Spa...
Geek
Wannabe
Cal State Northridge
Computer Science
What Does A Programmer Do?
Computer Confusion
Interactive Fiction
Rainbow Computing
EduWare
EduWare
EduWare
EduWare
Designer
Programmer Programmer Programmer
What Does A Game Designer Do?
What Did I Learn?
You may love to play
games, but a game
developer loves
making games. And
that means you need
skillz.
Bought Out And Crushed Down
Electric Transit
Distribution
Publisher
Distributor
Retailer
Over Production
What Did I Learn?
Game development is a calling, because
success does not come easily. Most
games don’t break even.
Disney Licensor
(Creates intellectual properties)
Licensee
(Uses others intellectual properties)
Publisher Publishing Company
(Markets/Sells Games)
Development Studio
(Creates Games)
Pitches and Greenlight
What Did I Learn?
Anyone can have a good game idea. You
need to also be able to persuade, plan, and
prove you can deliver.
Cyberdreams
Cyberdreams
Voice Over
Music
Artist
Designer
Developer
Licensor
Producer
What Did I Learn?
The game industry is full of people even
more talented than you, but that's one of
the benefits.
3DO
What Do Game Artists Do?
3DO Director
Lead
Designer
Lead
Programmer
Lead
Artist
Lead
Audio
Assistant Designer
Writer
Level Designers
Engine
Gamepla...
What Do Audio Engineers Do?
What Did I Learn?
Game development is a team sport for
geeks. You need to be able to
communicate and work well in a team.
Activision
Activision
Operations
Quality
Assurance
Marketing
Finance
Legal
Developer
Producer
What Does A Game Producer Do?
What Did I Learn?
Game development is a business. A
big business. Bigger than the movie
business.
Abandon Mobile
What Did I Learn?
Games can now be played anywhere, any
time.
Spin Master
What Did I Learn?
Gamers are no longer just teenage boys.
People of all ages and types now play
games.
Jet Morgan
What Did I Learn?
You can learn just as much working on
an advertgame for cats as working on
the latest gazillion $$$ mega...
Boy Scouts
Game development is no longer just for
geeks. Everyone now wants to get in on
the action.
What Did I Learn?
Gamer
Professional Gamer
Team Newbee – China
Total earnings: $1,005,661 each
Valve’s International Dota 2 Competition
Lee Jae Do...
Gaming Professional
John Romero
Co-Creator DOOM
Id Software
T.Q. Jefferson
Vice President, Game Production
Marvel Studios
...
You may love to play games, but that
doesn’t make you a developer.
I love to eat dinner, but that doesn’t make me
a chef.
Do You Have Skillz?
 Gamers are good at digital interfaces
 Gaming professionals are good at both
digital and human inte...
How to Succeed in LAFS
 Be your own Career Entrepreneur
 3 Keys:
 Devotion
 Persistence
 Re-invention
This is a College Class
Studying game development at college is still
college study.
 Take Notes
 Study
 Read
Take Notes
Having one of these is
a minimum
requirement.
At all times.
Study
 Review the
Lecture Notes
 Think
 Understand
 Reflect and
Connect
This means communication.
With grammar‐Nazis.
“...the different ways they done it like in the
game play and the scenes ad ...
All Business is Communication
 Publisher to Customer
 Developer to Publisher
 Boss to Team
 Team to Boss
 Team Member...
Good Communication
 Precise
 Clear
 Brief
Written Communication
Informal Communication
Its cool to werk in gamez.u get too do anything u
want & stuff
Formal Communi...
Written Communication
 Capitalize the beginning of sentences,
names, game titles, and the word “I”
 Use proper spelling ...
Attention to detial
It matters.
Assignments
If you can’t be bothered to:
 be creative
 strive for originality even within established
norms or constrain...
Assignments
Word counts are there for a reason.
Use them wisely and avoid:
 Padding
 Going off topic
 Repeating yoursel...
Assignments
“On Time” means 5 minutes early.
Unless the stakes are really high, in which case it
means 24 hours early. Or ...
