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Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
Mobile ISD Metcalf IEL2010
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Mobile ISD Metcalf IEL2010

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5 ideas for Instructional Design for Mobile

5 ideas for Instructional Design for Mobile

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  • http://www.joyity.com/
  • Transcript

    • 1. Learning Design for Mobile
      David Metcalf, Ph.D.
      Researcher
      Institute for Simulation and Training
      University of Central Florida
      dmetcalf@ist.ucf.edu
    • 2. 5 Ideas
      Mobile Performance Support
      Just-in-time learning, Action Learning
      Authentic Learning and Mobile
      Integrating Simulation
      Empowering Constructivism
      Mobile Social Media
      Spacing Effect
      Mobile enabling interval-based learning
      Reinforcement and retention
      Learning Theory Mashups
      Mobile, Web 2.0 and ISD
      Situated learning and context
      Mobile Alternate Reality Games
    • 3. Mobile Performance Support
      Just-in-time learning, Action Learning
    • 4. The First Building Block
      Learning
      How People Learn
      • Live classroom instruction
      • 9. Live, online eLearning
      • 10. Just-in-time eLearning
      • 11. Self learning experiences using conventional media
      • 12. On-the-job training
      • 13. Blended web-based and traditional models
      People have basic learning needs in any organization
    • 14. The Second Building Block
      Learning
      Performance Support
      • Accessed on-the-job
      • 15. Task specific
      • 16. Support at time of need
      • 17. Not memory resident
      How Performance Support is Provided
      • Coaching and mentoring
      • 18. Paper-based job aids
      • 19. Electronic Performance Support Systems (EPSS)
      • 20. Embedded performance support
      While not always recognized, work place support has the greatest impact on performance
    • 21. Comprehensive Learning and Performance Support Model
      Learning
      Performance Support
      • Accessed on-the-job
      • 26. Task specific
      • 27. Support at time of need
      • 28. Not memory resident
      Knowledge Base
      • Repository of knowledge objects
      • 29. Sharing of best practices and lessons learned
      • 30. Connection to experts and high value information
    • Tyco Performance Support
    • 31. Vcom3D
      American Sign Language
      8
    • 32. 9
    • 33. 5 Ideas
      Mobile Performance Support
      Just-in-time learning, Action Learning
      Authentic Learning and Mobile
      Integrating Simulation
      Empowering Constructivism
      Mobile Social Media
      Spacing Effect
      Mobile enabling interval-based learning
      Reinforcement and retention
      Learning Theory Mashups
      Mobile, Web 2.0 and ISD
      Situated learning and context
      Mobile Alternate Reality Games
    • 34. Authentic Learning
      “By its very nature, anytime, anyplace learning assumes that the learner starts with a need and a motivation for some information that will help him perform an immediate action. The essential modes of work when mobile change and become very self-directed and communicative.” (Metcalf, mLearning 2003)  
       Personal experiences
    • 35. Anytime, Anyplace, Anything …
      • Immersive Environment
      • 36. Cell phones will increase their roles as companions/guides
      • 37. Performance Support, On-the-Job Training, Information, Education and Reference, Notifications and Alerts, Procedures, Checklists and Forms, Quizzes, Tests and Certifications, Games and Simulations, Mentoring/Coaching, Collaboration
      12
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 38. Golf-themed Mobile Sales Game
      Learning game for sales people with a 9 step process themed around golf
      13
      13
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 39. Symbol Demonstration
      14
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 40. 5 Ideas
      Mobile Performance Support
      Just-in-time learning, Action Learning
      Authentic Learning and Mobile
      Integrating Simulation
      Empowering Constructivism
      Mobile Social Media
      Spacing Effect
      Mobile enabling interval-based learning
      Reinforcement and retention
      Learning Theory Mashups
      Mobile, Web 2.0 and ISD
      Situated learning and context
      Mobile Alternate Reality Games
    • 41. Constructivism
      Allowing learners who understand their context and know (to some degree) what they need to learn build their own paths through learning material is the fundamental tenant of constructivism. It is also sometimes called discovery learning.
    • 42. AMULETS
    • 43. Abilene Christian University
      In 2008-09 gave iPhones to entire incoming freshman class
      Encourage faculty experimentation
      Numerous pilots in action:
      Podcasts, videos, blogs, ebooks, news, course documents (syllabus, reading list, and PDFs), apps, clickers, polling, student accounts, etc.
      Integration with iTunes U
      Convergence of new media:
      Collaboration and communication (Facebook and Twitter)
      Research and reporting tools for note-taking, recording, and fact checking in the field
      18
    • 44. 19
      Allogy
      Mobile Course Management System
      Unique Mobile Learning Features
