• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Mobile ISD Metcalf IEL2010
 

Mobile ISD Metcalf IEL2010

on

  • 1,349 views

5 ideas for Instructional Design for Mobile

5 ideas for Instructional Design for Mobile

Statistics

Views

Total Views
1,349
Views on SlideShare
1,323
Embed Views
26

Actions

Likes
2
Downloads
16
Comments
0

1 Embed 26

http://courses.dcs.wisc.edu 26

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment
  • http://www.joyity.com/

Mobile ISD Metcalf IEL2010 Mobile ISD Metcalf IEL2010 Presentation Transcript

  • Learning Design for Mobile
    David Metcalf, Ph.D.
    Researcher
    Institute for Simulation and Training
    University of Central Florida
    dmetcalf@ist.ucf.edu
  • 5 Ideas
    Mobile Performance Support
    Just-in-time learning, Action Learning
    Authentic Learning and Mobile
    Integrating Simulation
    Empowering Constructivism
    Mobile Social Media
    Spacing Effect
    Mobile enabling interval-based learning
    Reinforcement and retention
    Learning Theory Mashups
    Mobile, Web 2.0 and ISD
    Situated learning and context
    Mobile Alternate Reality Games
  • Mobile Performance Support
    Just-in-time learning, Action Learning
  • The First Building Block
    Learning
    • Attitudes
    • Concepts
    • Facts
    • Processes
    • Procedures
    How People Learn
    • Live classroom instruction
    • Live, online eLearning
    • Just-in-time eLearning
    • Self learning experiences using conventional media
    • On-the-job training
    • Blended web-based and traditional models
    People have basic learning needs in any organization
  • The Second Building Block
    Learning
    Performance Support
    • Accessed on-the-job
    • Task specific
    • Support at time of need
    • Not memory resident
    How Performance Support is Provided
    • Coaching and mentoring
    • Paper-based job aids
    • Electronic Performance Support Systems (EPSS)
    • Embedded performance support
    While not always recognized, work place support has the greatest impact on performance
  • Comprehensive Learning and Performance Support Model
    Learning
    • Attitudes
    • Concepts
    • Facts
    • Processes
    • Procedures
    Performance Support
    • Accessed on-the-job
    • Task specific
    • Support at time of need
    • Not memory resident
    Knowledge Base
    • Repository of knowledge objects
    • Sharing of best practices and lessons learned
    • Connection to experts and high value information
  • Tyco Performance Support
  • Vcom3D
    American Sign Language
    8
  • 9
  • 5 Ideas
    Mobile Performance Support
    Just-in-time learning, Action Learning
    Authentic Learning and Mobile
    Integrating Simulation
    Empowering Constructivism
    Mobile Social Media
    Spacing Effect
    Mobile enabling interval-based learning
    Reinforcement and retention
    Learning Theory Mashups
    Mobile, Web 2.0 and ISD
    Situated learning and context
    Mobile Alternate Reality Games
  • Authentic Learning
    “By its very nature, anytime, anyplace learning assumes that the learner starts with a need and a motivation for some information that will help him perform an immediate action. The essential modes of work when mobile change and become very self-directed and communicative.” (Metcalf, mLearning 2003)  
     Personal experiences
  • Anytime, Anyplace, Anything …
    • Immersive Environment
    • Cell phones will increase their roles as companions/guides
    • Performance Support, On-the-Job Training, Information, Education and Reference, Notifications and Alerts, Procedures, Checklists and Forms, Quizzes, Tests and Certifications, Games and Simulations, Mentoring/Coaching, Collaboration
    12
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • Golf-themed Mobile Sales Game
    Learning game for sales people with a 9 step process themed around golf
    13
    13
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • Symbol Demonstration
    14
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 5 Ideas
    Mobile Performance Support
    Just-in-time learning, Action Learning
    Authentic Learning and Mobile
    Integrating Simulation
    Empowering Constructivism
    Mobile Social Media
    Spacing Effect
    Mobile enabling interval-based learning
    Reinforcement and retention
    Learning Theory Mashups
    Mobile, Web 2.0 and ISD
    Situated learning and context
    Mobile Alternate Reality Games
  • Constructivism
    Allowing learners who understand their context and know (to some degree) what they need to learn build their own paths through learning material is the fundamental tenant of constructivism. It is also sometimes called discovery learning.
  • AMULETS
  • Abilene Christian University
    In 2008-09 gave iPhones to entire incoming freshman class
    Encourage faculty experimentation
    Numerous pilots in action:
    Podcasts, videos, blogs, ebooks, news, course documents (syllabus, reading list, and PDFs), apps, clickers, polling, student accounts, etc.
    Integration with iTunes U
    Convergence of new media:
    Collaboration and communication (Facebook and Twitter)
    Research and reporting tools for note-taking, recording, and fact checking in the field