First Rule of Success: Show Up
 DON’T BE TARDY
 But if you know you will be late, EMAIL ME!
 DON’T BE ABSENT
 But if y...
Tests
 Study for your tests! Refer to the slides.
 If you see on a slide, it will probably be on
the test.
 If you don’...
“All I want to do is just pass this
class”
Classes are not kidney
stones.
If you think about them
in these terms, maybe
yo...
<<<Expand your horizons>>>
Just because it doesn’t have the word GAMES in it,
doesn’t mean it’s not going to inspire, info...
Impressions
Your colleagues and faculty will most likely be
your doorway into the industry.
How do you want them to think ...
The Golden Rule
Ten Current-Gen Innovations That
Changed The Way We Play Games
1. Motion control makes gamers out of
everyone
Ten Current-Gen Innovations That
Changed The Way We Play Games
2. The rise of digital distribution brings
convenient ways ...
Ten Current-Gen Innovations That
Changed The Way We Play Games
3. Independent developers are feeling the
love
Ten Current-Gen Innovations That
Changed The Way We Play Games
4. Online multiplayer is now a requirement
Ten Current-Gen Innovations That
Changed The Way We Play Games
5. Crowdfunding gives developers a way to
bypass publisher ...
Ten Current-Gen Innovations That
Changed The Way We Play Games
6. Mobile gives handhelds some serious
competition
Ten Current-Gen Innovations That
Changed The Way We Play Games
7. The rise of free-to-play makes some
developers rethink s...
Ten Current-Gen Innovations That
Changed The Way We Play Games
8. Consoles became all-in-one media centers
Ten Current-Gen Innovations That
Changed The Way We Play Games
9. DLC and firmware updates add hours to
our games and fixe...
Ten Current-Gen Innovations That
Changed The Way We Play Games
10. Developers now interact with their fans
Technology-Led Transformation for
2015
 Games As Service
 Mobile Gaming
 Big Data
 Security
 Streaming
 Social Conne...
StjohnColon.com
Top Ten Video Game Facts
10
Parents are present when games are
purchased or rented 91 percent of the
time.
StjohnColon.com
9
Eighty-eight percent of all games sold in
2010 were rated "E" for Everyone, "T"
for Teen, or "E10+" for ...
StjohnColon.com
Top Ten Video Game Facts
8
Forty-four percent of gamers play
games on their smartphone, and
33 percent pla...
StjohnColon.com
7
In 2011, 29 percent of Americans over the
age of 50 play video games, an
increase from nine percent in 1...
StjohnColon.com
6
Forty-eight percent of all game players
are women. In fact, women over the
age of 18 represent a signifi...
StjohnColon.com
5
The average age of the most frequent
game purchaser is 35 years old.
Top Ten Video Game Facts
StjohnColon.com
4
The average game player is 31 years old
and has been playing games for 14
years.
Top Ten Video Game Facts
StjohnColon.com
3
Purchases of digital content accounted for
53 percent of game sales in 2013.
Top Ten Video Game Facts
StjohnColon.com
2
Consumers spent $21.53 billion on video
games, hardware and accessories in
2013.
Top Ten Video Game Facts
StjohnColon.com
1
Fifty-nine percent of Americans play video
games.
Top Ten Video Game Facts
StjohnColon.com
Global Games Market 2012-2016
Source: The NPD Group
Source: Newzoo, 2013 Global Games Market Report
StjohnColon.com
Jobs, Jobs, Jobs
 As of 2010, there were about 118,386 direct and
indirect U.S. workers in the game indus...
StjohnColon.com
Money, Money, Money
 Average Salary (3 years or less experience):
 Programmers: $71,855
 Producers: $59...
So You Want to Work in the Video Game Industry (7:41)
Take-Away
“I’m really good at ideas. That’s what I want to do in
the team; be the guy who has the ideas.”
Join the queue. ...
