Game Design 1
The Los Angeles Film School
1. Add a story to your Platform game.
Change the player avatar, background and other graphics
to depict the story’s character and world.
Convey the story’s complication and ultimate goal through
the How To Play screen or in-game text and/or graphics.
Create a series of increasingly difficult obstacles and
challenges that form the smaller problems the player must
Create a final challenge that the player must overcome to
achieve the game’s ultimate goal.
Reward the player for achieving the game’s goal through
in-game text, graphics and/or an end-of-game screen.
Save your Scrolling Shooter Game as an EXE file.
2. Write a Dramatic Elements document with the following sections.
Theme: Describe your game’s theme or premise and how you’ve change the game to support
World: Write a backstory for your game’s world and describe what makes it more appealing for
the player than the real world.
○ Backstory: Write a backstory for your protagonist and explain how your players with empathize with the
○ Traits: Describe your characters traits and how they work (through iconic qualities, character transformation,
actions and/or appearance) to have your players empathize with the character.
○ Needs: The protagonist’s goal(s).
○ Wants: What the protagonist needs to achieve his/her goals.
○ Hopes: What you want players to hope for the character.
○ Fears: What you want players to fear for the character.
○ Complication: Describe the problem that the protagonist is trying to solve in the game.
○ Body: List each of your level(s) intermediate goals describe how each plays a part in providing the player a
steady stream of not-too-easy, not too-hard challenges, taking into account the fact that the player’s skills may
be gradually improving.
○ Climax: Describe the game’s final obstacle or challenge.
○ Resolution: Describe how you reward the player for overcoming the final obstacle by providing a sense of
achievement or closure to the story.
3. Create a subfolder with your name in the “Assignment 4”
Dropbox folder and place the following files.
4. Present your game and story to the class in Session 5.
RECOMMENDED READING FOR NEXT SESSION
Game Design Workshop, Pages 111-146.
The Art of Game Design: Pages 153-169.