    18
  • 19
    Allogy
    Mobile Course Management System
    Unique Mobile Learning Features
    Location-Based
    Cognitive Spacing
    Cloud Computing
    Social Networking
    Developing World Applications
    Open Courseware
    Android
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 5 Ideas
    Mobile Performance Support
    Just-in-time learning, Action Learning
    Authentic Learning and Mobile
    Integrating Simulation
    Empowering Constructivism
    Mobile Social Media
    Spacing Effect
    Mobile enabling interval-based learning
    Reinforcement and retention
    Learning Theory Mashups
    Mobile, Web 2.0 and ISD
    Situated learning and context
    Mobile Alternate Reality Games
  • Brain Challenge
  • Mobile MySportsPulse
    Science and Math education combined with sports through mobile learning
    Can be done through SMS, IVR, email or web browser
    Voice recording or video from sports celebrities
    Answer sent back and scored by automated system
    Timed intervals that have been proven to produce learning outcomes and reinforcement
  • 5 Ideas
    Mobile Performance Support
    Just-in-time learning, Action Learning
    Authentic Learning and Mobile
    Integrating Simulation
    Empowering Constructivism
    Mobile Social Media
    Spacing Effect
    Mobile enabling interval-based learning
    Reinforcement and retention
    Learning Theory Mashups
    Mobile, Web 2.0 and ISD
    Situated learning and context
    Mobile Alternate Reality Games
  • Learning Theory Mashup (LTM)
    We produce technology mashups to match the right technology to the right audience, context, need, content.
    Smaller, discreet elements of technology are combined in new and unique ways, smarter, faster and cheaper than large systems/software
    Mobile technology and mashup strategy enables us to have mental scaffolding and a launchpad for many learning theories to be logically linked in a cohesive curriculum
  • Needs Analysis
    Desired learning outcomes
    Organizational requirements
    Device selection and availability
    User context
    Location
    Time
    Accessibility
    Usability
    Learning styles
    Motivation
    25
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • Dynamics of Mobile Learning
    1. Variety of Mobile Content Needs:
    On the Job Support Material
    Information, Education and Reference
    Notifications and Alerts
    Procedures, Checklists and Forms
    Quizzes, Tests and Certifications
    Games and Simulations
    Mentoring/Coaching
    Collaboration
    Similar to e-Learning.
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • Dynamics of Mobile Learning
    2. Variety of Mobile Delivery Formats:
    E-mail
    Messaging
    SMS/Text Messaging
    MMS (Multimedia Messaging Service)
    Audio
    Podcasting
    IVR (Interactive Voice Response)
    Graphics/Mobile Camera
    Video/Animation
    GPS
    Mobile Web
    Applications
    J2ME, iPhone, Palm, BlackBerry, Android
    Executable
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • Dynamics of Mobile Learning
    6. Variety of Learning Styles/Needs:
    Visual (spatial)—learner prefers using pictures, images, and spatial understanding.
    Aural (auditory-musical)—learner prefers using sound and music.
    Verbal (linguistic)—learner prefers using words, both in speech and writing.
    Physical (kinesthetic)—learner prefers using your body, hands and sense of touch.
    Logical (mathematical)—learner prefers using logic, reasoning and systems.
    Social (interpersonal)—learner prefer to learn in groups or with other people.
    Solitary (intrapersonal)—learner prefers to work alone and use self-study.
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 29
    Learning Theories
    Many learning theories blended together -based on each learning objective
    Discovery Learning
    Jigsaw
    ITI
    GELS
    Outcomes
  • C-Shock
  • 31
    Contingency Contracting Simulation
    Training simulation for DAU
    Uses elements of role playing and pervasive or Alternate Reality Gaming
    Uses common technologies: email, phone calls, SMS
    Students interact with in-simulation characters
    To accommodate small, asynchronous groups most elements are pre-produced and delivered through automated system
    31
  • JOYity
    Android and Java phone game platform
    Mixed reality and location-based gaming
    Play existing games or create
    Roads of San Francisco – scavenger hunt with story
    YouCatch – massively multiplayer Manhunt game played citywide
  • Google Leadership Game
    Interactive experience using Moving Knowledge for leadership, new product launch, and presentation skills
    Represents a “gLearning” mashup with 7-8 Google tools- YouTube, Gmail, GoogleDocs, Moderator, GoogleTalk, etc.
    1 Month curriculum created and produced in 3 weeks. 1 year program in 6 weeks. Time and Cost Efficient
    33
    Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • Questions?
  • 35
    Contact Info
    David Metcalf , Ph.D.ResearcherInstitute for Simulation and TrainingUniversity of Central Floridadmetcalf@ist.ucf.eduV: +1-407-882-1496
    URL: http://www.ist.ucf.edu