10 Misconceptions About Working In The
Videogame Industry
1. We don’t just play games all day long.
2. We aren’t all progr...
10 Misconceptions About Working In The
Videogame Industry
6. Videogame music is still real music.
7. We aren’t gaming sava...
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
IGDA 2014 Developer Satisfaction
Survey
© 2014, International Game Developers Association
Remember, Video Game
Development is a Calling
What Is A Video Game?
This is a Video Game (1:36)
LAFS SVI Session 1 - Introduction
LAFS SVI Session 1 - Introduction
LAFS SVI Session 1 - Introduction
LAFS SVI Session 1 - Introduction
LAFS SVI Session 1 - Introduction
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LAFS SVI Session 1 - Introduction

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Lecture for Session 1 of The Los Angeles Film School's Survey of the Videogame Industry course.

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  • JohnathanWendel (born February 26, 1981), also known by the pseudonymFatal1ty (pronounced Fatality), is a professional electronic sports player, philanthropist, and entrepreneur. Jonathan is considered the world&apos;s first prominent and accomplished professional gamer.[1] He is also considered one of the best professional gamers in the world.Wendel started a business, Fatal1ty, Inc., selling his brand of gaming mouse pads, &quot;FATpads&quot;. He later expanded this into other gaming equipment through a business partnership with Universal abit, Creative Labs and XFX to create motherboards, coolers, sound cards, video cards, computer mice, computer cases, headphones, power supplies, and even clothes bearing his moniker.[7]Wendel was the spokesman of the now defunct Championship Gaming Series and has temporarily put aside actively competing.[8]
  • Alfonso John Romero (born October 28, 1967,[1] in Colorado Springs, Colorado, U.S.) is a director, designer, programmer, and developer in thevideo game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D,Dangerous Dave, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software&apos;s lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term &quot;deathmatch&quot;.[2]Hironobu Sakaguchi (坂口 博信 Sakaguchi Hironobu?) (born November 25, 1962) is a Japanese game designer, game director, game producer, and former film director. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide. He left Square Enix and founded a studio called Mistwalker in 2004.Michael &quot;Mike&quot; Morhaime (born 1967) is the president and a co-founder of Blizzard Entertainment (originally founded in 1991 as Silicon &amp; Synapse), a video game developer located in Irvine, California, currently owned by Activision Blizzard.
  • 3 keys of being a successful entrepreneur:Devotion: Devotion is a word usually reserved for spirituality or an athlete’s dedication.  You need to be disciplined about what you do, devoted to the cause of making your career succeed.Persistence: Being persistent is a habit that will allow you to be one of the rare people not to rely on luck, but to create their own luck. Luck is opportunity X preparation.Reinvention: Re-invention results in new habits. Habits are learned behaviors that become the way you do things. Maintaining GOOD habits forces you to constantly try to adapt, change, watch for opportunity, watch your competition, and maybe most of all, watch yourself getting settled into doing things the same way just because you are comfortable doing that. Get used to getting OUTSIDE of your zone of comfort.
  • Think: Thinking allows beings to make sense of or model the world in different ways, and to represent or interpret it in ways that are significant to them, or which accord with their needs, attachments, objectives, plans, commitments, ends and desires.Understand: Understanding implies abilities and dispositions with respect to an object of knowledge sufficient to support intelligent behavior.Reflect and Connect: Arguably, the most important aspects of education is to provide students with knowledge that they can transfer in meaningful ways to other aspects of their present or future lives. For example, we do not teach history simply so students can pass a quiz, but so that they can reason better about the world around them.
  • He who has the gold makes the rules!
  • LAFS SVI Session 1 - Introduction

    1. 1. Session 1 David Mullich Survey of the Videogame Industry The Los Angeles Film School
    2. 2. Who Are You? 1. What is your name? 2. Where are you from? 3. What is your favorite movie? 4. What is your favorite game? 5. What is your career goal?
    3. 3. Who Am I?  My name: David Mullich  dmullich@lafilm.edu  @David_Mullich  From: Los Angeles  Favorite Movie: 2001 A Space Odyssey  Favorite Game: Civilization  Career Goal: Prepare you for a career in the game industry
    4. 4. Geek
    5. 5. Wannabe
    6. 6. Cal State Northridge
    7. 7. Computer Science
    8. 8. What Does A Programmer Do?