      Location-Based
      Cognitive Spacing
      Cloud Computing
      Social Networking
      Developing World Applications
      Open Courseware
      Android
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 45. 5 Ideas
      Mobile Performance Support
      Just-in-time learning, Action Learning
      Authentic Learning and Mobile
      Integrating Simulation
      Empowering Constructivism
      Mobile Social Media
      Spacing Effect
      Mobile enabling interval-based learning
      Reinforcement and retention
      Learning Theory Mashups
      Mobile, Web 2.0 and ISD
      Situated learning and context
      Mobile Alternate Reality Games
    • 46. Brain Challenge
    • 47. Mobile MySportsPulse
      Science and Math education combined with sports through mobile learning
      Can be done through SMS, IVR, email or web browser
      Voice recording or video from sports celebrities
      Answer sent back and scored by automated system
      Timed intervals that have been proven to produce learning outcomes and reinforcement
    • 48. 5 Ideas
      Mobile Performance Support
      Just-in-time learning, Action Learning
      Authentic Learning and Mobile
      Integrating Simulation
      Empowering Constructivism
      Mobile Social Media
      Spacing Effect
      Mobile enabling interval-based learning
      Reinforcement and retention
      Learning Theory Mashups
      Mobile, Web 2.0 and ISD
      Situated learning and context
      Mobile Alternate Reality Games
    • 49. Learning Theory Mashup (LTM)
      We produce technology mashups to match the right technology to the right audience, context, need, content.
      Smaller, discreet elements of technology are combined in new and unique ways, smarter, faster and cheaper than large systems/software
      Mobile technology and mashup strategy enables us to have mental scaffolding and a launchpad for many learning theories to be logically linked in a cohesive curriculum
    • 50. Needs Analysis
      Desired learning outcomes
      Organizational requirements
      Device selection and availability
      User context
      Location
      Time
      Accessibility
      Usability
      Learning styles
      Motivation
      25
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 51. Dynamics of Mobile Learning
      1. Variety of Mobile Content Needs:
      On the Job Support Material
      Information, Education and Reference
      Notifications and Alerts
      Procedures, Checklists and Forms
      Quizzes, Tests and Certifications
      Games and Simulations
      Mentoring/Coaching
      Collaboration
      Similar to e-Learning.
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 52. Dynamics of Mobile Learning
      2. Variety of Mobile Delivery Formats:
      E-mail
      Messaging
      SMS/Text Messaging
      MMS (Multimedia Messaging Service)
      Audio
      Podcasting
      IVR (Interactive Voice Response)
      Graphics/Mobile Camera
      Video/Animation
      GPS
      Mobile Web
      Applications
      J2ME, iPhone, Palm, BlackBerry, Android
      Executable
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 53. Dynamics of Mobile Learning
      6. Variety of Learning Styles/Needs:
      Visual (spatial)—learner prefers using pictures, images, and spatial understanding.
      Aural (auditory-musical)—learner prefers using sound and music.
      Verbal (linguistic)—learner prefers using words, both in speech and writing.
      Physical (kinesthetic)—learner prefers using your body, hands and sense of touch.
      Logical (mathematical)—learner prefers using logic, reasoning and systems.
      Social (interpersonal)—learner prefer to learn in groups or with other people.
      Solitary (intrapersonal)—learner prefers to work alone and use self-study.
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 54. 29
      Learning Theories
      Many learning theories blended together -based on each learning objective
      Discovery Learning
      Jigsaw
      ITI
      GELS
      Outcomes
    • 55. C-Shock
    • 56. 31
      Contingency Contracting Simulation
      Training simulation for DAU
      Uses elements of role playing and pervasive or Alternate Reality Gaming
      Uses common technologies: email, phone calls, SMS
      Students interact with in-simulation characters
      To accommodate small, asynchronous groups most elements are pre-produced and delivered through automated system
      31
    • 57. JOYity
      Android and Java phone game platform
      Mixed reality and location-based gaming
      Play existing games or create
      Roads of San Francisco – scavenger hunt with story
      YouCatch – massively multiplayer Manhunt game played citywide
    • 58. Google Leadership Game
      Interactive experience using Moving Knowledge for leadership, new product launch, and presentation skills
      Represents a “gLearning” mashup with 7-8 Google tools- YouTube, Gmail, GoogleDocs, Moderator, GoogleTalk, etc.
      1 Month curriculum created and produced in 3 weeks. 1 year program in 6 weeks. Time and Cost Efficient
      33
      Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
    • 59. Questions?
    • 60. 35
      Contact Info
      David Metcalf , Ph.D.ResearcherInstitute for Simulation and TrainingUniversity of Central Floridadmetcalf@ist.ucf.eduV: +1-407-882-1496
      URL: http://www.ist.ucf.edu

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