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Game-Based Learning

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Powerpoint accompanying a talk I gave at Hack The Classroom, Loyola Marymount Unviersity, Sept 28, 2013.

Powerpoint accompanying a talk I gave at Hack The Classroom, Loyola Marymount Unviersity, Sept 28, 2013.

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  • 1. Hack The Classroom Loyola Marymount University September 28, 2013 David Mullich @David_Mullich davidmullich.wordpress.com
  • 2. About Me
  • 3. Game-Based Learning Using analog or video games as core sources of learning material or cognitive action.
  • 4. Serious Games Games that have a purpose beyond entertainment, such as learning, training, or marketing.
  • 5. Benefits  Engagement  Attention Span  Mental Flexibility  Competition  Collaboration  Urgent Optimism  Social Fabric  Blissful Productivity  Epic Meaning
  • 6. Letter Grade Distribution Blunt, Richard, Ph.D. (2009) Does Game-Based Learning Work? Results from Three Studies trickdunn.squarespace.com/storage/blunt_game_studies.pdf
  • 7. Additional Studies University of Colorado Professor Traci Sitzmann 2009 Meta Analysis of 65 Studies Lee, J., Luchini, K., Michaiel, B., Norris C & Soloway E (2004), More than just fun And games: Assessing Educational Video Games in the Classroom
  • 8. ChicagoQuest A middle school where board games, card games, Minecraft and portal all make space for students to learn.
  • 9. How Games Can Be Used In Schools Authoring Platforms Game is used to produce an artifact, be it another game, a model, visual text, or written text. Students create ancient city using Minecraft
  • 10. How Games Can Be Used In Schools Content Systems Games deliver content about a particular subject area. Students gain knowledge of Caribbean history by playing Pirates
  • 11. How Games Can Be Used In Schools Simulations Students use games to test theories about systems and tinker with variables. Students gain a systemic understanding of engineering problems by working with a limited budget and available materials in Bridge Builder
  • 12. How Games Can Be Used In Schools Trigger Systems Games are used as a jumping point for discussion. Dungeons and Dragons is used to explore probability.
  • 13. How Games Can Be Used In Schools Technology Gateways Students use games to familiarize themselves with technology. Instead of taking a class on how to use PC’s or mobile devices, students simply engage in their favorite game.
  • 14. How Games Can Be Used In Schools Exemplars of Points of View Games allow students to take on different identities. Students learn to think like a city mayor in SimCity.
  • 15. How Games Can Be Used In Schools Documentary Students use games to document their learning process and reflect on it. Students reflect on their playing to recognize patterns in their own performance and decision- making.
  • 16. How Games Can Be Used In Schools Texts to be Critiqued Students critique the ideology behind the game. Animal Crossing is analyzed as an expression of late 20th century capitalism.
  • 17. How Games Can Be Used In Schools Texts to be Critiqued Students critique the ideology behind the game. Animal Crossing is analyzed as an expression of late 20th century capitalism.
  • 18. How Games Can Be Used In Schools Research Assignments Students design games themselves and in doing so, research the subject matter of the game. Students decide to make a game about the Great Depression and learn history in the process.
  • 19. Other Ways To Utilize Games  Have Students Play Them At Home  Watch Others Play  Read Developer Diaries and Walkthroughs  Reimagine Them  Design Them  Actually Make Them  Mash Them With Other Media
  • 20. Free Online Educational Games  www.roomrecess.com Developed by an elementary school teacher, Room Recess offers games that focus on math, language arts, spelling, reading, and basic problem solving with fun titles like “Zombie Paint” and “Tic Math Toe”  www.mathchimp.com Aligned with Common Core Standards, this site offers over 200 free math games, printable worksheets, and videos for students from 1st to 8th grade  www.smart-kit.com Great for all ages, this site offers fun games that focus on quick thinking, logic, math, brainteasers, physics and more
  • 21. Creating Your Own Games  Game play is more important than atmospherics  Define rules for success  Require player to take constant action  Aim for flow
  • 22. Assessment Challenges  Less emphasis on rote memorization  Measuring teamwork and leadership  Simulations with open-ended solutions  What is cheating in this context? Techniques  Completion Assessment  In-Process Assessment  Teacher Evaluation
  • 23. Lesson Plans for Popular Games  Minecraft http://minecraft.gamepedia.com/Minecraft_in_education  SimCity http://www.simcityedu.org  World of Warcraft http://wowinschool.pbworks.com/w/page/5268731/FrontPage  Games and Impact A database of games (both educational and entertainment) plus guides on how to use them for learning http://gamesandimpact.org/about/teachers/
  • 24. Final Points  Mentoring is at the heart of using games in the classroom  Games must make failure fun and acceptable  Treat classroom games like a “lab”  Teachable moments will arise naturally  Close observation is necessary to track progress  Careful planning is required
  • 25. Thank You! Session Survey http://goo.gl/nNkJ9b My Newsletter http://bit.ly/1agkGrj David Mullich @David_Mullich davidmullich.wordpress.com

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