Session 9
David Mullich
Game PreProduction
The Los Angeles Film School
Example Asset List
Audio
Music:
 Main menu
 Wild exploration
 Battle music
 Game Complete
 Game Over
 Defeat Fanfare...
Example, cont’d
Sound Effects:
 Base getting attacked
 Base destroyed
 Base repaired
 Tower upgraded
 Tower shooting
...
Example, cont’d
Art
Interface:
 Main menu background/Title screen
 Play button
 Play button pressed
 Tutorial button
...
Example, cont’d
Art
Interface (continued):
 Main menu/HUD button highlight on mouseover
 Story Beginning
 Story Ending
...
Example, cont’d
UI:
 Defense button
 Defense button pressed
 Explore button
 Explore button pressed
 Exploration opti...
Example, cont’d
UI:
 Resource indicator HUD element
 Energy Icon
 Metal Icon
 Base health bar
 Enemy base health bar
...
Example, cont’d
Wild Characters:
 Desert Maverick
 Jungle Maverick
 Clockwork Maverick
 Glacial Maverick
 Roaming Mec...
Example, cont’d
 Bases:
 Desert base
 Jungle base
 Clockwork base
 Glacial base
 Animation for each base:
 taking d...
Example, cont’d
Bullets:
 Robot bullet
 Tower bullet
 Main Turret bullet
 Charged bullet
Environments:
 Desert Facili...
Example, cont’d
Props:
 Standard gun for S-20s
 Stick for S-20
 Metal Scraps
 Metal Ores
 Energy Capsules
 Joshua tr...
 Complete the Audio Asset List page in your Art Document. Include:
 Music
 Sound Effects
 Voice Over
 Complete the Ar...
Upcoming SlideShare
Loading in...5
×

LAFS PREPRO Session 9 - Assets

476

Published on

Game Design lecture and assignments for Session 9 of The Los Angeles Film School's Game PreProduction course.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
476
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

LAFS PREPRO Session 9 - Assets

  1. 1. Session 9 David Mullich Game PreProduction The Los Angeles Film School
  2. 2. Example Asset List Audio Music:  Main menu  Wild exploration  Battle music  Game Complete  Game Over  Defeat Fanfare  Victory Fanfare  Bases:  Desert Facility  Jungle Facility  Clockwork Facility  Glacial Facility Voice Over:  Opening Story Narration  Ending Story Narration
  3. 3. Example, cont’d Sound Effects:  Base getting attacked  Base destroyed  Base repaired  Tower upgraded  Tower shooting  Main turret shooting  Main turret ability  Main menu/HUD button select sound  Main menu/HUD button select sound alternate  Main menu/HUD button mouseover  Event window pop-up  Computer terminal typing in event (not keyboard clicking)  Event option selected  Robot Sounds:  shooting  destroyed  melee  hit by bullet  hit by melee
  4. 4. Example, cont’d Art Interface:  Main menu background/Title screen  Play button  Play button pressed  Tutorial button  Tutorial button pressed  Options button  Options button pressed  Credits button  Credits button pressed  Quit button  Quit button pressed  Main Menu button  Main Menu button pressed  Tutorial Screen  Credits Screen  Options Screen
  5. 5. Example, cont’d Art Interface (continued):  Main menu/HUD button highlight on mouseover  Story Beginning  Story Ending  Game Over  Congratulations (Game Won)  "Are you sure you want to quit?" in-game window.  Yes button  Yes button pressed  No button  No button pressed
  6. 6. Example, cont’d UI:  Defense button  Defense button pressed  Explore button  Explore button pressed  Exploration options screen  Event window pop-up  Event option select  Defense options screen  Build tower button  Build tower button pressed  Build tower icon  Upgrade tower button  Upgrade tower button pressed  Upgrade tower icon  Repair base button  Repair base button pressed  Repair base icon
  7. 7. Example, cont’d UI:  Resource indicator HUD element  Energy Icon  Metal Icon  Base health bar  Enemy base health bar Scouts:  S-20 the desert scout  J-29 the jungle scout  C-42 the clockwork scout  N-10 the glacial scout.  Animation for each scout:  shooting  melee  walking  flinch  destroyed
  8. 8. Example, cont’d Wild Characters:  Desert Maverick  Jungle Maverick  Clockwork Maverick  Glacial Maverick  Roaming Mechanical Giant  Tower NPC Towers:  Desert tower tier 1  Desert tower tier 2  Desert tower tier 3  Jungle tower  Clockwork tower  Glacial tower  Animation for each tower:  take damage  destroyed
  9. 9. Example, cont’d  Bases:  Desert base  Jungle base  Clockwork base  Glacial base  Animation for each base:  taking damage  repairing  destroyed
 Main Turrets:  Main Turret  Enemy Turret  Animation for each turret:  Shooting  charging
  10. 10. Example, cont’d Bullets:  Robot bullet  Tower bullet  Main Turret bullet  Charged bullet Environments:  Desert Facility  Jungle Facility  Clockwork Facility  Glacial Facility  Wild Exploration Special Effects:  Charged shot explosion  Flying bits of metal for robot and base damage
  11. 11. Example, cont’d Props:  Standard gun for S-20s  Stick for S-20  Metal Scraps  Metal Ores  Energy Capsules  Joshua trees (yucca tree)  Ice formations  Jungle vines  Jungle trees  Cogs  Piles of metal  Pine trees  Boulders  Desert bushes  Ore deposit  Oil deposit
  12. 12.  Complete the Audio Asset List page in your Art Document. Include:  Music  Sound Effects  Voice Over  Complete the Art Asset List page in your Art Document. Include:  User Interface, including all screens, icons and buttons that need to be created  Characters, including all animations needed to be created (typically idle, walk, turn, attack, attacked and death)  Environments  Props, including weapons, other useable items, and environmental items  Special effects Wiki
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×