LAFS PREPRO Session 5 - Narrative and World

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Game design lecture for Session 5 of The Los Angeles Film School's Game PreProduction course.

Game design lecture for Session 5 of The Los Angeles Film School's Game PreProduction course.

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  • Star Wares: A New hope instantly grabs the viewer’s attention with the opening scene of the Rebel ship being capture. The engagement sequence then progresses in a series of hills and valleys, building higher and higher until the climacitic destruction of the Death Star.Virtually all good entertainment has a similar pacing curve.

Transcript

  • 1. Session 5 David Mullich Game PreProduction The Los Angeles Film School
  • 2. The Player’s Journey “Great games are compelling because the player’s experience and expertise changes over time in meaningful ways.” – Amy Jo Kim
  • 3. Standard Story Structure
  • 4. Pacing in Star Wars
  • 5. The Hero’s Journey Extra Credits: The Hero's Journey (part 1) Extra Credits: The Hero's Journey (part 2)
  • 6. Caveat If your game idea starts with the story, it’s not a game idea. Stories in games are optional.
  • 7. Character Creation Extra Credits: Myers Briggs and Character Creation
  • 8. Create pages in your Concept PowerPoint that lists the following:  Premise  Introduction  Complication  Setting Descriptions (with sample image)  Location  Time Period  Look & Feel  Main Character Descriptions (with sample portrait)  Goal  Personality or Appearance  Abilities PowerPoint
  • 9. Create a Narrative and World page in your GDD Wiki that lists the following:  Game Story  Backstory (What happened before the game begins)  Introduction and Complication (The hero and his/her problem)  Body (Rising Action: enemies and other obstacles)  Climax and Denoument (victory/defeat, revelations)  Setting  Describe the game world  Descriptions of All Characters  Goal  Personality or Appearance  Abilities Wiki