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Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
Agile Games for Productive Teams
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Agile Games for Productive Teams

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This presentation from the 2012 Museums and the Web conference presents a set of highly interactive games and activities that encourage collaboration, communication, and efficiency for museum software …

This presentation from the 2012 Museums and the Web conference presents a set of highly interactive games and activities that encourage collaboration, communication, and efficiency for museum software development teams. Read the full paper at:
http://www.museumsandtheweb.com/mw2012/papers/agile_games_for_productive_teams_0

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  • TIMECHECK: 9:30 DAVID: - dive into this more in the paper. - this game is about estimating level of effort - can think of this as estimating time, but there's nothing that engineers hate more - so we use an abstract point system to rate each story's difficulty - different teams use different point scales, we'll use one two and three - the goal is for those who are doing the work to give an honest, accurate estimate to the product owner so they can better plan the project -part of a social contract: you tell us what to build, we tell you how difficult it's going to be -for developers, this discussion is the most interesting part, reveals the challenges. -now that we know what to build and how hard it is to build it, the next step is to decide when each feature should get built.
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    • 1. Agile Games forProductive TeamsApplying Agile Methodsto Museum Software Development Museums and the Web April 13, 2012 "Walker Art Gallery, Liverpool" by Commonorgarden, 2005, available on Flickr at http://flic.kr/p/65x8c, under Creative Commons Attribution 2.0. 
    • 2. Dana Mitroff SilversHead of Online ServicesSFMOMAdmitroff@sfmoma.orgDavid HendeePartner & Director of DesignCarbon Fivedavid@carbonfive.com
    • 3. Why We’re Here"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtEv, under Creative Commons Attribution 2.0. 
    • 4. What is Agile?"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtEv, under Creative Commons Attribution 2.0. 
    • 5. Games in AgileRitualized activitiesCooperative, not competitiveSimple, repeatable rulesParticipants create the experience
    • 6. Standing Daily
    • 7. Standing DailyWhat I did yesterdayWhat I plan to do todayWhat help I need, or what is blocking my progress
    • 8. Planning Games: "User Stories in Oxford" by Jacopo Romei, 2008, available on Flickr at http://flic.kr/p/5a5d3b under Creative Commons Attribution 2.0.
    • 9. Build a Calendar"Rhombic Dodecahedron Calendar" by Philip Chapman-Bell, 2012, available on Flickr at http://flic.kr/p/99qTWu under Creative Commons Attribution 2.0. 
    • 10. Mad Lib Story WritingAs a <role>,I can <what>so that <why>.
    • 11. Sample StoryAs a LocalI can see a list of todays eventsso I can decide if I want to go to the museum.
    • 12. User RolesMembersLocalsTouristsStudentsParentsEducators
    • 13. Write Your Own StoryAs a <role>,I can <what>so that <why>.
    • 14. Rock-Paper-Scissors
    • 15. Team Estimations"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtQV, under Creative Commons Attribution 2.0.  
    • 16. Story Mapping "User Story Mapping" by Dai Fujihara, 2011, available on Flickr at http://flic.kr/p/aBop5i, under Creative Commons Attribution 2.0.  
    • 17. Tracker Story Maps
    • 18. Just a TasteGreat for bringing your team togetherFocus on efficiency, mitigating risks, and valueNot for everyone / every organizationGive some of it a try on your next big team project
    • 19. Resourceswww.tastycupcakes.orgwww.agileproductdesign.comwww.pivotaltracker.comwww.atlassian.com/greenhopperwww.trackerstorymaps.comblog.carbonfive.com
    • 20. Discussion + Questionsdmitroff@sfmoma.orgdavid@carbonfive.com

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