Agile Games for Productive Teams

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This presentation from the 2012 Museums and the Web conference presents a set of highly interactive games and activities that encourage collaboration, communication, and efficiency for museum software …

This presentation from the 2012 Museums and the Web conference presents a set of highly interactive games and activities that encourage collaboration, communication, and efficiency for museum software development teams. Read the full paper at:
http://www.museumsandtheweb.com/mw2012/papers/agile_games_for_productive_teams_0

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  • TIMECHECK: 9:30 DAVID: - dive into this more in the paper. - this game is about estimating level of effort - can think of this as estimating time, but there's nothing that engineers hate more - so we use an abstract point system to rate each story's difficulty - different teams use different point scales, we'll use one two and three - the goal is for those who are doing the work to give an honest, accurate estimate to the product owner so they can better plan the project -part of a social contract: you tell us what to build, we tell you how difficult it's going to be -for developers, this discussion is the most interesting part, reveals the challenges. -now that we know what to build and how hard it is to build it, the next step is to decide when each feature should get built.

Transcript

  • 1. Agile Games forProductive TeamsApplying Agile Methodsto Museum Software Development Museums and the Web April 13, 2012 "Walker Art Gallery, Liverpool" by Commonorgarden, 2005, available on Flickr at http://flic.kr/p/65x8c, under Creative Commons Attribution 2.0. 
  • 2. Dana Mitroff SilversHead of Online ServicesSFMOMAdmitroff@sfmoma.orgDavid HendeePartner & Director of DesignCarbon Fivedavid@carbonfive.com
  • 3. Why We’re Here"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtEv, under Creative Commons Attribution 2.0. 
  • 4. What is Agile?"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtEv, under Creative Commons Attribution 2.0. 
  • 5. Games in AgileRitualized activitiesCooperative, not competitiveSimple, repeatable rulesParticipants create the experience
  • 6. Standing Daily
  • 7. Standing DailyWhat I did yesterdayWhat I plan to do todayWhat help I need, or what is blocking my progress
  • 8. Planning Games: "User Stories in Oxford" by Jacopo Romei, 2008, available on Flickr at http://flic.kr/p/5a5d3b under Creative Commons Attribution 2.0.
  • 9. Build a Calendar"Rhombic Dodecahedron Calendar" by Philip Chapman-Bell, 2012, available on Flickr at http://flic.kr/p/99qTWu under Creative Commons Attribution 2.0. 
  • 10. Mad Lib Story WritingAs a <role>,I can <what>so that <why>.
  • 11. Sample StoryAs a LocalI can see a list of todays eventsso I can decide if I want to go to the museum.
  • 12. User RolesMembersLocalsTouristsStudentsParentsEducators
  • 13. Write Your Own StoryAs a <role>,I can <what>so that <why>.
  • 14. Rock-Paper-Scissors
  • 15. Team Estimations"After Dark: Rock, Paper, Scissors" by Gayle Laird, 2012, © Exploratorium, available on Flickr at http://flic.kr/p/bbrtQV, under Creative Commons Attribution 2.0.  
  • 16. Story Mapping "User Story Mapping" by Dai Fujihara, 2011, available on Flickr at http://flic.kr/p/aBop5i, under Creative Commons Attribution 2.0.  
  • 17. Tracker Story Maps
  • 18. Just a TasteGreat for bringing your team togetherFocus on efficiency, mitigating risks, and valueNot for everyone / every organizationGive some of it a try on your next big team project
  • 19. Resourceswww.tastycupcakes.orgwww.agileproductdesign.comwww.pivotaltracker.comwww.atlassian.com/greenhopperwww.trackerstorymaps.comblog.carbonfive.com
  • 20. Discussion + Questionsdmitroff@sfmoma.orgdavid@carbonfive.com