Game Design 1
The Los Angeles Film School
Create 4 levels for your Maze Game
Level 1: Create a single puzzle for leaving the level based on the Diamonds, Doors,
Goals, and Walls only.
Level 2: Create a single puzzle for leaving the level based on the Monsters, Goals,
and Walls only. (Detonator/Bomb is optional)
Level 3: Create at least two puzzles that may be solved before solving the main
puzzle for exiting the level (Parallel Challenge)
Level 4: Create at least two puzzles that must be solved to solve the main puzzle
for exiting the level. (Pyramid Structure)
Save your Maze Game as an EXE file
Write a Puzzle Analysis document.
○ Level 1: Describe the puzzle and its solution.
○ Level 2: Describe the puzzle and its solution.
○ Level 3: Describe each puzzle and its solution. Identify which puzzles were parallel
○ Level 4: Describe each puzzle and its solution. Explain how the puzzles formed a pyramid
○ Start: How will players know how to begin solving the game puzzles? (Did the game
instructions explain it, or is it self-evident?)
○ Enticement: Describe how your puzzles draw players in and make them want to solve
○ Familiarity: Describe how your puzzles act like something they’ve seen before outside
of your game.
○ Progress: What does it mean to make progress in your game? In what ways does
your game give a sense of progress? Is there any hidden progress?
○ Difficulty: How does the difficulty of your puzzles change from level to level?
○ Solution: How do players know that your puzzles are solvable?
Create a subfolder with your name in the “Assignment 2” Dropbox
folder and place the following files.
Present your game to the class in Session 3 and discuss your three
maze levels and their puzzles.