Your SlideShare is downloading. ×
0
Session 5
David Mullich
Game PreProduction
The Los Angeles Film School
The Player’s Journey
“Great games are compelling because the
player’s experience and expertise changes over
time in meanin...
Standard Story Structure
Pacing in Star Wars
The Hero’s Journey
Extra Credits: The Hero's
Journey (part 1)
Extra Credits: The Hero's
Journey (part 2)
Caveat
If your game idea starts with the story, it’s not
a game idea. Stories in games are optional.
Character Creation
Extra Credits: Myers Briggs and Character
Creation
Create pages in your Concept PowerPoint that lists the
following:
 Premise
 Introduction
 Complication
 Setting Descri...
Create a Narrative and World page in your GDD Wiki that lists
the following:
 Game Story
 Backstory (What happened befor...
Upcoming SlideShare
Loading in...5
×

LAFS PREPRO Session 5 - Narrative and World

210

Published on

Game design lecture for Session 5 of The Los Angeles Film School's Game PreProduction course.

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
210
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Star Wares: A New hope instantly grabs the viewer’s attention with the opening scene of the Rebel ship being capture. The engagement sequence then progresses in a series of hills and valleys, building higher and higher until the climacitic destruction of the Death Star.Virtually all good entertainment has a similar pacing curve.
  • Transcript of "LAFS PREPRO Session 5 - Narrative and World"

    1. 1. Session 5 David Mullich Game PreProduction The Los Angeles Film School
    2. 2. The Player’s Journey “Great games are compelling because the player’s experience and expertise changes over time in meaningful ways.” – Amy Jo Kim
    3. 3. Standard Story Structure
    4. 4. Pacing in Star Wars
    5. 5. The Hero’s Journey Extra Credits: The Hero's Journey (part 1) Extra Credits: The Hero's Journey (part 2)
    6. 6. Caveat If your game idea starts with the story, it’s not a game idea. Stories in games are optional.
    7. 7. Character Creation Extra Credits: Myers Briggs and Character Creation
    8. 8. Create pages in your Concept PowerPoint that lists the following:  Premise  Introduction  Complication  Setting Descriptions (with sample image)  Location  Time Period  Look & Feel  Main Character Descriptions (with sample portrait)  Goal  Personality or Appearance  Abilities PowerPoint
    9. 9. Create a Narrative and World page in your GDD Wiki that lists the following:  Game Story  Backstory (What happened before the game begins)  Introduction and Complication (The hero and his/her problem)  Body (Rising Action: enemies and other obstacles)  Climax and Denoument (victory/defeat, revelations)  Setting  Describe the game world  Descriptions of All Characters  Goal  Personality or Appearance  Abilities Wiki
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×