    9. 9. Computer Confusion
    10. 10. Interactive Fiction
    11. 11. Rainbow Computing
    12. 12. EduWare
    13. 13. EduWare
    14. 14. EduWare
    15. 15. EduWare Designer Programmer Programmer Programmer
    16. 16. What Does A Game Designer Do?
    17. 17. What Did I Learn? You may love to play games, but a game developer loves making games. And that means you need skillz.
    18. 18. Bought Out And Crushed Down
    19. 19. Electric Transit
    20. 20. Distribution Publisher Distributor Retailer
    21. 21. Over Production
    22. 22. What Did I Learn? Game development is a calling, because success does not come easily. Most games don’t break even.
    23. 23. Disney Licensor (Creates intellectual properties) Licensee (Uses others intellectual properties)
    24. 24. Publisher Publishing Company (Markets/Sells Games) Development Studio (Creates Games)
    25. 25. Pitches and Greenlight
    26. 26. What Did I Learn? Anyone can have a good game idea. You need to also be able to persuade, plan, and prove you can deliver.
    27. 27. Cyberdreams
    28. 28. Cyberdreams Voice Over Music Artist Designer Developer Licensor Producer
    29. 29. What Did I Learn? The game industry is full of people even more talented than you, but that's one of the benefits.
    30. 30. 3DO
    31. 31. What Do Game Artists Do?
    32. 32. 3DO Director Lead Designer Lead Programmer Lead Artist Lead Audio Assistant Designer Writer Level Designers Engine Gameplay Artificial Intelligence User Interface Audio Multiplayer Tools Concept Textures Characters Environments Special Effects User Interface Cinematics Sound Effects Music Voice-Over
    33. 33. What Do Audio Engineers Do?
    34. 34. What Did I Learn? Game development is a team sport for geeks. You need to be able to communicate and work well in a team.
    35. 35. Activision
    36. 36. Activision Operations Quality Assurance Marketing Finance Legal Developer Producer
    37. 37. What Does A Game Producer Do?
    38. 38. What Did I Learn? Game development is a business. A big business. Bigger than the movie business.
    39. 39. Abandon Mobile
    40. 40. What Did I Learn? Games can now be played anywhere, any time.
    41. 41. Spin Master
    42. 42. What Did I Learn? Gamers are no longer just teenage boys. People of all ages and types now play games.
    43. 43. Jet Morgan
    44. 44. What Did I Learn? You can learn just as much working on an advertgame for cats as working on the latest gazillion $$$ mega title.
    45. 45. Boy Scouts
    46. 46. Game development is no longer just for geeks. Everyone now wants to get in on the action. What Did I Learn?
    47. 47. Gamer
    48. 48. Professional Gamer Team Newbee – China Total earnings: $1,005,661 each Valve’s International Dota 2 Competition Lee Jae Dong South Korea $519,086: Starcraft Danil Ishutin Ukraine $452,841: Dota Johnathan Wendel United States $454,919: FPS games Jang Min Chu South Korea $453,926: Starcraft
    49. 49. Gaming Professional John Romero Co-Creator DOOM Id Software T.Q. Jefferson Vice President, Game Production Marvel Studios Kathy Vrabeck President Activision
    50. 50. You may love to play games, but that doesn’t make you a developer. I love to eat dinner, but that doesn’t make me a chef.
    51. 51. Do You Have Skillz?  Gamers are good at digital interfaces  Gaming professionals are good at both digital and human interfaces
    52. 52. How to Succeed in LAFS  Be your own Career Entrepreneur  3 Keys:  Devotion  Persistence  Re-invention
    53. 53. This is a College Class Studying game development at college is still college study.  Take Notes  Study  Read
    54. 54. Take Notes Having one of these is a minimum requirement. At all times.
