LAFS GD1 Session 6 - Assignments
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Assignments for Session 6 of The Los Angeles Film School's Game Design 1 course.

Assignments for Session 6 of The Los Angeles Film School's Game Design 1 course.

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LAFS GD1 Session 6 - Assignments Presentation Transcript

  • 1. Session 6 David Mullich Game Design 1 The Los Angeles Film School
  • 2. 1. Write a Concept Document for the game you are proposing for your class project. ○ Game-Defining Concept: The component, mechanic or other design element that defines your game concept ○ Key Elements:  Game Title  Game Genre  Target Player  Core Mechanic (action and purpose)  Play Value (why this game will be fun to play)  Competition  Unique Differentiation ○ Elevator Pitch: One or two paragraphs conveying all the key elements to a potential client or customer for your game. It should be written in an engaging way, and not simply be a recitation of the key elements.
  • 3. ○ Creative Center  The Razor: A sentence or two for determining features that belong and don’t belong in your game.  The Slogan: A catchy phrase that gets potential players (and the marketing department) interested in your game. 2. Save your Concept Document as a PDF document in the class Dropbox “Assignment 6” folder. 3. Present your Elevator Pitch to the class in Session 7.