LAFS GD1 Session 2 - Assignments

  • 128 views
Uploaded on

Assignments for Session 2 of The Los Angeles Film School's Game Design 1 course.

Assignments for Session 2 of The Los Angeles Film School's Game Design 1 course.

More in: Education
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
128
On Slideshare
0
From Embeds
0
Number of Embeds
1

Actions

Shares
Downloads
1
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Session 2 David Mullich Game Design 1 The Los Angeles Film School
  • 2.  Create 3 levels for your Maze Game  Each maze level should have a unique puzzle in it. Remember that a puzzle is a fun obstacle with one right answer.  Save your Maze Game as an EXE file  Write a Puzzle Analysis document.  Describe each of the 3 puzzles on each maze level and answer the following questions about it: ○ Goal: How do you make the goal of the puzzle easily understood? ○ Start: How will players know how to begin solving your puzzle? (Do the game instructions need to explain it, or is it self-evident?) ○ Familiarity: Does your puzzle act like something they’ve seen before outside of your game? If it does, how do you draw attention to the similarity? If not, how do you make players understand how your puzzle behaves? ○ Enticement: How does your puzzle draw players in and make them want to solve the puzzle? ○ Progress: How does your puzzle give a sense of progress in the game? ○ Solution: How do players know that your puzzle is solvable? What hints do you give about the solution?
  • 3.  Answer these additional questions about your overall game: ○ Progress: What does it mean to make progress in your game? What progress is visible, and what is hidden? ○ Difficulty: How do you increase the difficulty of puzzles from level to level in your maze game? ○ Parallel Challenges: Are there bottlenecks in your mazes where players cannot proceed if they cannot solve a puzzle? If so, what parallel challenges do you give them to work on? ○ Pyramid Structure: Is there a way that all of your puzzles can feed into a singular challenge at the end.  Create a subfolder with your name in the “Assignment 2” Dropbox folder and place the following files.  MazeGame.exe  PuzzleAnalysis.pdf  Present your game to the class in Session 3 and discuss your three maze levels and their puzzles.