    55. 55. Study  Review the Lecture Notes  Think  Understand  Reflect and Connect
    56. 56. This means communication. With grammar‐Nazis. “...the different ways they done it like in the game play and the scenes ad the props” ...is not communicating and will incur their wrath. Game development is a team sport for Geeks.
    57. 57. All Business is Communication  Publisher to Customer  Developer to Publisher  Boss to Team  Team to Boss  Team Member to Team Member
    58. 58. Good Communication  Precise  Clear  Brief
    59. 59. Written Communication Informal Communication Its cool to werk in gamez.u get too do anything u want & stuff Formal Communication It’s cool to work in games. You get to do anything you want and stuff.
    60. 60. Written Communication  Capitalize the beginning of sentences, names, game titles, and the word “I”  Use proper spelling and punctuation  Put a space between punctuation mark ending a sentence and the start of the next sentence  Don’t use “u” for “you”, or “&” for “and”  Don’t confuse “its” and “it’s”
    61. 61. Attention to detial It matters.
    62. 62. Assignments If you can’t be bothered to:  be creative  strive for originality even within established norms or constraints  look beyond your initial idea  actually enjoy and actively want to do the above Then get used to the phrase “Would you like fries with that?”
    63. 63. Assignments Word counts are there for a reason. Use them wisely and avoid:  Padding  Going off topic  Repeating yourself  Padding by stating the obvious in a way that takes quite a lot of words but really isn’t saying anything new  Repeating yourself but in a different way  Padding, wadding, lining, extemporising, extraneous content or going on any other kind of Synonym Safari TM
    64. 64. Assignments “On Time” means 5 minutes early. Unless the stakes are really high, in which case it means 24 hours early. Or a week early. Pssst....Sometimes developers make false internal deadlines to avoid calamity such as missed milestone payments. Maybe you could do the same if graduation is at stake?
    65. 65. First Rule of Success: Show Up  DON’T BE TARDY  But if you know you will be late, EMAIL ME!  DON’T BE ABSENT  But if you know you will be gone, EMAIL ME!
    66. 66. Tests  Study for your tests! Refer to the slides.  If you see on a slide, it will probably be on the test.  If you don’t know the answer to a test question, guess!  There are no points deducted for wrong answers on multiple-choice questions  I will award some points for clever or knowledgeable answers on short-answer questions, even if they weren’t the answer I was looking for.
    67. 67. “All I want to do is just pass this class” Classes are not kidney stones. If you think about them in these terms, maybe you’re on the wrong career path?
    68. 68. <<<Expand your horizons>>> Just because it doesn’t have the word GAMES in it, doesn’t mean it’s not going to inspire, inform or be useful to you every day for the rest of your creative life. This is especially true of non‐electronic information such as:  Books  Museums  Art  History
    69. 69. Impressions Your colleagues and faculty will most likely be your doorway into the industry. How do you want them to think of you? Leave a professional and lasting impression. They’re your first referees, either on paper or via word of mouth.
    70. 70. The Golden Rule
    71. 71. Ten Current-Gen Innovations That Changed The Way We Play Games 1. Motion control makes gamers out of everyone
    72. 72. Ten Current-Gen Innovations That Changed The Way We Play Games 2. The rise of digital distribution brings convenient ways to buy games
    73. 73. Ten Current-Gen Innovations That Changed The Way We Play Games 3. Independent developers are feeling the love
    74. 74. Ten Current-Gen Innovations That Changed The Way We Play Games 4. Online multiplayer is now a requirement
    75. 75. Ten Current-Gen Innovations That Changed The Way We Play Games 5. Crowdfunding gives developers a way to bypass publisher control
    76. 76. Ten Current-Gen Innovations That Changed The Way We Play Games 6. Mobile gives handhelds some serious competition
    77. 77. Ten Current-Gen Innovations That Changed The Way We Play Games 7. The rise of free-to-play makes some developers rethink sales models
    78. 78. Ten Current-Gen Innovations That Changed The Way We Play Games 8. Consoles became all-in-one media centers
    79. 79. Ten Current-Gen Innovations That Changed The Way We Play Games 9. DLC and firmware updates add hours to our games and fixes for their bugs
    80. 80. Ten Current-Gen Innovations That Changed The Way We Play Games 10. Developers now interact with their fans
    81. 81. Technology-Led Transformation for 2015  Games As Service  Mobile Gaming  Big Data  Security  Streaming  Social Connectivity  Unified Game Engines EA CTO Ken Moss, Gamespot
    82. 82. StjohnColon.com Top Ten Video Game Facts 10 Parents are present when games are purchased or rented 91 percent of the time.
