Transcript of "LAFS PREPRO Session 6 - Concept Art"
Concept Workshop - Game PreProduction
The Los Angeles Film School
A color palette is predefined set of colors
based on specific rules.
Traditional color palettes generally consist of
five colors within a specific scheme, but this is
more of a guideline than a rule. In game
design, color palettes can consist of any
number of colors as long as they all follow
your predefined set of rules.
Analogous color palettes
consist of colors that are
adjacent to each other on
the color wheel.
palettes are made up of
colors that are opposite to
each other on the color
palettes are different
shades or tints of a single
Custom color palettes can
consist of any color, but are
restricted to specific shades
or tints: that is, they occupy
the same ring on the color
Color Palettes Based on Themes
Not all color schemes are going to look visually appealing
with every single game's theme. A color scheme should be
used to strengthen the mood you are trying to convey.
Picture a horror movie: the scariest scenes all take place
in a dark environment or at night. That's because dark
colors convey a feeling of unease. So if you were to make
a horror game, you probably wouldn't pick hot pink as the
dominant color of your game; you would most likely
choose a monochromatic or custom color palette
consisting of dark colors.
A Mood Board is a type of collage
that may consist of images and text
that graphic designers use to
visually illustrate the style they are
Mood boards can also be used to
visually explain a style of writing, or
an imaginary setting for a
They serve as a visual tool to
quickly inform others of the overall
"feel" (or "flow") that a designer is
trying to achieve.
Helps define the game's
Artists can revise
assets on paper before
too much time is spent
on creating actual
Create pages in your Concept PowerPoint
User Interface Elements (as per your wireframe)
Create the following pages in your Wiki Art
Environments (one for each level)
Characters (player, boss, enemies, others)
Props (weapons, tools, power-ups)
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