LAFS GD1 Session 1 - Assignments

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Assignments for Session 1 of The Los Angeles Film School's Game Design 1 course.

Assignments for Session 1 of The Los Angeles Film School's Game Design 1 course.

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  • 1. Session 1 David Mullich Game Design 1 The Los Angeles Film School
  • 2. Catch The Clown 1. Write a Player Experience document describing the following:  The aesthetic experience you want the player to have? (Think in terms of such play value domains as immersion, novelty, challenge, harmony, stimulation, threat).  What gameplay elements are essential to creating that experience? (Think in terms of general game mechanics relating to rules, obstacles or goals; or of mood/information provided by the game story, visuals or audio).  Three changes you are making to the Catch The Clown game to capture that experience. (Be very specific. For example, if you are changing the speed of the Clown, indicate the before and after speed.)  Remember that spelling, punctuation, capitalization and grammar count.  Put your name on the document.  Save the document as a PDF file
  • 3. Catch The Clown 2. Implement those three changes in your Catch the Clown game and save as an EXE file. 3. Create a subfolder with your name in the “Assignment 1” Dropbox folder and place the following files.  CatchTheClown.exe  PlayerExperience.pdf 4. Present your game to the class in Session 2 and discuss the player experience created by the three changes.
  • 4. Recommended Reading  Game Design Workshop, Pages 26-48.  The Art of Game Design, Pages 23-47, 207-221.