    83. 83. StjohnColon.com 9 Eighty-eight percent of all games sold in 2010 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+. www.esrb.org. Top Ten Video Game Facts
    84. 84. StjohnColon.com Top Ten Video Game Facts 8 Forty-four percent of gamers play games on their smartphone, and 33 percent play games on their wireless device.
    85. 85. StjohnColon.com 7 In 2011, 29 percent of Americans over the age of 50 play video games, an increase from nine percent in 1999. Top Ten Video Game Facts
    86. 86. StjohnColon.com 6 Forty-eight percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (36 percent) than boys age 18 or younger (17 percent). Top Ten Video Game Facts
    87. 87. StjohnColon.com 5 The average age of the most frequent game purchaser is 35 years old. Top Ten Video Game Facts
    88. 88. StjohnColon.com 4 The average game player is 31 years old and has been playing games for 14 years. Top Ten Video Game Facts
    89. 89. StjohnColon.com 3 Purchases of digital content accounted for 53 percent of game sales in 2013. Top Ten Video Game Facts
    90. 90. StjohnColon.com 2 Consumers spent $21.53 billion on video games, hardware and accessories in 2013. Top Ten Video Game Facts
    91. 91. StjohnColon.com 1 Fifty-nine percent of Americans play video games. Top Ten Video Game Facts
    92. 92. StjohnColon.com Global Games Market 2012-2016 Source: The NPD Group Source: Newzoo, 2013 Global Games Market Report
    93. 93. StjohnColon.com Jobs, Jobs, Jobs  As of 2010, there were about 118,386 direct and indirect U.S. workers in the game industry.  The top 5 states employing workers in the game industry: 1. California (accounts for 41% of US game industry workers) 2. Texas 3. Washington 4. New York 5. Massachusetts
    94. 94. StjohnColon.com Money, Money, Money  Average Salary (3 years or less experience):  Programmers: $71,855  Producers: $59,079  Game Designers: $53,000  Artists and Animators: $50,000  Quality Assurance: $38,833  Rising costs of development:  In 1990 it cost about $40,000 per game.  In 2004 it cost about $10,000,000 per game.  Grand Theft Auto V, released in 2013, cost about $266,000,000 to develop.
    95. 95. So You Want to Work in the Video Game Industry (7:41)
    96. 96. Take-Away “I’m really good at ideas. That’s what I want to do in the team; be the guy who has the ideas.” Join the queue. At the back. Behind the guy who can draw; the girl who can code; and the ones who can write, plan, create, evaluate, debug, submit and deliver. They’ve got ideas, too.
    97. 97. 10 Misconceptions About Working In The Videogame Industry 1. We don’t just play games all day long. 2. We aren’t all programmers. 3. “My neighbor’s kid plays a lot of videogames. Can he get a job like yours?” 4. The Tech Support misconception. 5. It’s not just having ideas.
    98. 98. 10 Misconceptions About Working In The Videogame Industry 6. Videogame music is still real music. 7. We aren’t gaming savants. 8. Testing takes skill. 9. We get that you don’t play games. 10. It’s a real job for grownups. What Culture
    99. 99. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
    100. 100. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
    101. 101. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
    102. 102. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
    103. 103. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
    104. 104. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
    105. 105. IGDA 2014 Developer Satisfaction Survey © 2014, International Game Developers Association
    106. 106. Remember, Video Game Development is a Calling
    107. 107. What Is A Video Game? This is a Video Game (1:36)
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